| Race |
HP 34/34 | AC 20 | F +8 R +10 W +6 | Perc +4 | Stealth +8 | |
| Classes/Levels |
speed 25 |◆ | ◇ | ↺ |
| Gender |
male human drunk 2 | |
About Thomas Howe
Thomas Howe
Male Human Monk 2
Background: Barkeep (Drunk)
Senses Normal Vision Perception: +4 [T]
Languages: Common
Defenses
Hit Points: 34
AC: 20
Fort: +8 [E] Ref: +10 [E] Will: +6 [E]
Offense
Speed: 25
Melee Fist +8, 1d6+1 (B) (agile, finesse, nonlethal)
. . Stumbling Swing +8, 1d8+1 (B) (agile, finesse, backstabber, nonlethal)
Ranged
Focus Spells
Spell DC 14
Focus Points 1
Inner Upheaval ◆ Make an unarmed strike or Flurry of Blows. Gain +1 status bonus to attack and deal 1d6 extra damage, which can be force, spirit, vitality, or void, on these attacks.
Statistics
Str +1 Dex +4 Con +2 Int +0 Wis +0 Cha +2
Skills
Acrobatics +8 [T], Arcana +0, Athletics +1, Crafting +0, Deception +6 [T], Diplomacy +6 [T], Intimidation +2, Lore (Alcohol) +4 [T], Medicine +0, Nature +0, Occultism +4 [T], Performance +2, Religion +4 [T], Society +0, Stealth +8 [T], Survival +0, Thievery +4
Ancestry Abilities
Versatile Heritage Gain a General Feat
Natural Ambition Gain a 1st level Class Feat
Class Abilities
Powerful Fist Unarmed Strikes deal 1d6
Flurry of Blows ◆ Make 2 unarmed strikes. If both hit the same creature, add their damage for purposes of resistances and weaknesses. MAP applies normally.
Class Feats
Stumbling Stance ◆ +1 to Deception checks to Feint; Can only make Stumbling Strikes. If hit while in the Stance, the enemy is flatfooted to the next Stumbling Strike you make against it before the end of your next turn.
Qi Spells (Divine) Gain Inner Upheaval focus spell
Stunning Blows When you Flurry and hit with either Strike and deal damage, the target must succeed at a Fort Save vs your class DC or be Stunned 1 (Stunned 3 on a crit failure). This is an Incapacitation effect.
Free Archetype
Thaumaturge Dedication (Chalice) Gain an Implement. Become Trained in Arcana, Nature, Occultism, or Religion. Gain the Glimpse Vulnerability action.
Glimpse Vulnerability ◆ Target gains weakness 2 against your Strikes.
General/Skill Feats
Toughness Gain extra hit points
Hobnobber Gather Information in half the time.
Lie to Me Use Deception DC instead of Perception DC to determine success.
Equipment (Bulk 0)
Worn backpack
Weapon
Stowed bedroll, chalk, climbing kit, flint/steel, grappling hook, rations, rope, soap, torch, waterskin, flask
Coin 39.4gp