Full Name |
Theodosus -'Theo' |
Race |
Human |
Classes/Levels |
Arcanist 9 |
Gender |
Male |
Size |
M (5'08") |
Age |
28 |
Special Abilities |
As per class, race and level only. |
Alignment |
NG |
Deity |
Polythiest (deities of good and magic) |
Location |
Homeland was Absolom. Father was Taldan merchant and mother an Osiriani scribe. |
Languages |
Common, Osirion, Celestial, Ignan, Draconic, Alko. |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
21 |
Wisdom |
10 |
Charisma |
12 |
About Theodosus
Theodosus
Male human (Taldan) arcanist (occultist) 9 (Pathfinder RPG Advanced Class Guide 8, 78)
NG Medium humanoid (human)
Init +2; Senses Perception +12
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 74 (9d6+36)
Fort +7, Ref +7, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 mithral dagger +5 (1d4+1/19-20) or
mwk cold iron light mace +5 (1d6)
Special Attacks arcane reservoir (5/18), arcanist exploits (dimensional slide[ACG], energy shield[ACG], familiar[ACG], see magic[ACG]), consume spells
Arcanist Spell-Like Abilities (CL 9th; concentration +14)
At will—detect magic
1/day—augury
1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 9th; concentration +14)
4th (4/day)—ice storm, stoneskin
3rd (5/day)—displacement, fireball (DC 18), haste
2nd (5/day)—false life, flaming sphere (DC 17), flurry of snowballs (DC 17), mirror image
1st (6/day)—burning disarm (DC 16), mage armor, magic missile, shield, vanish[APG] (DC 16)
0 (at will)—acid splash, detect magic, detect poison, disrupt undead, ghost sound (DC 15), mending, message, ray of frost
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 21, Wis 10, Cha 12
Base Atk +4; CMB +4; CMD 16
Feats Extra Arcanist Exploit[ACG], Extra Reservoir[ACG], Extra Reservoir[ACG], Improved Familiar, Summon Good Monster, Toughness
Traits criminal, tomb raider
Skills Appraise +9, Disable Device +17, Fly +10, Knowledge (arcana) +17, Knowledge (dungeoneering) +11, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (planes) +17, Knowledge (religion) +9, Linguistics +14, Perception +12, Sense Motive +9, Spellcraft +14, Use Magic Device +6
Languages Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Ignan, Infernal, Osiriani, Terran, Thassilonian
SQ conjurer's focus (Summon Monster V, 9 minutes)
Combat Gear cloak of the hedge wizard (transmutation)[UE], lesser selective metamagic rod[APG], potion of cure moderate wounds (2), potion of darkvision, potion of fly, potion of invisibility, potion of remove blindness/deafness, potion of spider climb, potion of water breathing, runestone of power (1st)[ACG], staff of radiance[UE], wand of cure light wounds (50 charges), wand of magic missile (CL 3rd, 50 charges), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2), elemental breath[ARG] (2); Other Gear +1 silken ceremonial armor[UC], +1 mithral dagger, mwk cold iron light mace, boots of the winterlands, handy haversack, headband of vast intelligence +2, ring of feather falling, ring of resistance +2, bandolier[UE], bandolier[UE], canteen[UE], jewelry[UE], masterwork thieves' tools, noble's outfit, waterproof bag[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, 2,921 gp, 5 sp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (18/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Conjurer's Focus (Summon Monster V, 9 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Slide (90 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Shield (Resist 15, 9 minutes) (Su) Use 1 reservoir, grant self one type of energy resistance for 9 min.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
See Magic (Su) Can detect magic at will. Use 1 reservoir to skip exam time for 1 min.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Summon Good Monster You can summon from a special list, who gain Diehard as a bonus feat.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.