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Hello again! I'm back to continue working on my newbie guide! Sorry I missed the last few days. I wanted to give the first thread a bit more time to simmer and my research outside of the thread led to a lot of paperwork, so I wanted to have some time to wrap up section 1 before I submitted it. To make up for it, we're dealing with two topics today: Strategy/Tips and Interparty Conflicts!

Topic 2: Strategy/Tips

The Topic is going to be pretty much entirely mechanically focused. Obviously a rundown on everything you might want to consider in Pathfinder is a bit too heavy for a newbie guide, so let's keep this to some of the more fundamental strategies.

What are some items that you've learned to never leave town without? Creative uses for seemingly innocuous tools? Powerful but overlooked spells for our caster friends? Subtle synergies between classes or feats that you love using?

Topic 3: Interparty Conflicts

We've all been there. Maybe the Paladin gets a bit overzealous with the Rogue, maybe we run into the classic orc children in the back of the cave scenario and everyone starts arguing. Maybe two players just get angry at each other for something out of game and it creates a negative space within the group.

Interparty conflicts can always flare up, but the important part is how we deal with them. When done in character, this can lead to interesting roleplaying experiences, but it can just as easily lead to the group tearing itself apart. How do you deal with interpersonal conflicts in your playgroup? Are there any common mistakes that you see that often lead to these struggles?

Thanks again for all of your assistance!


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Hello! For a college project, I am writing a Pathfinder guide. The premise of the guide is a guide for player by players. What have you learned in pathfinder that you wish you had known when you began.

Over the next few days, I'll be posting a topic like this each day, each with a different topic that I'm gathering advice for. If you have advice unrelated to the topic of the day, feel free to share it, I just want to keep things organized for myself. The topics that will be covered are: Character Creation/Building, Strategy when playing, Interparty conflicts (both in game and out of game) and styling the campaign around your player's interests (roleplay vs. rollplay, stuff like that). I'll go into more detail on each topic when I post the thread.

What kind of advice am I looking for? Pretty much any advice, really. The advice can be mechanical, story based, even your own personal house rules that make things run smoother. Anything goes as long as its newbie friendly.

And so we enter the first topic: Character Creation!

What advice would you give to a first time player when they're building their first characters. What system do you prefer for generating stats? Do you use house rules? Do you factor in the rest of the group, or do you think its better to invent your own character independently? What advice do you have for writing your character's backstory? How much of a backstory should a character have?

Also, I will be crediting everyone who posts as a source for the guide. If you do not want to be labeled as a source or have an alternate name you want to be credited under, please say so. Otherwise I'll make a list of usernames. Thank you for all your help!


Hi, my friends and I are starting up a Gestalt pathfinder campaign, and I'm having trouble deciding what to play. Mechanically, I know I want to play a caster, since I never really have that opportunity, but I don't know what to put on the other side... or what caster to actually go with in the first place. I'm considering something like Summoner/Sylvan Sorcerer focusing on battlefield control, so I can spend my actions neutralizing threats and then have two free fighter-equivalents to actually deal damage to things, but I'm unsure.

The group only consists of one other person, a Wizard/Barbarian, apparently chosen for the BaB and Hit dice, I have no idea what the build is based around.

The main concern with the sorcerer idea is that I feel like the two classes I've chosen don't synergise very well, plus it's kind of redundant to have two arcane casters (although we could just focus on different things I suppose). Also we don't have a very large list of skills. I've considered making my other side Factotum to help with that, but then we lack in fighters.

I have 3.5 transparency for this, so I can use anything from there as well. Any suggestions for good caster focused gestalt builds? I've tried looking around the forums, but apparently caster = gish for gestalt. Thanks in advance.

EDIT: Forgot to mention, starting at level 2. Might be important