Umagro

Thern's page

37 posts. Organized Play character for Mondoo.


Full Name

Thern Minler.

Race

CN Male human brawler 1 | HP 11/12 | AC: 18 T:14 FF:14 | F +3 R +6 W +1 | Init +4 | Perc +4 | Martial flexibility (4 per day)

About Thern

Thern Minler
Male human (Taldan) brawler 1 (Pathfinder RPG Advanced Class Guide 23)
CN Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +1
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Offense
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Speed 30 ft.
Melee unarmed strike +4 (1d6+3)
Ranged rope dart +5 (1d4+3)
Special Attacks martial flexibility 4/day(Deflect arrows)
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Statistics
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Str 16, Dex 18, Con 12, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 18
Feats Exotic Weapon Proficiency (rope dart), Improved Unarmed Strike, Two-weapon Fighting
Traits armor expert, indomitable faith
Skills Climb +6, Linguistics +1, Perception +4, Sense Motive +4, Stealth +4
Languages Common, Goblin
SQ brawler's cunning, martial training
Combat Gear acid (3); Other Gear chain shirt, rope dart[UC], hemp rope (50 ft.), 18 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
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When Thern was a child he was captured from his town by a group of goblins Thern when he grew old enough started training under the goblins as he never knew a different home after a while he decided it was time to leave and he left to Absalom in search of mysteries and adventures.

Bot me:

Melee: Thern will try to attack his enemies with two unarmed strikes.

20 feet: Thern will use his rope dart on enemies 20 feet away if he cant get close enough for Melee.

Ranged: Thern does not carry a ranged weapon but when he does fight ranged enemies he will activate his Martial flexibility to use Deflect arrows to deflect projectiles till he gets close enough for his Melee attack and or Rope dart.

Social: When it comes to talking to others Thern is not the best he will mostly stay quiet unless he has to say something.