About Thras ThestiaStatistics:
Male Human Bloodrager (Bloody-Knuckled Rowdy, Rageshaper) 4
CN Medium Humanoid (Human) Init +1; Senses Perception +8 ------------------------------ DEFENSE ------------------------------ AC 17, touch 10, flat-footed 17 (+6 armor, +1 natural armor) hp 40 Fort +6, Ref +1, Will +2 Resist fire 5 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. (20 ft. in armor) Melee Claws +9/+9 (1d8+5/1d8+5)
Ranged
Raging Statistics:
Male Human Bloodrager (Bloody-Knuckled Rowdy, Rageshaper) 4
CN Medium Humanoid (Human) Init +1; Senses Perception +8 ------------------------------ DEFENSE ------------------------------ AC 15, touch 8, flat-footed 15 (+6 armor, +1 natural armor, -2 rage) hp 52 Fort +9, Ref +1, Will +4 Resist fire 5 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. (20 ft. in armor) Melee Claws +11/+11 (1d8+7/1d8+7)
Ranged
Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Bonus Feat Humans select one extra feat at 1st level. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. The Reclaimer You lost something precious in the destruction of Roslar’s Coffer 12 years ago—a home, a legacy, perhaps even family—but returned because a soul shouldn’t run from pain, but heal from it. Rebuilding your life and preventing that same hurt from dragging down others drives you to serve and protect, perhaps as a politician, charity worker, healer, or soldier, but that same loss fills you with an uncharitable anger that is often difficult to reconcile. Your wary eyes grant you a +1 trait bonus on Perception checks. You gain a +1 trait bonus on attack and damage rolls against any opponent that dealt hit point damage to one of your allies in the previous round. Bloody-Minded You are always ready for bloodshed. You gain a +1 trait bonus on initiative and Intimidate checks. Auspicious Tattoo You bear a mysterious tattoo in the shape of a dragon crest that favors you with good fortune. You gain a +1 trait bonus on Will saving throws. Family Ties When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom– and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. Bloodline Draconic Claws At 1st level you grow claws that are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. Bloodrage (12/12) A bloodrager can bloodrage for a number of rounds per day equal to 4 + Con modifier +2 for each level after 1. A bloodrager can enter a bloodrage as a free action. He gains a +4 morale bonus to his Strength and Constitution, a +2 morale bonus on Will saves, a –2 penalty to Armor Class, and 2 temporary hit points per Hit Die. A bloodrager can end his bloodrage as a free action, and he becomes fatigued for twice as long as he bloodraged. A bloodrager cannot enter a new bloodrage while fatigued or exhausted. Pugilist At 1st level, a bloody-knuckled rowdy gains Improved Unarmed Strike as a bonus feat. Combat Style Student At 2nd level, a bloody-knuckled rowdy gains a bonus feat. This bonus feat must be a style feat or a feat with a style feat as a prerequisite. The bloody-knuckled rowdy treats his bloodrager levels as monk levels when qualifying for and calculating the effects of style feats and feats that have style feats as prerequisites. Hand-to-Hand Training At 3rd level, a bloody-knuckled rowdy deals unarmed damage as a monk of a level equal to his bloodrager level – 2. Bestial Aspect At 4th level whenever a rageshaper gains a natural attack via a polymorph spell, he can increase the damage done by that attack by one die for a single kind of natural attack. If the rageshaper’s bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers. Blood Casting At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. Eschew Materials At 4th level, the bloodrager gains Eschew Materials as a bonus feat. Draconic Resistance At 4th level, you gain resistance 5 against your energy type and a +1 natural armor bonus to AC. Spells:
------------------------------ Spells ------------------------------ 1st (2/day) Cheetah's Sprint Shield Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-133 lb. Medium 134-266 lb. Heavy 267-400 lb. Current Load Carried 75 lb. Money 428 GP 0 SP 0 CP
Background:
Thras was born in the small town of Roslar's Coffer to a farming family as the third of four children. His older sister, Tilaria, was a fierce protector and leader for her siblings. His older brother, Laurel, was a caring mentor figure. And finally his baby brother, Alces, who would grow up to be the intellectual of the family and want to study wizardry and the world around him.
Tilaria was the oldest at eleven when the Twisted Nail orcs attacked. The farm was outside the safety of Roslar and the protection of the garrison from Lastwall, so help was slow to arrive. Their parents knew that with four children they couldn't outrun the raiding orcs, so hid them away. Their father gave his life to buy time for their mother to hide them. Their mother did not want to risk capture by the orcs, be it for torture to find her children or for other dark purposes. After she hid her children she went to the next room and took her own life. Although they couldn't see it happen, they heard every second of it happening. Nearly a full day after being hidden away, the residents of Roslar's Coffer found them. The children were carried out past broken wood and blood splatters that tainted what was once their home. They were sheltered in a tavern for a few days while the town decided what to do with them. Eventually the monks of the nearby Sarenite monastery took in the children. Thras was seven when his life started in the monastery. He was taken care of by his older siblings. They both took to the faith of Sarenrae wholeheartedly, using their faith as a bastion. Alces was not as fervent, but developed a deep respect for the gods and Sarenrae in particular for aiding his family in their time of need. But as Thras grew so did his anger; at the orcs for what they did, at the town for not protecting them, and at the gods for allowing this to happen. He was inconsolable and it only got worse with time, until one day after an argument with his siblings he stormed out of the Monastery without looking back. He would not sit behind a wall and do nothing when he could be fighting for vengeance, or worse just waiting to be slaughtered in the next attack. Thras had no plans as he fled his childhood home. He pushed through the brambles and branches of the forest, blinded by his anger to see the foolishness of his actions. As the sun began to fall below the treeline and his rage subsided, he realized the danger he had put himself in. He had ran aimlessly into the wilderness for hours and was hopelessly lost. Night settled in and he found shelter in a hollowed out tree, curling up cold and hungry. It took him hours to sleep, shivering and jumping at the noises of the forest. He woke to the sound of crackling coals and the smell of cooking flesh. His mouth watered as he crawled out from the tree husk, and he saw an old man cooking strips of meat at a campfire. The man was aged but not feeble, with weathered leather-like skin and blonde frazzled hair. He turned and smiled to Thras, speaking in a deep musky voice. "Good morning boy, I hope you slept well. I've plenty of breakfast if you want some." Thras, too hungry and desperate to be suspicious, gladly approaches the fire and heartily dug in. He didn't even notice the corpse of the deer that the meat had come from, massive claw marks cut deep into it. The old man was content to eat in silence for a bit, letting the young boy fill his stomach. Once he was done he asked for help cleaning the pots, which Thras was happy to do since he had already been gifted a free meal. As they were cleaning he spoke again. "I must admit I have an alternative motive for befriending you, I hope you won't think poorly of me for it. You see, a cruel rival of mine has stolen my child from me, and he keeps me away with powerful magic. I am hoping you can find it in your heart to help me. I can keep him distracted, but I need you to go inside and rescue them. I promise to reward you heavily." He reached into his shirt, pulling out a bulging coin purse. Thras stared at the man with a mixture of sympathy and anger. After a few moments he pushed away the coin. "No. I don't want money. I'll help, don't worry about rewarding me. But I want to be strong, and not have to rely on anybody else. If you can teach me to survive out her and be strong, that's all the reward I need." The old man looked surprised, then smiled and nodded. He introduced himself as Jendras. Jendras spent time teaching Thras how to take care of himself, how to identify edible plants and to hunt and make a fire, and most importantly how to fight. He gave him general training in weaponry, but mostly focused on how to fight unarmed. "If you can beat a foe with your natural gifts than having a weapon will only make it easier, but many a disarmed warrior has found their ruin without their point sticks" The learning and sparring was so exhilarating that Thras almost didn't notice how many weeks were passing. He asked Jendras if they should rush to save his child, but he shook his head and expressed that it was better to make sure this goes right than it goes quickly. An important lesson in patience and planning for Thras. Finally, the rescue plan went forward. From Thras's angle it was very simple. There was a cave that Jendras said his rival was hiding out in. A back entrance would allow Thras inside while Jendras made a distraction out front, and his child was hid away behind a locked door that he gave Thras a key to. Thras waited until he heard Jendras's voice taunting his rival from the front, then sneaked in and began his mission. As he went deeper into the cave he was suddenly breathless as he gazed up. There was a massive hoard here, too much gold to grasp and countless treasures and artifacts. He shook his head and refocused on his mission. He found a back room with a crudely made door keeping it shut, with arcane symbols on the front. He inserted the key and the runes glowed, giving Thras a strange sensation, but the door clicked open and he entered. He called out for the child, but got no response. He went deeper in, and the room was empty save for pedestal in the center of the room, holding an enormous golden egg. He stared at it in confusion for a moment...then suddenly it all clicked. With the sheer scale of the conflict he had found himself in making his eyes go wide, he grabbed the egg and fled with all haste. As he exited he felt the ground shake and heard deep, ear-shattering roars from the entrance of the cave. Thras waited at the rendezvous spot, unsure of what else he could do. But sure enough, Jendras returned. But he limped in, one eye missing and large gashes and acidic burns covering his body. Jendras saw him clutching the egg and smiled despite his condition, and he explained what Thras had already deduced; that he was a dragon, and that they had just rescued his egg from a rival dragon who had stolen it from him. Thras placed the egg into Jendras's arms and looked down for a minute, then quietly said. "I wish I could fight the strong evils like that of the world." Jendras stared at this young boy, not even a man yet, who was secretly brought into a rivalry between dragons, and whose first instinct was wanting to have enough strength to fight them. After a moment he started laughing, spitting out blood onto the forest floor. So brave, perhaps to the point of foolishness. But still, he remembers how the boy had refused riches and only sought self-improvement. After some consideration he placed a hand on Thras's forehead. "You will grow strong, young Thras. Strong enough to wrestle giants and dragons and more still. Nurture and grow this gift, and use it for the good others. Majak iejir." Thras suddenly felt an overwhelming, burning and immense power flowing within him. Then everything went black. When Thras woke he was still in the woods, concealed in a thicket with a low-burning fire and basic survival tools next to him. He reached up for a branch to pull himself up with, but it gave and he tumbled to the ground. He frowned and looked down at the branch, then gasped as he saw his hands. His nails had grown out long and sharp, with a golden hue to them, and his hands felt armored. He pricked himself with a nail and found it terrifyingly sharp, and strong. For a moment his mind wrestled with the idea that his body had been transformed into something not entirely human, but his ambition quickly took over as he realized what had happened. Not only had a dragon taught him how to fight, he had bestowed Thras with some of his power. With a cry of joy he leaped to his feet. There would be hard work ahead, but now he had the tools to be strong; no, he was strong. Thras spent some time living in the wilderness, honing the lessons and skills that Jendras had given him. He survived mostly by his own hand, hunting and foraging, and started trading furs into nearby towns to start gaining some coin. He grew for years like this, and started doing odd jobs of fighting monsters and bandits or rescuing people when he could. He felt strong, almost heroic. But that was shattered when word reach him almost ten years after he had fled home, that the Twisted Nail orcs had attacked Roslar's Coffer again, and in their wake came a terrible beast who became known as the red reaver. He heard about the destruction that was wrought, and learned that his only sibling that was found after the battle was Laurel. He realized he still harbored resent for his siblings, and in doing so had never returned with his newfound strength to get revenge on the Twisted Nail Orcs. So when he heard that the Pathfinders were organizing an expedition to kill the red reaver and reclaim the monastery, he was the first one to sign up. It was Thras's greatest challenge yet, assaulting the monastery he once called home, now held by orcs and the red reaver. But he had the support of a Pathfinder team at his back, and together they felled the beast and drove the orcs away. Thras's victory felt bitter in his mouth; he had begun to obtain the strength he had always wanted, and had even defeated his childhood demons, but the loss of his siblings and the cowardice of another made it feel hollow. He entered the town to confront Laurel. He waited with the other Pathfinders as news of the red reaver's defeat spread. And sure enough, his older brother came. Thras had outgrown his older brother while he had been gone. Now he stood a full head over Laurel, and his shoulders were twice as broad. Laurel looked just as soft as he had ten years ago, but he had more shadows around his eyes. He was wearing the simple clothes of a gardener. Thras faced Laurel and there was no happiness or rejoice. He looked down at the broken shadow of the man his brother had become and scowled. "Glad I didn't stay and get soft like you. I actually managed to do something." With that he turned and walked away. Appearance and Personality:
Thras is a large man with a tall figure and wide frame. He has naturally bronze skin and short black hair, shadowed by a short black beard. Heavy brows sit above his dark hazel eyes, one marred into several chunks by a claw scar. His sun-worn skin is crossed with other old scars, and most interesting are his hands which have almost claw-like nails growing out of them. Something about this wall of a man has a certain mysterious roguish charm.
Thras is a stubborn hot-headed bravado with dreams of glory, and he isn't shy about it. He certainly looks the part of a hero; large and muscled with just enough charm and good looks. But unlike the heroes in the stories, he isn't nearly as clever or quick, and thinks that if he isn't able to overcome an obstacle he just isn't smashing it hard enough. He is quick to laugh and quicker to anger, but when left alone to his thoughts for too long the lessons of his older siblings and his mentor begin to creep in and he can feel the hollowness inside of himself. |