Full Name |
Thoros Chandler |
Race |
Human |
Classes/Levels |
Cleric 1 | HP 15/15 | AC 14 | T 10 | FF 14 | CMD 10 | Fort +3 | Ref +1 | Will +6 | Init +0 | Perc +4 | Sense Motive +8 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
Lawful Good |
Deity |
Erastil |
Languages |
Common, Skald |
Strength |
14 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
18 |
Charisma |
10 |
About Thoros Chandler
Thoros Chandler
Male Human Cleric 1
LG Medium Humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
hp 15 (1d8+2)
Fort +3, Ref +1, Will +6; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.
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Offense
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Speed 20 ft.
Melee Morningstar +2 (1d8+2/x2) and
Unarmed strike +2 (1d3+2/x2)
Ranged Longbow +0 (1d8/x3)
Spell-Like Abilities Touch of Good (7/day), Touch of Law (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Protection from Evil, Obscuring Mist, Summon Minor Monster
0 (at will) Detect Magic, Cure Minor Wounds (DC 14), Guidance
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Statistics
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Str 14, Dex 10, Con 12, Int 13, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 12
Feats Fast Learner, Scribe Scroll
Traits Deft Dodger, Warded Against Witchery
Skills Acrobatics -3 (-7 jump), Climb -1, Escape Artist -3, Fly -3, Heal +6, Knowledge (arcana) +5, Knowledge (planes) +5, Knowledge (religion) +5, Ride -3, Sense Motive +8, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.), Stealth -3, Swim -1
Languages Common, Skald
SQ aura, cleric channel positive energy 1d6 (3/day) (dc 10), domains (good, law), spontaneous casting
Combat Gear Healer's kit, Oil (5); Other Gear Studded leather armor, Buckler, Arrows (40), Longbow, Morningstar, Backpack, masterwork (31 @ 26 lbs), Bedroll, Belt pouch (11 @ 0 lbs), Blanket, winter, Candle (10), Canteen, Chalk (5), Charcoal stick (5), Flint and steel, Mess kit, Sack (empty), Signal horn, Spell component pouch, Torch (5), Trail rations (5), Waterproof bag (empty), 6 GP, 18.5 SP, 5 CP
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TRACKED RESOURCES
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Arrows - 0/40
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Healer's kit (10/10 uses remaining) - 0/10
Torch - 0/5
Touch of Good (7/day) (Sp) - 0/7
Touch of Law (7/day) (Sp) - 0/7
Trail rations - 0/5
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.