Hmm...crafting skills have been handled the same way as crafting feats at this point and I kind of like it that way. Basically, if you have some kind of feat or skill that could make you money, you have to use it to garner money from other players. Unfortunatey it does mean that some things are harder to use from others, but it does give a player with a skill the same opportunities that a player with a feat has.
I've was a pretty active player about a year ago and just started to get back into the scene. The system is definitely useful when organizing a lot of people in a series of games like this, however I enjoy the expanded range of materials to pull from the focus on a economy run by the player's as opposed to just going to an NPC store and buying everything. So I would definitely like to hear from more on what they think of using such a system. Really the only thing I see it effecting at this point in time is the fact that player's will be able to make adjustments before playing a game as a level 2 character, retraining rules will be implemented after level two, and loot distribution. The loot distribution does mean that the total value of the loot will need to be added up and divided between the characters though and character's may wish to keep a link to the loot post of any games they play in so that way they know what they can purchase from such sources.
You have my apologies, I explained that rather poorly. I meant that we would refer back to the Pathfinder Society ruleset for things that have not already been established. Rules could of course be changed, but it would give us something to go off until decisions are made. So how games are run currently would not be changed, the item economy would stay the same with players finding magic items through various games sessions and/or purchasing them from fellow players. Something that would be taken from Pathfinder Society play would be the fact players can change just about any aspect of their character up until the point that they play in their second game (This is where they would be playing as a second level character for the first time). This does exclude changing any magic items they have acquired up to that point. So if you managed to gain a Ring of Swimming in your first game, you could not switch that out for something else. This helps maintain the item economy that has been set up. So overall, it would just be a rule source to pull from in case if something comes up and we need something to go off until a final decision can be made.
It's no problem. I tend to be on the boards quite frequently throughout the weekdays and I'll make sure to check in now and then on the weekends. Edit: And thank you for the level. I've been contemplating GM'ing as well. I've ran some games for Pathfinder Society and I think I could handle a single encounter. I'll just have to start putting some thought into it. |