
Thereddic |
Hello again! I'm back to continue working on my newbie guide! Sorry I missed the last few days. I wanted to give the first thread a bit more time to simmer and my research outside of the thread led to a lot of paperwork, so I wanted to have some time to wrap up section 1 before I submitted it. To make up for it, we're dealing with two topics today: Strategy/Tips and Interparty Conflicts!
Topic 2: Strategy/Tips
The Topic is going to be pretty much entirely mechanically focused. Obviously a rundown on everything you might want to consider in Pathfinder is a bit too heavy for a newbie guide, so let's keep this to some of the more fundamental strategies.
What are some items that you've learned to never leave town without? Creative uses for seemingly innocuous tools? Powerful but overlooked spells for our caster friends? Subtle synergies between classes or feats that you love using?
Topic 3: Interparty Conflicts
We've all been there. Maybe the Paladin gets a bit overzealous with the Rogue, maybe we run into the classic orc children in the back of the cave scenario and everyone starts arguing. Maybe two players just get angry at each other for something out of game and it creates a negative space within the group.
Interparty conflicts can always flare up, but the important part is how we deal with them. When done in character, this can lead to interesting roleplaying experiences, but it can just as easily lead to the group tearing itself apart. How do you deal with interpersonal conflicts in your playgroup? Are there any common mistakes that you see that often lead to these struggles?
Thanks again for all of your assistance!