Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2
#30341-17 - CORE
Thessaly bears signs of half-elven blood, but it's not always a graceful blending-- the twin halves of her heritage at war in her person almost. Many half-elves get the best of both parents; it's perhaps not the case for Thessaly. She has height, from both her elven mother and Ulfen father, but wiry, hard-earned muscle, and a lack of feminine curves. If her features were ever half-elf-delicate, they have been marked up by scars more suited to a veteran warrior, as well as the frequent sullen scowl on her face. Her hands are large and callused, her hair short and hacked off above her chin-line in a ragged, unstyled fashion. She looks grumpy at the world.
Thessaly's father and mother were both Pathfinders... and in some ways, that's all they had in common. Thessaly's father was an Ulfen man of some renown, a member of the Ulfen Guard of Taldor, Erik Leifsson, called Erik Axe-heart. Thessaly's mother is an elf named Arindala, a student of the arcane arts. Erik was an impulsive man, honorable but often reckless, a terrible foe on the battleground but a simple man in times of peace, with simple pleasures... and Arindala was sophisticated, a scholar, a player of subtle and long-term games. Still, in the course of many missions served together, the rough Ulfen and the inquisitive elf struck up a romance, which became a marriage.
Yet, the pressures that push people together in times of adventure and danger can mean that those relationships dissolve like paper in water, when the adventure has passed. As the couple grew older, they began to grow apart-- Arindala wished to settle in Kyonin, turn to a more studious lifestyle, and leave behind what she called the amusing indiscretions of youthful curiosity and wanderlust. Erik, on the other hand, wished to stand in battle and seek out evil to fight for as long as his body would bear him.
If the two had not had the problem of a daughter, between them, then they might have parted their ways more amicably, and without further incident.
But, there was a daughter. Her mother had named her Thessaliel; her father called her Thess. From the time she could walk, he had pushed toy swords into her hand; from the time she could speak, her mother had pushed her towards books.
For the sake of their daughter, Erik and Arindala struck an uneasy bargain; half the year they would spend in Kyonin, or in other major cities that boasted reputable libraries and colleges; the other half they would travel to more active climes, accepting field missions, or visiting Erik's family in the Lands of the Linnorm Kings. For two years they attempted this, before both decided it was untenable; the new bargain was to be that for half the year, Thess would spend it with her mother, in Kyonin; and half with her father, whereever he might be. Each half-year they met at the Grand Lodge in Absalom to pass her off.
Thus, Thess grew up torn between two very different worlds. She loves the physical life her father leads-- steel against steel, mountains to climb, strange beasts to be seen and fought. But she sometimes cannot help but feel superior to his lack of education and his inability to see the big picture, to think long-term. With her mother, Thess has always enjoyed books and learning, the power of knowledge, and she dreams of being able to command a spark of lightning or fire for herself. But her mother always says it takes near a decade to learn the first spells of wizardry, and Thess's half-elven heart cannot stand the thought of a full ten years spent in nothing but study. She is also stung and piqued by the condescension and superiority the elves often display towards her as a half-breed.
On the whole, Thess prefers her father's world, and has learned more of the martial path than the wizardly one. However, her father is aging: Thess herself is but just past the mark of maturity for half-elves, and already she can see grey in his hair, and begins to see him losing his combat edge. She knows she will outlive him-- possibly by seventy or eighty years-- and the knowledge is cold as northern snows.
This inner turmoil and sense of being torn in two directions has made Thess into a cynical and sarcastic young woman. Outwardly, she affects crude mannerisms, taking after the Ulfen in most social contexts-- ready to drink as hard as any man, arm-wrestle at any invitation, and pretending disdain for both high society and for arcane magic.
She joined the Pathfinder Society as it was one of the few things her parents could agree on. Now, Thessaly tries to find her own path, and figure out who she is.
Female half-elf fighter 1/rogue 1
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +10
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 20 (2 HD; 1d10+1d8+5)
Fort +5 (+5 circumstance bonus vs. cold weather), Ref +5, Will +1; +2 vs. enchantments
Speed 30 ft. (20 ft. in armor)
Melee club +4 (1d6+3) or
. . dagger +4 (1d4+3/19-20) or
. . mwk glaive +6 (1d10+4/×3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks sneak attack +1d6
Str 17, Dex 14, Con 14, Int 11, Wis 10, Cha 12
Base Atk +1; CMB +4; CMD 17
Feats Dodge, Skill Focus (Perception), Weapon Focus (glaive)
Traits armor expert, dangerously curious
Skills Acrobatics +0 (-4 to jump), Climb +5, Disable Device +8, Intimidate +5, Knowledge (dungeoneering) +4, Knowledge (local) +4, Linguistics +4, Perception +10, Swim +5, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Elven, Skald
SQ elf blood, trapfinding +1
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of jump, wand of cure light wounds, acid, holy water; Other Gear mwk breastplate, club, crossbow bolts (20), dagger, light crossbow, mwk glaive, cloak of resistance +1, backpack, cold weather outfit, flint and steel, grappling hook, masterwork thieves' tools, silk rope (50 ft.), torch, trail rations, whetstone, 3 gp, 3 sp, 7 cp
Armor Expert -1 Armor check penalty.
Cold weather outfit +5 Fort save vs. cold weather.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.