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Hi all. I posted a while back trying to build a switch hitter that incorporated TWF and archery for a Core-rules PF game. Had to step away for a while, but further discussion and introspection made me realize that my priorities were a little different than I initially envisioned them to be.

I now realize I don't care how many weapons my ranger is wielding in melee, as long as he's decent at it when the going gets tough and he needs to put the bow away. What I do care about is this: I want to build an elf ranger with high Dex who is good at stealth and gets the AC boost to offset his not-great armor. A low Dex ranger (which is suggested around here sometimes) seems like blasphemy to me, but so does some wuss archery specialist who can't swing a sword. I'd like to be okay in melee if necessary, rather than solely being a Legolas type. I don't need to be tank-material, but I want to be better than a bard at killing from up close.

Can I be at least decent at both archery and melee using core rules? If so, how?


Hi all. I need some help. RPing is important to me, with that in mind I'd like to build a character within the following constraints:

Elf
Ranger
Utilizes both two-weapon fighting and a bow
Using Pathfinder Core Rules

Basically, I really enjoyed the ranger I played back in the days of the CRPG Icewind Dale 1. Bow for long range combat, "two weapons" for close range combat. Long before 3.0 and later rules that allowed the ridiculous stuff like fighting with oversized weapons in both hands, I kind of liked the idea of fighting with a small weapon in the offhand. Essentially, in the original IWD, there was no mechanic to allow to you arm two weapons. Instead if you equipped a single handed weapon, you got an extra attack for free. Even if that was the implementation because the developers were too lazy to put in real two-weapon fighting, flavor-wise, I think that's perfect for the ranger--adaptability, using a single-handed weapon (not trying to use any Renaissance BS like a rapier either) in your main hand because shields and two-handers are pretty darn unwieldy, using your off-hand to maybe get in there with a hunting knife or other small weapon, or even a fist.

A lot of the advice on builds for rangers have focused on "switch-hitting" with a bow and two-hander by using combat-style feats for archery and a few regular feats for the melee style. Any advice on how I can build a character using combat-style feats for two-weapon fighting, and 1-3 regular feats for archery when I want that as well? Again--for this campaign, I want to build an elf ranger who is decent with both bow and two-weapons using the core rules (not feats from Ultimate Combat). RPing as an adaptive elf ranger, ready for anything, is really important to me, but I don't want him to be weak. Help me optimize my RPing goals? I don't want my DEX to be too shoddy because I'm using a bow (and lighter armors) so is it best to take a level of rogue for sneak attack and use Weapon Finesse on two light weapons? Should I go longsword/shortsword in melee? Is it impossible to make a viable warrior within these constraints?


Someone suggested that I take this discussion over here rather than having it in the Game of Thrones thread...

Thoughts as to what Pathfinder classes the characters from Game of Thrones would be? Eddard Stark, etc.?