Gadka Burtannon

Thoradin Kildrak's page

20 posts. Alias of Nasserath.


Full Name

Thoradin Kildrak

Race

Dwarf

Classes/Levels

Fighter 1

Gender

Male

Size

Medium 4' 5

Age

43

Alignment

CG

Deity

Gorum

Languages

Dwarf, Common

Homepage URL

Character Sheet

Strength 14
Dexterity 15
Constitution 17
Intelligence 10
Wisdom 13
Charisma 8

About Thoradin Kildrak

Hp: 13
AC: 18 (10+ 2dex+ 5armor+ 1shield)
Fort: 4
Reflex: 3
Will: 1

Touch: 12
Flat Foot: 16
Initiative: 2
Movement: 20ft

BAB: 1
CMB: 3
CMD: 15 (19 vs Bull Rush or Trip)

Str: 14
Dex: 15
Con: 17 (15+2)
Int: 10
Wis: 13 (11+2)
Cha: 8 (10-2)

Race

Spoiler:

Darkvision 60 feet: Dwarves can see in the dark up to 60 feet.
Stonecunning: They receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors
Greed: Dwarves treat Appraise as a class skill when attempting to determine the price of nonmagical goods that contain precious metals and gemstones
Hearty: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblin subtypes due to special training against these hated foes.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.
Stability: Dwarves receive a +4 bonus to their combat maneuver bonus when resisting a bull rush or trip attempt while standing on the ground

Class
Spoiler:

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from either fighter bonus feats or combat feats

Feat
Spoiler:

(Fighter Bonus)Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6
(Level 1) Improved Shield Bash: When you perform a shield bash, you may still apply the shield's shield bonus to your AC

Traits
Spoiler:

Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0
City Born: The frantic bustle of the city has honed your reactions you gain a +1 bonus on Reflex saves. From Korvosa, you gain a +2 bonus on Intimidate checks

Skills

Spoiler:

Acrobatics: -1
Appraise: 0
Bluff: -1
*Climb*: -1
*Craft*: 0
Diplomacy: -1
Disable Device: -1
Disguise: -1
Escape Artist: -1
Fly: -1
*Handle Animal*: -1
Heal: 1
*Intimidate*: 1
*Knowledge (dungeoneering)*: 4
*Knowledge (engineering)*: 4
Knowledge: 0
Linguistics: 0
Perception: 1
Perform: -1
Profession: 1
*Ride*: -1
Sense Motive: 1
Sleight of Hand: -1
Spellcraft: 0
Stealth: -1
*Survival*: 5
*Swim*: -1
Use Magic Device: -1

Basic Attacks
Spoiler:

Dwarven Waraxe: +3/ +1(full round)
Damage: 1d10+2

Spiked Light Shield: +1 (full round)
Damage: 1d4+1

Light Hammer: +3
Damage: 1d4+2 Range: 20ft


Equipment
Spoiler:

Scalemail- 30lbs
Light Steel Shield- 6lbs
Shield Spikes- 5lbs
Dwarven Waraxe- 8lbs
Light Hammer- 2lbs

Gear
Backpack- 2lbs
Bedroll- 5lbs
Flint & Steel
Grappling Hook- 4lbs
Hemp Rope- 10lbs
Rations x5- 5lbs
Waterskin- 4lbs
Flask of Dwarf Spirits- 1.5lbs
Explorer's Outfit- 8lbs
Cure Light Wounds Potion

Currency:
Copper-
Silver- 2
Gold- 14
Plat- 0


Backstory/ Description/ Personality
Spoiler:

Thoradin was the youngest of 3 born to a wealthy merchant in Janderhoff. The eldest, Sapphire, the only daughter was just as shrewd and cunnig as was Thordin, their father. The middle child Thorfin was a string backed miner who even at a young age towered over almost all in the Kildrak clan. Thoradin was a bit of a runt who spent his youth playing soldier instead of tending to his studies. All through his childhood Thoradin was always compared to his older sibilings and he grew bitter at it.

When Thoradin had deemed himself old enough, the young dwarfling had decided he had it and packing a sack, ran away. Wandering around for a time lost and confused, the child found shelter and safety. It was with one of the shoanti tribes of the plains. It was here that he was trained to fight.

Soon the tribe grew too small for Thoradin. Before his 15th season and with the blessing of the tribal shaman left and moved on to Korvosa. It didnt take him long to get settled into the city life. Finding work as town guard Thoradin earned a reputation for being a bit harsh in carrying out his orders. Though the life suited him Thoradin often wandered what it would be like to just live life and not be tied down. After 25 years of service Thoradin resigned his post and now he makes his way to Sandpoint to see what adventure and fortune he can make for himself
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Thoradin has medium length black hair partially pulled back into a loose pony tail. He has a thick full beard going down midway to his chest. It is well groomed and pulled into a tight braid capped with a deep red leather band. Thoradin has deep hazel colored eyes and a piercing gaze. When not in his armor his travel clothes are mostly clean if a bit travel worn although he only wears them for sleep. They consist of a tanned leather jerkin and simple trousers. He does have a leather travel cloak made of the same dark red leather as the band around his beard. Thoradin has a jagged, raw looking scar that runs the length of his face from his left temple across his eye and nose and is lost behind the mass of his beard under his lips
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Thoradin is a bit gruff around the edges and not overly devoted to a single cause. Short tempered he would much rather charge in axe swinging. The only time Thoradin is not in his armor is when he is sleeping and the occasional bath. Boisterous at times Thoradin does have sense of humor and is more prevelant at times when he has a few pulls off his flask of spirits.