Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
"Aye, we did. It's a relatively safe route, although you will have to climb through a tunnel. You can leave here and do you experiments in a different location. You will be safer there. Otherwise, the priests will likely send even more people down here to investigate, and they may not be as understanding. We can help you carry some basics, but you won't be able to take anything very bulky."
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Once he's done with the knots in his rope, he hands it and the grappling hook to (whomever is the least likely to post but technically still with the group). Thorack motions for the group to follow the directions to the T-intersection, while having his bow in hand.
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Thorack, not known by other dwarfs for his diplomatic skills, tries to help persuade whatever is behind the door. "If we go away, we can't help you. I thought we came here to help." Diplomacy Aid Another: 1d20 - 1 ⇒ (9) - 1 = 8 Yeah, I figured
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
"Does the seven point star have something to do with the different types of magic? Perhaps it is like a key or puzzle? Maybe spend another gold in the knowledge well?"
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Thorack looks for traps on the door/wall around it. I'd like to take 10 on perception, giving me 18 total or 20 for unusual stonework. If I don't find any, I'll ask the rest of the party to stand back while I try to open the door that didn't detect as evil.
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Thorack says, "I will go ask the magic shrine how we might get out of here without going through the upper levels of the Ossuary. I shall return in a a bit." Thorack will leave the area and make his way back to the room with the magical talking shrine. If nothing happens along the way, then--> Thorack will place 1gp onto the shrine and ask "Give me the exact directions on how to exit the catacombs without going through the upper levels of the Ossuary." Lowering my gp by 1
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Lysassa wrote:
Room 17
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
"I agree, Ankar-Te is where you can make as many experiments as you want. I think they might even fund your research." Diplomacy Aid Another: 1d20 - 1 ⇒ (1) - 1 = 0 Could be worse...well, not really.
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Thorack follows out of the room and out of easy hearing from anyone inside the room. "Well, I've got a plan! We should pretend to want to help him perform his experiments, and try to get the chemicals and bubbly stuff away from the crazy fool. Once he's far enough away from the chemical stuff, we can attack him and tie him up. He may trust us after we start helping him , and with his trust it should be easier to grab him and bind him. Then we can take him back to the priests upstairs. Might have to fight off that corpse of his, maybe throw some of that bubbly stuff he has on the tables at it." "So the key is to pretend to help, and the moment we see him out of range of his bubbly contraptions, we attack. I don't want that crazy fool throwing those things at us, or worse, allowing him to drink some kind of crazy brew he created."
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Not being that person, he still speaks up and says, "Why not just ask for permission to do this work where the family members permit you to perform your experiments on the recently deceased, rather on ones that you haven't gotten permission from? That's probably the biggest issue."
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Since Thorack is standing next to the creature, he will kick it with his unarmed strike. After his attack, he will take a 5' step back. Unarmed strike: 1d20 + 2 ⇒ (18) + 2 = 20
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Luke_Parry wrote:
I suppose, but since we can edit the map, I guess it doesn't matter. I've updated my location. Thorack steps back after the door opens.
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
"Allow me to open the door. As long as I'm aware of the potential for an arrow being shot at me, I should be okay. I have trained many years to knock them aside." Assuming the others will step aside to avoid the trap, Thorack will open the door. I'll make a reflex save just in case, but I do have deflect arrows feat. Reflex Save: 1d20 + 5 ⇒ (8) + 5 = 13
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Okay, so now the map is editable. That's a good change that I approve of. Next up: when you say we are at the end of the corridor, I suppose the map needs to change as well where we are standing. Should we be moving the character icons, or you? I don't feel comfortable moving other people's icon, so I only moved mine to the end of the hall. Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Luke_Parry wrote: Also, are there any suggestions that people would like to make as to how I could make my 'summary posts' clearer? Does the format work for you, or would you prefer individual responses? I want to do what I can to improve the play experience (I cheerfully admit that the lion's share of my previous GMing has been face-to-face, which is an entirely different kettle of fish to PbP). As stated at the very beginning, editable maps. I use Ditzie for my games (Map of game i'm running), which took me about 2 minutes to build. You didn't want to have editable maps. /shrug
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Thorack will move 20' more forward (right in front of Kelian) and kick the skeleton's spinal cord. Lethal Unarmed Strike: 1d20 + 3 ⇒ (4) + 3 = 7
Thorack's foot whiffs by the skeleton, apparently affected by his miscalculation from his own sudden rush forward.
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
A few more arrows, then I'll move forward and start just kicking them. Arrow shot 1: 1d20 + 1 ⇒ (17) + 1 = 18
Arrow shot 2: 1d20 + 1 ⇒ (5) + 1 = 6
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Thorack continues to shoot the one he injured. "Wish I could shoot clubs at ya!" Arrow Shot 1: 1d20 + 1 ⇒ (11) + 1 = 12
Arrow Shot 2: 1d20 + 1 ⇒ (10) + 1 = 11
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
"Bah, need to shoot again. Go smash them!" Arrow Shot 1: 1d20 + 1 ⇒ (2) + 1 = 3
Arrow Shot 2: 1d20 + 1 ⇒ (20) + 1 = 21
Arrow Shot 2 Crit Confirmation: 1d20 + 1 ⇒ (3) + 1 = 4
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Skeleton 1 shot 8 arrows. Hate to see what skeleton #2 can do. Hahaha. I kid, I kid. Also note I have the Deflect Arrows Feat. After shooting, I'll keep my string-pulling hand free. Thorack moves up 10' in front of Kelian so he's not hit again, as well as avoiding cover penalties. "An arrow shootin contest!" He releases one arrow. Arrow shot 1 at Skeleton #1: 1d20 + 2 ⇒ (5) + 2 = 7
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Round 2
Attacks: Attack 1 with Bow: 1d20 + 1 ⇒ (5) + 1 = 6 Damage if hit: 1d8 ⇒ 3 Attack 2 with Bow: 1d20 + 1 ⇒ (17) + 1 = 18
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
"Don't tarry, but just run into the room with the undead. Don't remember that was part of the instructions!" Thorack will unleash two arrows at one of the undead. Attack rolls: No map, but I'll take a 5' step back and unleash my flurry of blows attack on one of the undead. Attack 1 with Bow: 1d20 + 1 ⇒ (16) + 1 = 17
Attack 2 with Bow: 1d20 + 1 ⇒ (19) + 1 = 20
Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Assuming we are near the #19 on the map Thorack says, "I suspect that creature that ran away from us went into the room to the right, since the door is open. Let's follow him, maybe he knows where he's going." Sign in to create or edit a product review. |
