Thoron Entheart's page

32 posts. No reviews. No lists. No wishlists.




In a bid to get more of my friends to play Pathfinder I've agreed to show them what the "best" they can be is. The true end game. Each character is level 20, Epic Level points buy and I'm creating a handful of homebrew artifacts for each of them.

What sort of monsters would be a challenge for these guys? I don't want to throw the King of Hell at them, cause they'll die. But I do want to throw a good, challenging enemy.

The premise is they are long dead heroes, brought together to fight a strong, enemy in the midst of a war. They'll have to deal with waves of minions and the BAM, so the plan is to keep them almost constantly fighting.

Characters:
King Jurn Snerr - Urban Barbarian 20
Pingu - Ranger 20
Unnamed - Theurge 20
Reave - Serpent Striker 1/Rogue 1/Wizard 8/Arcane Trickster 10

These characters aren't optimised persay, but they do have ridiculous stats and items. So basically. What can challenge them, but lead to a well fought story battle.

Also, the whole campaign will be 10 hours or less.


Hey guys, we've just made the decision to start a Hell's Rebels campaign and I've decided to play a front line fighter. The only issue is that we don't have a party rogue so I'm gonna have to splash a level or 2 in rogue for that. My original plan was for to do a TWF crit build using kukris but my stats are really low, and I don't want to dump charisma knowing there is gonna be a lot of out of combat action.

I am looking for a fun fighting style that will fit thematically and no 2h weapons as we already have 2 barbarian types. Any and all suggestions are appreciated. I'm also looking at how to fit my levels of rogue in and when i should take them to get the best possible play.

P.S. I don't want to dump Cha too far

Primary Class: Fighter
Secondary Class: Rogue
Race: Human
Rolled Stats: 14, 13, 12, 10, 10, 8

Thanks in advance


Hey guys, I know that there are several versions of these already in existence but I want to try something new.

I have a party of 6 brand new adventurers who have been going around causing havoc in the local town. In order to give them a lesson in being good I got the troublemakers arrested for crimes they've committed.

They have an unlikely ally in a character called "Reginar" I've created who is part of a shady society and also the guildmaster to the local hunter's guild. He bailed them out the first time, but he's sick of the costs they're amounting and he wont help them out this time. They've lost their local business they were running and now the 2 have been arrested again, this time for capital punishment.

I want to move them to a higher security prison, but they're only level 2 so I want to stage an escape that involves the party of 4 outside choosing whether to break them out or not, and the party of 2 inside deciding what they want to do. I fully expect them to all decide to do the breakout, but I have no idea how to plan it.

Any ideas on how to make this challenging, yet possible? I don't mind if one of the 2 troublemakers are killed as they've all agreed that if one of their characters die we will deal with it in the correct way, but if both die then that gives me the impression of being a tough GM, even though I'm not.

At level 2, as I've mentioned before, the spellcasters aren't particularly tough but we have a rogue on each side of the fort.

Any ideas would be greatly welcome!


I'm a relatively new player to pathfinder, and I haven't played more than 2 characters at all throughout my life as a roleplayer (I'm part of one roleplay group and we've been playing the same campaign for nigh on 3 years now) and I've recently built a rogue character who has ridiculously good stats, but I have no idea where to take him.

His Current Stats:
Jenrall: Human Rogue 2 Barbarian 1
HP: 27

STR: 16
DEX: 20
CON: 12
INT: 13
WIS: 10

Armour:
Mwk Studded Leather

Weapons:
Mwk Shortsword x2
Mwk Composite Shortbow +3

Feats:
Weapon Finesse
Two Weapon Fighting
Weapon Focus (Shortsword)
Flanking Foil

Special Abilities:
Rage
Evasion
Sneak Attack +1d6

I'm currently in a dungeon fighting kobolds, aiming to slay the Kobold King and my DM has plans beyond that, either into the follow on campaign or on a custom made campaign.


I am relatively new to the Role Playing scene and have just recently joined a long running team of role players. As this is my first campaign I picked a class that I thought would be fun and didn't check what the rest of my party would be or their stat sets.

After I had decided to be a Half-Elf Druid, regardless of my rolls I did my rolling and came up with an unbelievably weak stat set despite rolling 3 different sets of stats.

I have played my character from level 1 to level 8 and have not enjoyed the fact that we have; a Fighter who hits something only for it to immediately go down, a Cleric that hits something and it immediately goes down, a Rogue/Wizard that sneak attacks humans and they go down or simply blasts little holes in the enemy spell casters, and then we have me. A druid who foolishly took the Animal Domain so that I could have the spells of a cleric domain and an animal companion (who has never been outside of our home) and then I found out that the entire campaign was going to be in a city. No plants to control. No Entangle. No special abilities. A waste.

I have since decided that I am going to stay in Wild Shape as an Elf Owl almost permanently as I have a better armour class in that form and I have the wild spell feat, but I have no idea how to progress from here. I can't ever be the huge hitters that my other compadres are but I will always have the highest level spells, is this a good thing when my wizard friend will eventually overpower me?

Any help would be appreciated