Kutholiam Vuere

Therick's page

2 posts. Alias of Tarlane.


Full Name

Therick

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

28

Alignment

Neutral Good

Deity

Belief of Good(Not from world with Pantheon, used Pelor for Domains)

Languages

Common

Strength 12
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 15
Charisma 12

About Therick

HP: 28
AC: 16 = Base 10 + Armor 4 + Dex 0 + Shield 2
Flat: 16 = Base 10 + Armor 4 + Shield 2
Touch: 10 = Base 10 + Dex 0

Base Attack: +0
Initiative: 0 = Dex +0 + Misc +0

Speed: 20'

Fort: +4 = Cleric +2 + Con 2
Ref: +0 = Cleric +0 + Dex 0
Will: +4 = Cleric +2 + Wis 2

Combat:
Longsword +1 1d8+1 Slashing
Morningstar +1 1d8+1 Piercing/Bludgeoning
Sling +0 1d4 Bludgeoning

Feats:

* Extra Turning
* Toughness

Racial Traits:

* Bonus Feat
* Skilled
* Weapon Training: Longsword
* Favored Class: Cleric
* +2 to Wisdom

Class:

* Channel Energy
* Domain Powers
* Light Armor Proficiency
* Medium Armor Proficiency
* Heavy Armor Proficiency
* Shield Proficiency
* Simple Weapon Proficiency

Skills:

Diplomacy.............. 5 = Ranks 1 + Cha 1 + Class 3 - Check 0 + Misc 0
Perception............. 6 = Ranks 1 + Wis 2 + Class 3 - Check 0 + Misc 0
Sense Motive........... 6 = Ranks 1 + Wis 2 + Class 3 - Check 0 + Misc 0
(Armor Check penalty: 6)

Domains:

Healing

* Rebuke Death: Touch as standard action. Heals hp equal to 1d4 + 1/caster level only to creatures below 0hp. Undead touched this way are shaken rounds equal to your caster level.

Strength

* Strength Surge: Touch as standard action. Adds enhancement bonus to strength on target equal to 1/2 caster level(round up), up to three rounds or until expended. Only can be used 1 a day on any given target.

Equipment:
(Starting funds 130gp http://invisiblecastle.com/roller/view/1667777/ )

130g

Scale Mail -50g
Heavy Steel Shield -20g
Longsword -15g
Morningstar -08g
Holy Symbol, Silver -25g
Clerics Vestments -06g
Flint and Steel -01g
Waterskin -01g
Backpack -02g
Rations(2days) -01g
Whetstone -02c
Sling (10stones) -01s

0g 8s 8c

Channel Energy:
6/day
1d6 Positive Energy
Frightened 1d4+1 rounds
Save DC 11

Spells:
0th(DC12)-
* Light
* Stabilize
* Mending

1st(DC13)-
* Bless
* Command