Ekaym Smallcask

Thom Merrilin's page

40 posts. Alias of Grant Erickson.


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Male Human Bard/1 (Arcane Deulist)

Hey Boss, what do we see when we go in?


Male Human Bard/1 (Arcane Deulist)

Whispering back "Might as well just bust in tanks first and take care of business. I am guessing that if they are Goblins and Orcs, they won't wait to long to start attacking us."

Assuming we are about to head in, I cast resistance on myself


Male Human Bard/1 (Arcane Deulist)

"I guess we will have to figure out which side we fight for when we get in there, though I wouldn't be surprised if the answer is that we have to fight everything."


Male Human Bard/1 (Arcane Deulist)

Thom starts to examine to weapons and armor in the room.

I am looking for anything masterwork or magical
Perception 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Bard/1 (Arcane Deulist)

"I recognize goblin and orc, as well as common, being spoken down this way. I say we go see whats going on."

Assuming nothing really happens from Timur throwing food I say lets go on to the next room. Sneaking seems pointless so I say form up with the tanks up front and just head in


Male Human Bard/1 (Arcane Deulist)

Linguistics 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Bard/1 (Arcane Deulist)

"Well we are probably going to have to fight something eventually, so unless we want to turn around and make some orphans of the cubs I say we press on to whatever is ahead."


Male Human Bard/1 (Arcane Deulist)

"Works for me." Thom says as he starts to back away slowly, although a second dagger is now also barely visible in his other hand.


Male Human Bard/1 (Arcane Deulist)

Thom slides over to get a better view of the creatures, a dagger barely visible beneath his sleeve

Move to 59K


Male Human Bard/1 (Arcane Deulist)

"Yes we probably should move on to another, more temperate area. As I was the one to suggest that wintry room I guess it would be better left to someone else to pick our next destination."


Male Human Bard/1 (Arcane Deulist)

HP:8/10
Acrobatics 1d20 + 1 ⇒ (10) + 1 = 11
Reflex 1d20 + 5 ⇒ (18) + 5 = 23
Fort 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Bard/1 (Arcane Deulist)

Am I able to cast resistance on myself in this mess? If I can I would also like to do that

HP:9/10


Male Human Bard/1 (Arcane Deulist)

Acrobatics 1d20 + 1 ⇒ (2) + 1 = 3
Reflex 1d20 + 5 ⇒ (16) + 5 = 21
Fort 1d20 + 1 ⇒ (20) + 1 = 21


Male Human Bard/1 (Arcane Deulist)

"Does anyone have rope?"
Or can I pretend I remembered to buy rope?
"We could all hold on to the rope so no one gets lost once we head into this."


Male Human Bard/1 (Arcane Deulist)

I guess we could have searched the room more but my understanding was that the giant head monster was the only thing in this room. And that thing would kill us rather easily based on Eric's comment. So ya I'm ready to move on


Male Human Bard/1 (Arcane Deulist)

I don't know if we are waiting for something but how about disabling device on the windy sounding door in the southeast as our next destination


Male Human Bard/1 (Arcane Deulist)

Know Dungeon 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Bard/1 (Arcane Deulist)

Lets say we slept for the night in that cozy dusty room. That way we can assume between channeling energy and me having two 1st level spells to spare as cure light wounds that everyone should be back to full health and then after sleeping we have spells/channel energy restored. We can each have taken a two hour watch just to make sure nothing jumps us. And ya lets move on then.


Male Human Bard/1 (Arcane Deulist)

Following Timur's lead, Thom etches the sigil onto one of his many daggers. "Well hopefully we can find more of these sigils while we are wandering around. Everyone take an etching if you want to. Otherwise I think it's time to head through that door back in the upper chamber and continue exploring."

I'm assuming we have explored/gathered as much info as we can in all of the rooms we have been in so far so I suggest we go through those doors Artur said he could open and explore a new room


Male Human Bard/1 (Arcane Deulist)

Knowledge Arcana 1d20 + 4 ⇒ (5) + 4 = 9
Can I do this as aid another with Timur? If so do that please

"Assuming this sigil is benign enough, then yes it would be a good location to remember." Thom says as he moves over to examine the sigil indicated by Maqej


Male Human Bard/1 (Arcane Deulist)

I saw season of the witch in theatres. Also You, me, matt, and Rogers had wrestling nicknames junior year. Also this post. So consider yourself supplied with more than a modicum of approval to support your ego


Male Human Bard/1 (Arcane Deulist)

I was told something about the dust being undisturbed and it seems that nothing has been in this room for many years. I'm assuming I failed the check so thats all for now.


Male Human Bard/1 (Arcane Deulist)

Survival 1d20 + 0 ⇒ (9) + 0 = 9


Male Human Bard/1 (Arcane Deulist)

"Secret trap door that probably won't get us killed sounds like a good place to try next. Nya if you would be so kind as to lead the way."


Male Human Bard/1 (Arcane Deulist)

"There seems to be a secret trap door here, so there's another option for us to consider as far as our next move." Thom announces as he taps the ground with his foot.

trap door located at Y45

Thom puts some distance between himself and the spot where he just indicated was a trap door and mutters something while pointing.

Move to 48Z
Cast Open/Close to try to open the trap door


Male Human Bard/1 (Arcane Deulist)

Ya I'm kinda assuming we won't be stealthing too much so that works for me


Male Human Bard/1 (Arcane Deulist)

Hey just for the near future can we go with the assumption that if someone makes a decision on which direction to go next as far as a new room or hallway that we all go with that decision. Obviously if there is some discussion as to where or how we are doing something we will have to be more specific but if it is a general "alright lets go this way" it would probably go quicker as far as posting if each person didn't have to individually be like "I also walk into that hallway everyone else is already in"


Male Human Bard/1 (Arcane Deulist)

I am fine on HP and can cast cure light wounds once if needed by someone


Male Human Bard/1 (Arcane Deulist)

"Ah it was a mountain lion. Quite a bit larger than your standard mountain lion though."

It's too bad zoos don't exist in this reality. If they did, we probably would have been able to recognize a mountain lion when we saw it, even if it was a large one.


Male Human Bard/1 (Arcane Deulist)

"Hopefully this is more indicative of 'great things from small beginnings' rather than an early grave. Overcoming adversity always looks good in an epic." Thom says as he goes over to examine the fallen feline.

Knowledge Nature 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Bard/1 (Arcane Deulist)

Ah I forgot I was doing the antihero thing so I am also have point blank shot as a feat


Male Human Bard/1 (Arcane Deulist)

Seems like we need some inspiration
Thom begins bolstering the groups resolve with tales of heroics while also preparing another dagger for action.

HP:10/10
Free Action: 5ft step to 44AA
Move Action: Draw a 2nd dagger
Std Action: Begin Inspire Courage+1 (audible components)

Everyone who can hear me (which should be everyone right now) gains a +1 bonus on saves against charm and fear effects. More importantly you also get a +1 on all attack and damage rolls. Make sure to add it to your stuff


Male Human Bard/1 (Arcane Deulist)

Haha WoT takeover


Male Human Bard/1 (Arcane Deulist)

Thom takes a slight step back and with surprising grace for man of his age slings a dagger that radiates a slight aura from the blade toward the feline.

HP:10/10
Free action: Five foot step to 45 AA
Swift action: Imbue dagger with arcane strike
Std Action: Throw dagger 1d20 + 3 ⇒ (8) + 3 = 111d4 + 2 ⇒ (1) + 2 = 3
Move Action: Draw another dagger


Male Human Bard/1 (Arcane Deulist)

Well its in my about section but just for you: Arcane strike (class feat), lingering performance, and distance thrower (human bonus)


Male Human Bard/1 (Arcane Deulist)

Just so I understand too you have the ">>" indicating who is up? So its Timur up next in the surprise round and then we go down the list from there right?


Male Human Bard/1 (Arcane Deulist)

Oh crap Eric and I posted at the same time. Anyway ignore that last thing I guess and anyway I will be around as a new character


Male Human Bard/1 (Arcane Deulist)

Haha I was posting at the same time as you so enjoy the confusion I just created


Male Human Bard/1 (Arcane Deulist)

Enter Thom Merrilin who quickly descends the stairs and stabs Pharetram in the back while he is busy looking at the skeleton.

"That's for the part you played in the death of my nephew!"

Thom then casually drops his weapon as Pharetram falls to floor dead and turns to face the dead man's companions.

"Please don't attack me. That man was not all that he told you and clearly I had some business that was just between the two of us that needed to be settled. But I am a man of honor and I seem to have put you kids in a difficult position by eliminating your comrade. Please let me make it up to you by helping find whatever it is you all desire from this place."

If you didn't see in the discussion I was feeling character regret and Eric let me change so hopefully this is sufficient storytelling to explain one character disappearing and being replaced by someone else


Male Human Bard/1 (Arcane Deulist)

Hey so no more Pharetram. Instead I will be a Bard named Thom (Wheel of Time). Basically I will be a supporting spell caster primarily using the bardic performance inspire courage early on. Also I fling daggers around like its my job. I play a harp and juggle too