Thorfin's page

1 post. Organized Play character for That Porter Kid.


RSS

Silver Crusade 5/5

7 people marked this as a favorite.

Aww yes the ballad of Thorfin! The Mighty Paladin of Torag!

Lets see here, these deaths were from always playing up when I had the opportunity too (because why play in a tier that is fair? If it ain't worth dying, it ain't worth trying!), and having many scrolls of Breath of Life.

Spoiler:

Death 1 - A crit from a magus, what Hostile waters they were!

Death 2 - A lesson well learned, never go down a hole in a sewer where the mounds of garbage shamble about!

Death 3 - Though the Song of the Sea Witch is beautiful, getting grappled by a tentacle monster and having them hold you underwater while stabbing you with a spear definitely is not...

Death 4 - The opera was nice until a cleric with a critical heavy pick decided to crash the party with their many hungry friends.

Death 5 - A horrible pallid plague was attacking the country side, like any good Paladin, I must go out and help end it. Even if there happens to be two very angry diseased bears that have an explosive personality in the way.

Death 6 - Large horrible black tentacles are a thing in the infernal vaults below the ground. And I believe it is best described as bad touch.

Death 7 - The Dragon Shall Be Scaled! And the paladin swallowed....

Death 8 - The Rebel had its ransom... and a sea hag can hold it's breath longer than a dwarf under water in a maze.

Death 9 - I think the greatest Heresy of Man is the discovery of spell called deeper darkness and how that benefits duel weapon rogue surrounded by characters that never experienced such a "neat" tactic.

Death 10 and 11 - Then again another heresy would be fighting two sarlacc's in the desert and then discovering how a rod of wonder can benefit a NOW large size monk...

Death 12, 13, and 14 - We entered into the dread realm of a fell-knight queen. And we learned that plant monsters can crash a wedding, Water Elementals are best fought not in the water, and Dryads with Tree stride in a under-defined environment with 2 negative levels and a bestow curse is just dumb.

Death 15 - What a year for the shadowlodge it was. Particularly with dragons in a surprise round!

Death 16, 17, and 18 - There is a dark place in a round mountain I know. Where Gugs roam wild and free. But most of all there is a dragon in the deep that has a new suit of armor and two tallies on my soul.

Death 19 - Oh and the pagoda we nice as well, until the Crystals started moving...

Death 20 - So there is a sea cave I know where a dragon lives down below. The tournament was a bland, the tapestry was grand, but several horrid wilting on a boat were unplanned!

And then there is the seeker play, but that is a tale for a different time!


and as always... MAAAATILDA!!!!