| Race |
HP 34/34| AC 19 | Resist 1 vs Suppressed | F +9 R +7 W +6 (+1 vs disease, poison, radiation, and emotion effects; emotion S->CS) |
| Classes/Levels |
| Perc +4 | Athletics +6, Computers +6, Stealth +7 | speed 25 | ◆ | ◇ | ↺ |
| Gender |
genderless android soldier 2 | |
About Three-5
Three-5
Android Soldier 2
Background: Dataphile
Senses Low-Light Perception: +4 [T]
Class DC: 17
Languages: Common, Akitonian, Vesk, Triaxian
Defenses
Hit Points: 34
AC: 19 (commercial freebooter armor)
Fort: +9 [E] Ref: +7 [T] Will: +6 [E] (+1 vs disease, poison, radiation, and emotion effects; emotion S->CS)
Resistances: Resist 1 vs Suppressed attacks
Offense
Speed: 25
Melee: Commercial Shock Truncheon +6, 1d6+2 (E) (disarm, modular, powered, tech)
Ranged: Commercial Rotolaser +7, 1d8 (F) (automatic, tech) range 30'
Statistics
Str +2, Dex +3, Con +3, Int +2, Wis +0, Cha -1
Skills
Acrobatics +7 [T], Arcana +2, Athletics +6 [T], Computers +6 [T], Crafting +2, Deception -1, Diplomacy -1, Intimidation +4 [T], Lore (Corporate) +6 [T], Lore (Infosphere) +6 [T], Medicine +0, Nature +0, Occultism +2, Performance -1, Piloting +2, Religion +0, Society +6 [T], Stealth +7 [T], Survival +0 [U], Thievery +7 [T]
Ancestry Abilities
Low-Light Vision See in dim light as well as in bright light. Ignore the Concealed condition for dim light.
Constructed Gain +1 to saves vs disease, poison, and radiation. You always have basic environmental protections.
Networked Android You gain shortwave, allowing you to communicate wirelessly with creatures within 30 feet, as long as they have shortwave or are a construct with the tech trait. This doesn't give any special access to their thoughts or programming and communicates no more information than normal speech would. You can attempt Computers checks to Hack systems, Combat Hack, create a Digital Diversion, Disable a Device, or Pick a Lock without a hacker's toolkit or free hand at a range of 30 feet.
Emotionless You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
Class Abilities
Suppressing Fire When you make an attack with a weapon that has the area trait (from Area Fire or Auto-Fire), enemies in the area who fail their save become Suppressed until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds.
Primary Target Before you make an area attack with a weapon (from Area Fire or Auto-Fire), make a ranged Strike as a free action with the same weapon against a single creature in the area. If your attack is a burst, select the creature closest to the center of the attack. If your attack is a cone or line, select the creature closest to you. On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn't count toward your multiple attack penalty.
Walking Armory When determining your Strength for using armor, you can instead choose to use your Constitution modifier. If you already meet the Strength requirement for the armor you're wearing, reduce that armor's Bulk by 1 (to a minimum of 1). In addition, increase the amount of Bulk you can carry before becoming encumbered by half your Constitution modifier rounded up, and increase your maximum carried Bulk by your Constitution modifier.
Armor Storm (Fighting Style) You can choose to not count as being in the area of a ranged weapon you've made an attack with. You gain resistance equal to half your level (minimum 1) to all damage against attacks made by suppressed targets. You don't need a free hand to Disarm, Grapple, Reposition, Shove, or Trip. You gain a +1 status bonus on Athletics checks to Disarm, Grapple, Reposition, Shove, and Trip suppressed foes. When you successfully Disarm, Grapple, Reposition, Shove, or Trip a creature, it becomes suppressed until the start of your next turn.
Class Feats
Pin Down ↺ When a creature succeeds at their saving throw against your Area Fire or Auto-Fire attack, You focus your weapons fire to suppress them. The required target must succeed at a Will save against your class DC or become suppressed until the start of your next turn.
You'll Have To Go Through Me! ◆◆ You Area Fire or Auto-Fire. Until the start of your next turn or until you use a move action, you gain the Living Shield reaction and, if you would be moved by a forced movement effect, you move 10 feet less.
Living Shield ↺ When an ally you're providing cover to or adjacent to is damaged by an enemy, Reduce the triggering damage by an amount equal to your level plus your Constitution modifier. You take an amount of damage equal to the damage negated.
Free Archetype Feats
Abadarcorp Rep Dedication You gain Corporate Lore and can use it to Recall Knowledge on about subjects related to your work, such as goods your company buys and sells, individuals or settlements where you do business, or industry laws.
General/Skill Feats
Digital Diversion You can Create a Diversion by using Computers instead of Deception on an adjacent target carrying, wearing, or wielding a tech item.
Intimidating Glare Demoralize loses auditory trait and there is no penalty for language. Demoralize gains the visual trait.
Equipment (Bulk 3.6)
Worn commercial freebooter armor
Weapon commercial rotolaser, commercial shock truncheon
Stowed
Credits