Summoner

Thrag Stonebringer's page

18 posts. Organized Play character for Slyme.


Full Name

Thrag Stonebringer

Race

Half-Orc

Classes/Levels

Kineticist 6

Gender

Male

Size

Medium

Age

19

Alignment

Chaotic Good

Languages

Common, Orcish

Strength 12
Dexterity 18
Constitution 17
Intelligence 10
Wisdom 12
Charisma 7

About Thrag Stonebringer

Backgroud:
Thrag Stonebringer was born to a young Shoanti girl, who had been raped by an orc during a raid on her village. When he was born, she could not bear the thought of raising him, so she took him and left him in the woods near an orc village. Ruala Bonescream, the local tribe's shaman found him, and sensed a power within him, so she decided to take him back to her cave and raise him to be the her eventual replacement. Ruala spent years trying to train him both physically and mentally, usually using the most brutal methods she could. Unfortunately Thrag had no talent for either arcane nor divine magic, and was too weak to be of help as a laborer. This led to years of abuse and neglect at Ruala's hand, leaving Thrag covered in scars and the sacred tattoos Ruala thought might awaken the power she had felt in him as a baby.

Finally, when he was around 14 years old, he overheard Ruala talking to one of the other orcs in the tribe about how disappointed she was in him, how she must have been mistaken when she thought she sensed power within as a baby, and how she was just going to finish him off since he was too weak and worthless. Thrag felt scared, alone and ready to die...but he decided that if he was going to die, he would at least die fighting, like an orc should. He burst through the door and charged at Ruala and the orc tribesman she was talking with, and that is when it happened...the power Ruala had sensed all those years ago finally manifested itself. Thrag suddenly felt an immense connection to the earth around him, and was able to pull javelins of pure stone out of the ground with a mere thought, and send them hurtling towards Ruala. He caught them both by surprise and managed to get in a couple shots...unfortunately, both Ruala and her guest were more than a match for poor Thrag, and quickly subdued him.

Ruala spent the next few years testing the limits of Thrag's newfound abilities, learning that he could manipulate the very earth around them by force of will alone. She enjoyed pushing him to his limits every chance she got, and never let him forget his failed attack on her, or the fact that she was still far more powerful than he was.

Finally, when he was 18 years old, a Shoanti clan raided their village. Ruala and the others were all occupied defending the village, and Thrag saw an opportunity to be free. So he ran, leaving behind the life of pain and torture he had known since birth. He found his way to the surface for the first time since he was a baby, then spent the next several weeks putting as much distance between him and his former home as he could, scarcely stopping for food or rest. He headed west into Varisian territory, being sure to avoid other orcs and any Shoanti he saw. Eventually he ran into a group of Sczarni who took him in briefly until they parted ways in Riddleport.

While in Riddleport, Thrag learned of Liberty's Edge and the Pathfinder Society, and decided to devote himself to using his abilities to help others escape the bonds of slavery and lives of misery that he had endured for so many years.

Appearance
Thrag is small for a Half-Orc, he stands about 5'7” tall and weighs about 150lbs. He has long black hair and green eyes. His green skin is covered in sacred tattoos and scars. He has a slender build, and is very agile (from the years of dodging Ruala's wrath). He is unaccustomed to wearing nicer clothing, and prefers simple garments. He is often covered in dirt and mud, which he feels is completely normal and natural, due to his connection with the earth.

Favored Class Bonus 1/6 wild talent every level

Traits: Fate's Favored
Reactionary

Racial Traits: Darkvision, Dusksight, Sacred Tattoo, Shaman's Apprentice

Oread Traits (lvl6+): Crystalline Form, Energy Resist Acid/5, Magic Stone 1/day. 20' move speed.

1. Burn, Elemental Focus: Earth, Gather Power, Kinetic Blast: Earth Blast
Infusion: Extended Range
Feat: Point Blank Shot

2. Elemental Defense: Flesh of Stone
Utility Wild Talent: Kinetic Cover

3. Elemental Overflow +1
Infusion: Pushing Infusion
Feat: Precise Shot

4. Utility Wild Talent: Earth Climb

5. Infusion Specialization 1, Metakinesis (Empower)
Infusion: Entangling Infusion
Feat: Weapon Focus: Kinetic Blast

6. Elemental Overflow +2, Internal Buffer 1
Utility Wild Talent: Earth Child
Bonus Utility Wild Talent: Tremorsense

7. Expanded Element: Earth, Composite Blast: Metal Blast
Infusion: Rare-Metal Infusion
Feat: Extra Wild Talent: Elemental Whispers

8. Infusion Specialization 2
Utility Wild Talent: Shift Earth

9. Elemental Overflow +3, Metakinesis (Maximize)
Infusion: Impale
Feat: Bullseye Shot

10. Utility Wild Talent: Earth Glide

11. Infusion Specialization 3, Internal Buffer 2, Supercharge
Infusion: Wall
Feat: Bolstered Resilience

12. Elemental Overflow +4
Utility Wild Talent: Enduring Earth
Bonus Utility Wild Talent: Ride the Blast