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Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Anton! Ol' buddy ol' pal! Iffn' I 'member right, you owe me a drink!" Heck yes, double mechanics! For a technomancer, Thuldas actually isn't that technologically adept - he prefers to instead find ways to apply ancient dwarven magics to circumvent the limits of technology. I think these will be some great additions to the party. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Oh, I kin open up jus' about anythin'!" Thuldas jingles a greasy bag of tools with a cocky grin. "But I s'pose we should find a body t' ask first, t' keep it on th' up'n'up." Reviewing his comm message, the dwarf's grin widens. "I ain't never gonna say no t' that! But we should blow past th' ol' Bay 18 and get a quick lay'o'th'land b'fore supper." ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Right!" Thuldas rubs his hands together, causing his oversized bag of bits and bobs to jingle and clank. "'Ow do we get in there? I'm up fer a bit of urban explorin'!" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() I agree with Yoro and Tremox that I'm still interested in playing w/ Thuldas in this game. One of the struggles, I think, is that not much has happened so far (I haven't yet been forced to finish my character sheet). If we can get a couple more players that are properly engaged, we should have enough momentum to keep it rolling. I would agree that having players who are engaged is far more important that broadening the party's capabilities. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() GM Quirk wrote: "There is no docking bay 18, at least not anymore." "Ooh!" Thuldas raises an eyebrow. "Th' plot thickens! What 'appened t' Bay 18, Nibsicle?" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Tremox Soshi wrote: Moxie nods. "Right, construction permits. That might help narrow things down at least." He begins searching through government records, navigating the arcane legal paperwork. "I ain't got bumpkis. Soshi, what're yer keywords? I'll see what else I can find." Computers check to aid another: 1d20 + 7 ⇒ (12) + 7 = 19 Possibly stretching the functionality of the aid another action, but we need something. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Yoromishtali wrote: ”You would know this Thuldas, are the areas where ships are abandoned filled in a sequential manner? As in section 32 for x-amount of years, section 33 for y-amount of years, section 34 for z-amount of years. We know the time frame when it was left...might that lead us to an area?” Thuldas snorts. "Wouldn't that be all sunshine'n'daisies. Naw, orphan ships crop up here an' there ' e'reywhere." Tremox Soshi wrote: "Thuldas, can you see if McLaren may have any family still on Absolom? Maybe they could tell us something." "Ey, that's an idea! I'll make a coupla calls, see if anyone's seen McLaren or his ol' wings." Profession (miner) check: 1d20 + 6 ⇒ (3) + 6 = 9 ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Using Nib's data as a starting point, Thuldas searches for postings on sites for secondhand starship parts, hoping to find something that could have come from the Mirage. Computers check: 1d20 + 7 ⇒ (1) + 7 = 8
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Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas is carrying the same sack he was the previous day, but the collect of mechanical bits and bobs seems to be completely different. Coupled with the heavy port-cover slung across his back, the dwarf seems to be more akin to a walking junkyard than an investigator of any sort. He breathes the canned air deeply. "Ah, we got atmo-scrubber, coolant vapor, an' ol' lubricant. What a great mornin' t' be alive!" His enthusiasm seems to be... genuine? ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Hmm." Thuldas scratches his chin with a meaty hand, temporarily lost in thought. Culture check: 1d20 + 5 ⇒ (6) + 5 = 11 "I work inna scrapyard - Crawdun Scrap'n'Salvage. Junked a lotta starships. 'Upgraded drift engine', ya say? We typic'ly don't mess wi' drifts; the 'bot priests get antsy. You got any other definin' features?" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() GM Quirk wrote: After he introduces himself to each of you, he suggests buying you drinks and a bit to eat. "After all, it's the least I can do. This necklace was not cheap. The wife would have killed me if it were lost" "I ain't gonna turn down a spot o' vittlin'," Thuldas says with a guffaw, "But I should advise ya to only promise one round o' drinks. This group can tap a well." ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas groans as S1G-NL hums off after the petty thief. "Can't a guy finish 'is drink? Is this what we're doin'?" Carrying a mug in one hand and a large, circular porthole cover in the other, the dwarf trudges towards the south side of the rails. "I'll see what all the hoot'n'holler is about. Y'all play bounty hunter." Thuldas will double move in the direction of the apparent victim at his speed of 25 feet. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas lets out a rumbling belch. "So kids're hot-roddin' in th' streets 'stead o' th' tracks. Anyone ask 'em why?" The dwarf idly fidgets with a cracked elasto-dampener - the culprit of an overheating engine that had taken most of the day to track down. Profession check: 1d20 + 6 ⇒ (8) + 6 = 14 ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() The dwarf whistles idly while waiting for the beverages to arrive - an unusually brassy sound, owing to a number of palladium dental replacements. His coveralls, nominally a florescent green, are dingy with accumulated grease and rust. His skin is coated with a film of sweat and mechanical filth, broken only by the creases of his joints and the smile lines on his face. His hair, a ruddy orange, is shaved close to the sides of his skull while loose on top; runic tattoos line his scalp and the knuckles of his right hand. A collection of bulky toolkits adorn his belt, and a well-worn nylon bag full of mechanical bits and bobs slumps in a heap next to his feet. Seeing the three latecomers, he hollers, "y'all took yer sweet time about it! Didya sneak inna round without us?" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Wint wrote: Uh, what is happening? We done? Your guess is as good as mine. It seems our GM has gone missing (he's playing a PC in another game of mine, and hasn't posted there either). I hope he's alright. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas does his best to keep the targeting computer locked on the powerplant driving the drone platform. Computers check to Target System (Power Core): 1d20 + 8 ⇒ (19) + 8 = 27 If I need to be botted next round, Thuldas will continue to target the drone platform's power core unless (1) the drone platform is disabled or (2) the Wanderer takes more than 12 cumulative damage to a single shield arc. If either of those conditions are met at the end of this round, Thuldas will switch to Engineering and Divert to shields. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Right! The platform is unarmed. Let's shut it down, then we can take care o' these wasps!" Thuldas attempts to sync the Wanderer's targeting system with the signature of the drone platform's power core. Computers check to Target System (Power Core): 1d20 + 8 ⇒ (2) + 8 = 10 ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas readjusts the ship's scanners, trying to learn as much about the drone base as possible. Computers check to Scan: 1d20 + 8 ⇒ (9) + 8 = 17 ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Captain, I've scanned th' drone! It's quite lightly armed and could only chew through our shields if there was a bunch o' 'em. I'll get th' downlow on that platform as soon as possible!" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Twisting dials and turning knobs, Thuldas focuses the Wanderer's sensors on the drone fighter, seeking whatever information he can glean from the ship's construction. Computers check (Scan Action): 1d20 + 8 ⇒ (9) + 8 = 17 "Do y' think that platform will spit out more drones at us? That might be worth a scan as well, but I fig're th' drone might be in more o' a shooty-shooty mood." ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Culture check: 1d20 + 5 ⇒ (19) + 5 = 24 Rising Dawn wrote: "I cannot understand the language, but the message definitely sounds like a warning." "I would agree wi' that! We're steppin' on some toes 'ere, that's for sure!" Thuldas reaches into his pocket, drawing out a small gem with a myriad of internal refractions. Hesitating for a moment, he snorts a quick laugh and mutters "No sense in dyin' with a pocketful o' serums" before activating the stone, which rapidly draws a ring of arcane signs about his face and head before fading away. Casting comprehend languages from a spell gem; duration is 20 minutes. "'Unknown vessel: turn back or be destroyed.' Right. That was illuminating." Thuldas sighs heavily and chucks the depleted stone back into his pocket. Engineering check: 1d20 + 8 ⇒ (9) + 8 = 17 "Let's blast this tin can into mulch - maybe that'll get the attention of a livin' person!" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas wanders into the meeting only a hair before he'd be considered late. Slumping down into a chair in a clatter of iridescent armor plating with a sigh, he listens patiently as the VC outlines the mission. Quickly thinking of a question pertinent enough to sound clever, he opens his mouth - only to come second to Stell, who asks his question as well as a few more. With a rueful smile, Thuldas settles in and watches. At the end of the briefing... "Sounds like th' kind of job I joined th' Society for. Lookin' forward to it!" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Whoo-hoo! Level-up time! Very exciting. Big things for Thuldas include his first magic hack (fabricate tech) and a couple new spells, fabricate scrap and junksword. Junksword will come into its own at third level (when its 1-1/2 weapons specialization kicks in), but fabricate scrap will mean Thuldas is only a full-round action from conjuring up a fire extinguisher (or any other tech item of 3rd level or lower). ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas spends some time with his crew, but he also wanders through some of the quieter drinking establishments in the Arms, buying drinks for strangers in exchange for a story or two. Not looking to get anything particular out of this, but a Diplomacy check seems warranted nonetheless. Diplomacy check: 1d20 + 0 ⇒ (1) + 0 = 1 Unfortunately, Thuldas's uncouth ways cause many to assume he's a scammer - or worse - and he almost universally receives the cold shoulder. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() I've been keeping track of party funds on my character sheet, but I don't believe I've shared this with the party yet. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas watches the Lawblight tumble end over end as his sensors indicate that the starship's core systems are rapidly degenerating. "This fight is over, Cap'n", he says, turning to Stell, "but there's still pirates aboard that tub. Well, lightly-irradiated pirates. What shall we do with 'em?" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas sweeps the Lawblight with the Wanderer's sensor package in an attempt to determine what, exactly, the condition of the enemy ship is. Computers check to Scan: 1d20 + 7 ⇒ (3) + 7 = 10 ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Nice hit! Let's keep 'em coming!" Thuldas switches from engineering to the science officer's station, focusing the Wanderer's targeting system on the Lawblight's power core. Computers check to Target System (Power Core): 1d20 + 7 ⇒ (7) + 7 = 14 ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas continues preheating the missile tubes, trying to maximize their damage potential. Engineering check to Divert (Weapons): 1d20 + 7 ⇒ (14) + 7 = 21
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Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Switching to the engineer's console, Thuldas primes the torpedo engines, giving them a little bit of an extra kick. Engineering check to Divert (Weapons): 1d20 + 7 ⇒ (18) + 7 = 25
Hey Wint - I don't know if you noticed, but the Lawlight has a turret-mounted weapon, so they can shoot us out of any arc. Avoiding the front arc is still massively advantageous, but you might want to attempt the Evade stunt instead of just using the fly maneuver. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Those guns are nasty! Hit 'em in the teeth first-off." Computers check to Target System (Weapons): 1d20 + 6 ⇒ (3) + 6 = 9 Thuldas will switch to Engineering in Round 2, since we've already got a good amount of scan info on the Lawblight, allowing Iolas to test out that nasty nuclear missile launcher. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() CALICO WANDERER
DEFENSE
OFFENSE
STATISTICS
CREW
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Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Nervously humming a tune, Thuldas tries to scan the asteroid field, looking for a safe path to a higher orbit. Computers check: 1d20 + 7 ⇒ (8) + 7 = 15
By luck or skill, Thuldas is able to spot a gap in the rocks. "There! A gap! In the rocks!" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas's breath catches as he recognizes the symbol of the Storyteller. Caught between an urge to serve and a feeling of inadequacy, he stands there, staring at the gem in his hand, for a minute. Finally, he stirs. "I... I think I have a duty to the people here. This'll just take a minute." Scouring the inside of the wrecked ship, Thuldas will look for something he can write with - a marker, paint, chalk, etc. Clearing a section of bulkhead that's at least somewhat sheltered, the dwarf will methodically transcribe the story of the Unbounded Wayfarer as a series of pictographs to the best of his knowledge, starting with its departure from Absalom and ending with the Calico's recovery mission. He ends his writings with the symbol of Talavet, the symbol of the Starfinder Society, and the name of the Calico Wanderer and the date in Common. "Anyone who comes here deserves to know the story of these brave Starfinders, I think." After surveying his work for a moment, Thuldas picks up his gear and prepares to hike back to the ship. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas watches patiently as Dawn tries to communicate with the scrapper. Trying to look non-threatening, he fishes a spell gem of comprehend languages out of his pocket, just in case. For us breathers, I think the aeon stone should go to one of the people with the lowest Con scores - either Stell or Iolas. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas adjusts the comm unit built into his armor, setting it to broadcast on all frequencies. "Hullo? Anyone out there? This is th' Calico Wanderer of th' Starfinder Society. We are here t' recover the crew of th' Unbounded Wayfarer. If you can hear me, please respond." Comm units are listed as having a range of "planetary", but I would think that assumes some network of telecom satellites or something, so I'm not sure how far this signal can reach. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "By the gods, that's a nasty wreck," Thuldas mutters as they approach. Perception check: 1d20 + 2 ⇒ (16) + 2 = 18 "Dawn's right. Someone really did a number on this." Engineering check: 1d20 + 7 ⇒ (19) + 7 = 26 "Hey, look 'ere." Thuldas pulls the crew's attention to a particular section of hull. "See these 'oles?" With a stubby finger, the dwarf traces cleanly cut triangles, neat and amount four inches in length. "This ain't no slug impact, and unless that Skreebara's got a plasma torch around 'ere somewhere, someone else has been scrappin' this ship." Thuldas steps away from the ship for a moment, trying to judge where natural shelter might be nearby. "If we are very lucky, this might be a rescue mission." ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas accepts Dawn's healing touch with gratitude. Standing up, he stretches his legs and looks towards the wreckage of the Unbounded Wayfarer. "Shall we?" ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Life Science check: 1d20 + 7 ⇒ (4) + 7 = 11 This damn Skreebara. Always just out of reach. "Ugh, is it dead? It looks dead. That's swell. I'm just... gonna take... a minute..." Thuldas plops down on the sand, breathing heavily. Thuldas will take 10 minutes to rest and retain SP. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() "Ya slippery disaster! I'll show you not t' walk away from me!" The electric hum in the air dissipates as Thuldas drops his spell. Instead, he carefully steps back (guarded step) and presses a series of holographic toggles on his handheld computer, summoning a blast of hyper-focused desert heat at the creature. Casting overheat (DC 14 Reflex for half) with my spell cache; cone shown on the map. Overheat Damage (F): 2d8 ⇒ (4, 8) = 12 ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Stubborn as a, well, dwarf, Thuldas lunges forward, trying to finally get off his spell. Standard action to discharge jolting surge. Attack vs. Skreebara (EAC) w/ Jolting Surge (+ flank): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
"Yeah, it's EAC is higher, but go for jolting surge anyhow! As long as you land it within the first three rounds, you'll still be ahead!" - me, to myself, three rounds ago. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Void GM wrote:
I'm just gonna say we ditch the coilgun for the dual missile launchers and the two expansion bays (arcane laboratory and tech workshop), because I don't think many crew members have a terribly strong opinion. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Thuldas grunts in pain as the Skreebara tears into him, but lunges again, trying to deliver his arcane shock. Standard action to discharge jolting surge. Attack vs. Skreebara (EAC) w/ Jolting Surge (+ flank): 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Thanks for the flanking bonus, Dawn, but it seems that I am doomed to come up just short once again. ![]()
Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
![]() Finally gaining his bearings, Thuldas draws his hammer, but doesn't swing it. Instead, he makes a series of small hand motions, and the air begins to crackle with electricity. With a thrust, he attempts to reach out and touch the creature. Move action to draw a weapon; Standard action to cast jolting surge. Attack vs. Skreebara (EAC) w/ Jolting Surge: 1d20 + 2 ⇒ (13) + 2 = 15
Wint! There's some sort of mounted gun over there! See if you can get to it, you speedy little skitter!"
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