Rohkar Cindren

Thoros Chandler's page

39 posts. Alias of Forthepie.


Full Name

Thoros Chandler

Race

Human

Classes/Levels

Cleric 1 | HP 15/15 | AC 14 | T 10 | FF 14 | CMD 10 | Fort +3 | Ref +1 | Will +6 | Init +0 | Perc +4 | Sense Motive +8

Gender

Male

Size

Medium

Age

24

Alignment

Lawful Good

Deity

Erastil

Languages

Common, Skald

Strength 14
Dexterity 10
Constitution 12
Intelligence 13
Wisdom 18
Charisma 10

About Thoros Chandler

Thoros Chandler
Male Human Cleric 1
LG Medium Humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
hp 15 (1d8+2)
Fort +3, Ref +1, Will +6; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.
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Offense
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Speed 20 ft.
Melee Morningstar +2 (1d8+2/x2) and
Unarmed strike +2 (1d3+2/x2)
Ranged Longbow +0 (1d8/x3)
Spell-Like Abilities Touch of Good (7/day), Touch of Law (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Protection from Evil, Obscuring Mist, Summon Minor Monster
0 (at will) Detect Magic, Cure Minor Wounds (DC 14), Guidance

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Statistics
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Str 14, Dex 10, Con 12, Int 13, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 12
Feats Fast Learner, Scribe Scroll
Traits Deft Dodger, Warded Against Witchery
Skills Acrobatics -3 (-7 jump), Climb -1, Escape Artist -3, Fly -3, Heal +6, Knowledge (arcana) +5, Knowledge (planes) +5, Knowledge (religion) +5, Ride -3, Sense Motive +8, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.), Stealth -3, Swim -1
Languages Common, Skald
SQ aura, cleric channel positive energy 1d6 (3/day) (dc 10), domains (good, law), spontaneous casting
Combat Gear Healer's kit, Oil (5); Other Gear Studded leather armor, Buckler, Arrows (40), Longbow, Morningstar, Backpack, masterwork (31 @ 26 lbs), Bedroll, Belt pouch (11 @ 0 lbs), Blanket, winter, Candle (10), Canteen, Chalk (5), Charcoal stick (5), Flint and steel, Mess kit, Sack (empty), Signal horn, Spell component pouch, Torch (5), Trail rations (5), Waterproof bag (empty), 6 GP, 18.5 SP, 5 CP
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TRACKED RESOURCES
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Arrows - 0/40
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Healer's kit (10/10 uses remaining) - 0/10
Torch - 0/5
Touch of Good (7/day) (Sp) - 0/7
Touch of Law (7/day) (Sp) - 0/7
Trail rations - 0/5
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.