| Race |
Dwarf |
| Classes/Levels |
Cleric (Artifice/Construct Theologian) of Torag | lvl 1 |
| Gender |
HP: 11 (11 total) M |
About Thorid Bofack
Thorid Bofack
Male Dwarf Cleric (Theologian) 1
LG Medium Humanoid (dwarf)
Hero Points 1
Init +0; Senses Darkvision; Perception +3
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 11 (1d8+2)
Fort +4, Ref +0, Will +5
Defensive Abilities Defensive Training
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/x2) and
. . Warhammer +2 (1d8+2/x3)
Spell-Like Abilities Artificer's Touch (6/day)
Cleric (Theologian) Spells Prepared (CL 1, 2 melee touch, 0 ranged touch):
1 (2/day) Bless, Bless, Animate Rope
0 (at will) Purify Food and Drink (DC 13), Detect Magic, Guidance
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Statistics
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Str 14, Dex 10, Con 15, Int 14, Wis 17, Cha 8
Base Atk +0; CMB +2; CMD 12
Feats Extra Channel
Traits Eldritch Smith, Eye of the Father (Craft [armor])
Skills Acrobatics -6, Appraise +6, Climb -4, Craft (armor) +9, Diplomacy +3, Escape Artist -6, Fly -6, Knowledge (religion) +6, Ride -6, Stealth -6, Swim -4
Languages Common, Dwarven, Terran, Undercommon
SQ Aura, Cleric (Theologian) Domain: Construct, Cleric Channel Positive Energy 1d6 (4/day) (DC 9), Focused Domain, Greed, Hardy +2, Hatred +1, Slow and Steady, Spontaneous Casting, Stability +4, Stonecunning +2, Weapon Cord
Combat Gear Breastplate, Dagger, Shield, Heavy Steel, Warhammer; Other Gear Artisan's tools, masterwork (Craft [armor]), Backpack (18 @ 19 lbs), Bedroll, Fishhook (2), Flint and steel, Mug/Tankard, clay, Pouch, belt (1 @ 1.5 lbs), Rations, trail (per day) (7), Sewing needle, String (50'), Thread (50 ft.), Waterskin, Weapon Cord, Whetstone, Whistle, Signal
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Special Abilities
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Artificer's Touch (1d6+1) (6/day) (Sp) Melee touch attack deals 1d6+1 damage to objects or constructs, bypassing 3 hardness.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Theologian) Domain: Construct Associated Domain: Artifice
Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eldritch Smith Whenever you use the Craft skill or a crafting feat to make a stone or metal item, you reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears.
Eye of the Father (Craft [armor]) You have an innate sense of what is right and wrong in the works you craft, based on your years studying with the church fathers at their forges. You gain +1 trait bonus to a Craft skill of your choice, and Appraise is always a class skill for you.
Focused Domain +2 to cleric level for domain powers.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Weapon Cord Attached weapon can be recovered as a swift action.
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Background
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Thorid was born and raised in the Dwarven city of Taggoret on the southern tip of the Five Kings Mountain range. His father, a weapon and armor smith, passed to him a very strong work ethic which he maintained as he followed his calling into the service of Torag. He believes Torag's use for him is to create and repair works that are practical and reliable. In turn, he himself seeks to embody practicality and reliability, forging deep friendships with others he views as holding strong to those values.
Recently, Thorid and his uncle Ulrok traveled to the Droskmere on an annual trip to collect mereswan gizzard stones. Stopping in Falcon's Hollow for supplies, Ulrok fell ill and Thorid's spells have been of little help thus far.