
| Full Name |
Therick |
| Race |
Human |
| Classes/Levels |
Cleric 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
28 |
| Alignment |
Neutral Good |
| Deity |
Belief of Good(Not from world with Pantheon, used Pelor for Domains) |
| Languages |
Common |
| Strength |
12 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
15 |
| Charisma |
12 |
About Therick
HP: 28
AC: 16 = Base 10 + Armor 4 + Dex 0 + Shield 2
Flat: 16 = Base 10 + Armor 4 + Shield 2
Touch: 10 = Base 10 + Dex 0
Base Attack: +0
Initiative: 0 = Dex +0 + Misc +0
Speed: 20'
Fort: +4 = Cleric +2 + Con 2
Ref: +0 = Cleric +0 + Dex 0
Will: +4 = Cleric +2 + Wis 2
Combat:
Longsword +1 1d8+1 Slashing
Morningstar +1 1d8+1 Piercing/Bludgeoning
Sling +0 1d4 Bludgeoning
Feats:
* Extra Turning
* Toughness
Racial Traits:
* Bonus Feat
* Skilled
* Weapon Training: Longsword
* Favored Class: Cleric
* +2 to Wisdom
Class:
* Channel Energy
* Domain Powers
* Light Armor Proficiency
* Medium Armor Proficiency
* Heavy Armor Proficiency
* Shield Proficiency
* Simple Weapon Proficiency
Skills:
Diplomacy.............. 5 = Ranks 1 + Cha 1 + Class 3 - Check 0 + Misc 0
Perception............. 6 = Ranks 1 + Wis 2 + Class 3 - Check 0 + Misc 0
Sense Motive........... 6 = Ranks 1 + Wis 2 + Class 3 - Check 0 + Misc 0
(Armor Check penalty: 6)
Domains:
Healing
* Rebuke Death: Touch as standard action. Heals hp equal to 1d4 + 1/caster level only to creatures below 0hp. Undead touched this way are shaken rounds equal to your caster level.
Strength
* Strength Surge: Touch as standard action. Adds enhancement bonus to strength on target equal to 1/2 caster level(round up), up to three rounds or until expended. Only can be used 1 a day on any given target.
Equipment:
(Starting funds 130gp http://invisiblecastle.com/roller/view/1667777/ )
130g
Scale Mail -50g
Heavy Steel Shield -20g
Longsword -15g
Morningstar -08g
Holy Symbol, Silver -25g
Clerics Vestments -06g
Flint and Steel -01g
Waterskin -01g
Backpack -02g
Rations(2days) -01g
Whetstone -02c
Sling (10stones) -01s
0g 8s 8c
Channel Energy:
6/day
1d6 Positive Energy
Frightened 1d4+1 rounds
Save DC 11
Spells:
0th(DC12)-
* Light
* Stabilize
* Mending
1st(DC13)-
* Bless
* Command