Half-Orc

Thelnarin's page

10 posts. Alias of Bryan.


Full Name

Charred Disciple Thelnarin Ros

Race

Half-Orc

Classes/Levels

Cleric 2

Gender

Male

Age

21

Alignment

Chaotic Good

Deity

Sacred Flame

Strength 16
Dexterity 8
Constitution 13
Intelligence 10
Wisdom 15
Charisma 12

About Thelnarin

THELNARIN
Male Half-Orc Cleric 2
CG Medium Humaoid (Human, Orc)
Deity Sacred Flame
Initiative -1 Senses perception +2, darkvision 60’
concentration +4 (+8 to cast defensively)

==DEFENSE==
AC 15 Touch AC 9 Flat-Footed AC 15
hp 16
Current hp 16
Fort +4 Ref -1 Will +5

==OFFENSE==
Spd 20’
Melee trikal +4 (1d10+4, x3)
Melee dagger +4 (1d4+3, 19-20)
Ranged dagger +0 (1d4+3, 19-20)
Ranged

==STATISTICS==
Str 16 Dex 8 Con 13 Int 10 Wis 15 Cha 12
Current Statistics
Base Atk +1 CMB +4 CMD 13

==FEATS==

Spoiler:

Feats
• Combat Casting: You are adept at spellcasting when threatened or distracted. Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

==SKILLS & LANGUAGES==

Spoiler:

Ranks: 4
• Acrobatics -1
• Appraise* +0
• Bluff +1
• Climb +3
• Craft*
• Diplomacy* +1
• Disable Device
• Disguise +1
• Escape Artist -1
• Fly
• Handle Animal
• Heal* +6 (1 rank)
• Intimidate +3
• Knowledge (arcana)*
• Knowledge (dungeoneering)
• Knowledge (engineering)
• Knowledge (geography)
• Knowledge (history)*
• Knowledge (local)
• Knowledge (nature)
• Knowledge (nobility)*
• Knowledge (planes)* +4 (1 rank)
• Knowledge (religion)* +4 (1 rank)
• Linguistics*
• Perception +2
• Perform
• Profession*
• Ride -1
• Sense Motive* +6 (1 rank)
• Sleight of Hand
• Spellcraft*
• Stealth -1
• Survival +2
• Swim +3
• Use Magic Device
*Class Skill

Languages Common*, Orc*
*Starting languages

==CLASS & RACIAL ABILITIES==

Spoiler:

Racial Abilities
• +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
• Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
• Normal Speed: Half-orcs have a base speed of 30 feet.
• Darkvision: Half-orcs can see in the dark up to 60 feet.
• Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
• Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
• Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
• Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
• Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Class Abilities
• Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).
• Channel Energy: 1d6, DC 12, 4/day, Used:
• Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (1d6+1, 5/day, Used: ).
• Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (5/day, Used: ).

==SPELLS==

Spoiler:

Domains: Fire, Healing
Caster Level: 2nd
Spell DCs: 12 + level
Spells per Day: 0 – 4, 1st: 3+1

Spells Known/Prepared
0 – guidance, light, resistance, virtue
1st – doom, divine favor*, magic weapon*
1st level domain: burning hands

==EQUIPMENT==[spoiler]
Combat Gear: trikal, dagger, breastplate
Other Gear:

Money/Wealth:
pp; gp; sp; cp
Gems:
Jewelry:
Misc:

Carries –lbs
Light load: < lbs
Medium load: lbs
Heavy load: lbs

==DESCRIPTION/BACKGROUND==
Description
Age: 22
Height: 6’ 4” Weight: 235 lbs
Eyes: Gray Hair: Black

Background

Spoiler: