Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
It was pretty weird. Even before we fought a snake thing on the Maelstrom, there was a temple with all sorts of murals and drawings about. Maybe that place had to do with why all the elements were strange? Rhyol says as she nods to Octaris. The thoqqua lowers her head. Well, not all the wysps. My mind wasn't strong enough, and one of them had to save me. He gave his all so we could keep going... I also think I may be set: or if I'm not, then I dunno what would help :)
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Then Rhyol will go "that thing looks like __, is that right?" to the dragon a bunch. Hopefully at least a couple of the comments may jog the bard's memory or help her look at it from a better perspective. KP aid Ember 1: 1d20 + 3 ⇒ (18) + 3 = 21
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Do the aid another's have to be in the same skill, per normal? Or due to the unusual nature of this context could Rhyol aid with Know Planes on the 'close it' checks? Mostly just need to know who I'm aiding, as Rhyol has only Know Planes as a relevent skill, and is out of other ideas
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Shaking herself conscious again, Rhyol looks up at Ember and Zephyr. Thank you very much. the thoqqua says. I'm sorry you saw me like that. I can fight when needed, but that was not me at my best. Looking around, she notices the three wysps hovering around the stormy skies and suddenly her clear mind recalls the events right before her fall. The earth one she hisses solemnly in Auran to the air wysp. What was his name? He was very brave. After she gets an answer, Rhyol looks around as Octaris and Jamila seem to be flying back through the floating ring. So I guess that protean was causing the problems. Well he's gone now, so it should be good now, right? Turning to the three remaining wysps, she asks Do you want to fly back through with us? This place is very dangerous. The Plane of Air is a bit scary with no ground, but its much nicer and brighter! Would Rhyol need to Acrobatically jump up to the ring? If not, due to the weird gravity could she dig down to the other side of the center rock, 'fall' down the underside, and loop back falling through the ring?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
That more will get me up, but if I'm understanding you right GM, a warpweave is still lashing out every round? If so, I'm still out of it for this 'action block'
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Assuming one round to get to me and draw the wand, Rhoyl lies stable, but still unconscious even with both hits (Thank goodness she had a lot of Con)
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
So GM, just some general questions: Spoiler: 1. I absence of a formal ruling, I am going to assume that I will need to spend 2,000 of my own character (Marsius)'s money before taking into account selling Rhyol's gear, correct?
2. If so, does that money come off of/be spent by Marsius right now? He is level 4, but I do have enough gold on hand (or could sell something if I'm remembering wrong) 2b. Or, would this chronicle sheet have 2,000 gp as an expense for raising and so forth (on top of any other potential costs). If this is so, can I apply any gold from this chronicle to it? Sorry to bug you: first death as a pregen.
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Nothing but chaos dances in Rhyol's mind. In her last moment of lucidity, the thoqqua hisses out I would like to have seen...Molthune... before she gives a mightywrench of her own elongated form to smack herself and then falls to the ground, still and small. damage: 1d8 + 6 ⇒ (7) + 6 = 13 Well warpweave, you won't have ol' Rhyol to kick around anymore :p
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
As her own rage and the 'rift spinner''s chaos rush through her mind, Rhyol is heedless of how close she is to death as she slams into the monster again. Last use of the token of fury Power Attack, Vital strike slam: 1d20 + 13 + 2 - 2 ⇒ (4) + 13 + 2 - 2 = 17 for damage: 4d6 + 11 + 6 ⇒ (3, 4, 1, 2) + 11 + 6 = 27 plus fire damage: 1d6 ⇒ 3
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Know Planes: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12 Rhyol feels strange and hurt as the new creature arises, but as it roars, the thoqqua hisses, grows, and slams back. Free action rage to grow, five foot closer, using the Token of Fury again. Slam: 1d20 + 13 ⇒ (12) + 13 = 25 for damage: 4d6 + 11 ⇒ (6, 5, 6, 1) + 11 = 29
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Know Planes: 1d20 + 3 ⇒ (1) + 3 = 4 Rhyol, after being healed fully Thanks Ember/Zephyr!, moves forward into the portal..... .....only to emerge in a strange world. Looking around, confused, the thoqqua notices some creature she does not recognize. Flollowing the dragons' lead, she calls out to the reddest one. {Ignan} And what are you? Are you from this place? GM, are the gravity rules like before, with Will checks to launch yourself? Either way, The thoqqua leaps onto the central platform and look around, feeling the texture of the stone while steeling herself for the unexpected.
Readied action in case a hostile thing attacks me within reach: Rage and grow Attack: 1d20 + 13 ⇒ (10) + 13 = 23 for damage: 2d6 + 11 ⇒ (2, 3) + 11 = 16
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
The ride home who knows, but there's a good chance that portal won't just let out back at the restaurant Yes, you did a good job dodging that lightning Rhyol agrees with Octaris. But I got to smash a few myself!
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Know Planes: 1d20 + 3 ⇒ (11) + 3 = 14 Vambraces? What do they do? hisses Rhyol as the armless thoqqua cautiously slithers forward. And what is that ring? Is it dangerous too? That storm was unexpected. Completely out of my potions and things, so at group mercy/ready to go when the party is.
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Thanks Ember. If you want to sit on me to heal (Pyrausta's heal with fire, right?) hop aboard! Some more of Rhyol's wound close as she hisses. Is it clear? Are there more crystals?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol lets out a satisfied *hissss* as Ember's wand balms her wounds. Thank you very much. That storm hurts! The thoqqua looks inside at the two of their party remaining within. Octaris is very good at dancing with the lightning. Seeing the crystals immediately re-glowing yet again, Rhyol will wait a moment.
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
And that is confirmed to still apply for scenarios with only pregens available, correct? I know at the start of the season there was some discussion about looking at it again for those cases and wasn't sure if anything had changed. Also, would we have to contribute 2,000, or 1,000? We aren't level 7, but the rule's written for the iconics so I'm not sure if we would round or not.
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Yeah, this seems as good a time as any to use a re-roll. Erich: should I send you a picture of the folio or Honor System? Re-Roll, 3 stars: 1d20 + 7 + 2 + 3 ⇒ (8) + 7 + 2 + 3 = 20
Very scorched, but feeling oddly lucky, Rhyol slithers quickly back to the entrance and hops off, lazily floating the the air. That...that hurt. And I only had the one drink to heal scars. Either at 9hp or 19
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Geez, fire, water, and (admittedly a bit) of acid didn't affect it? Yikes! Significantly singed, Rhyol slithers quickly towards the still functioning crystal she can see and smashes into it. Attack: 1d20 + 10 ⇒ (15) + 10 = 25 for damage: 1d8 + 6 ⇒ (7) + 6 = 13 plus Burn: 1d6 ⇒ 5
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Flush with success, Rhyol quickly slithers up and around to another crystal. Focusing on the bangle stuck on her favorite spike, the thoqqua makes another, mightier slam. Using the Token of Fury to Vital Strike Attack: 1d20 + 10 ⇒ (10) + 10 = 20 for damage: 2d8 + 6 ⇒ (2, 7) + 6 = 15 and Burn: 1d6 ⇒ 4
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
AGamer70 Alt2 wrote:
Spell-less, Rhyol looks around impotently for a moment before her 'face' lands on the closest crystal. that seems to be feeding to ghostly channelers. We won't know if we don't try. she says as she throws her weight against it. Slam vs crystal: 1d20 + 10 ⇒ (20) + 10 = 30 for damage: 1d8 + 6 ⇒ (6) + 6 = 12
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Oh, that looks like it might be the place! Rhyol says as they approach the gleaming tower. As she (likely after a few attempts) Makes her way from the Mistral 2 to the broken bridge, the thoqqua also drinks both of her potions. CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Know Planes: 1d20 + 5 ⇒ (19) + 5 = 24 Slithering and shifting forwards, Rhyol eyes the swirling cyclone warily. There's chaos in there. I think it's like a wall or shield, between this Air plane and that Maelstrom place. Her attention fixes on one of the nearby floating crystalline orbs, and she ducks into the Southern alcove to look at one. What do you think these orbs do? Blue, is that Aquatic? Or is the crystal some Earth thing? Have you seem something like this Octaris? Know Planes: 1d20 + 5 ⇒ (13) + 5 = 18
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Looking at how the rest of the party appears to be converging towards the wreckage, Rhyol tries her best to plummet again: this time towards the older broken ship. Wisdom: 1d20 ⇒ 7 Frustrated, she chews on some of the rock.
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol finishes her plummet in a surprisingly graceful dive, digging deep into the small pebble before popping up on the surface on its side. HEY! She tries to call out, but doubtful her hissing expulsions are carrying well. That was fun! How are you all doing?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
As Rhyol finds her speed increasing as she plummets, she rushes out a quick word to Ember and then Krakos as she passes them. EmbergoodtoseeyougoodjobcatchingthosemaybeseeifOctarisneedshelll.... The thoqqua continues to free-fall towards the pebbles. KrakosIamnotgoodatcontrollingthisIthinkI'lllandandthentryagggg....... I think I move another 300 feet this round per the initial rules, which make me ~50(?) feet from the pebbles? I guess I will brace myself as much as possible to burrow through a bit rather than go 'splat'
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Wisdom: 1d20 ⇒ 16 Come on, come on, comeahhhhhhhhhhhhhhhhhh Rhyol's frustration grows until something 'clicks' within her focus and the fireworm finds herself rocketing through the sky towards the pebble island. Thinking the books are probably the least replaceable, she readies to wrap tight around them. If' I'm understanding the gravity rules right, I'll shoot 150 feet towards the rocks this round (and thus still be 150ft away from the books since they've been drifting 100 feet a round for three rounds now)?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol desperately tries to 'drop' himself down towards the books. Wisdom: 1d20 ⇒ 4
Remaining stubbornly in place, the thoqqua steams - literally. Krakos, that thing shocks? Is it friendly?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Reflex: 1d20 + 7 ⇒ (20) + 7 = 27 Wwwwwwhhhhhhhaaaaaaaa Rhyol hisses in Ignan in surprise as she finds herself drifting off. She looks sadly at the breached hull of the craft. Oh, I guess I might have some more to learn about building an airship. Know Planes: 1d20 + 3 ⇒ (1) + 3 = 4 Looking around to see most of the group nearby, Rhyol is distressed when she notices the dragon and Octaris drift further and further away. Hold on! We'll get you! The thoqqua only then notice that several other objects are floating and accelerating away. Looking at where their headed, and realizng she lacks both wings and a familiarity with the plane, the fighter thinks really hard to try and 'drop' after the books. At least if I miss, I'll just hit the rock. And that might hurt, but I won't keep going. Wisdom: 1d20 ⇒ 13 So that didn't work. Am I still drifting further and further from the Mistral 2, or can Rhyol grab onto a sail or something to at least hang on if not pull her towards the craft?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol lowers her head-end in modesty as the gnome calls out her work. I had good instruction. But the the Mistral 2 should hold. And it was good to get a chance to read those books. So many new things!
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol bides her time and tries to speak to Nix during one of the gnome's transitional breaks between sleep and full engagement being busy piloting the craft. We seem to be making very good time. You and your dragon friend are quite the team! But I was not just letting loose hot air in the city. Beat. Beat. I am willing to help out. Give me a job on the ship: I'm sure you'll be impressed by what I can do. Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Through the days of the journey, the thoqqua is at first a bit uneasy, but then gleefully curious about the airship. Rhyol takes pleasure in slithering about the packed quarters and up on the ship's deck (though always trying to not get too close to the sides) as she watches in wonder at the vast endless sky and the pair of crew the effortlessly seem to be able to make the metal vessel soar. GM: Is there a specific job or task on the ship that Rhyol might be able to help with to try and impress either Nix or Kyrthis?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Wandering Mistral. 94. Got it! Rhyol internally beams as the party breaks off from the gnome - Nix - to let the others know they have a ship. Once out of earshot, she hisses out quietly. Hey Octaris, what's a mana dampener?
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
GM Erich wrote:
Hey! Rhyol says as she props up her sinewy form. I'm not just a 'her' I'm Rhyol. And thoqqua aren't just mindless heat-worms: we can control ourselves. I'm not burning anything down now. I haven't burned anything down my whole time here. Today I had breakfast in a nice restaurant, a wooden restaurant, and look - it is still there. You are a gnome: wouldn't you feel bad if someone assumed you would be unable to resist pushing every button you saw? And besides, I am a quick learner. I even taught myself how to speak this plane's language! And I may not know a lot about airships yet, but I know that hot air rises, right? So maybe my heat could even help! I channel it, use it the good way, and give your ship even more lift. Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Oh, hello Jamila. She's a pilot! She turns to the gnome. This is Jamila. She's part of our team, along with me and Octaris and the others. Jamila, do you have experience on an airship? She wants to take on passengers who can help out as we go.
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Well, I've never been on a ship before. But I'm more than you see. Like if you need someone to reach the sails - you wouldn't expect a thing without legs to be able to jump as well as this! Jump: 1d20 + 14 ⇒ (3) + 14 = 17 Se lands with only the slightest thud. And most of the time I can do even better than that!
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Oh, Rhyol says as the gnome seems disappointed in its ignorance of its ship. That does sound fast. It is me and four friends, but I think a sixth is coming too. There not all like me: one's a Janni, and a dragon - a tiny one - and one's even a mephit! I don't know where exactly we're heading, but they have a map. It's near some strange currents though, I know that!
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol shifts her neck and head towards the gnome, sensing its countours and shapes as she takes in the vibrations around them. She attempts to break the ice. Yes, but I'm probably not as good at it as you. My eyes are small: you seem to have two extra ones that are extra big to spot things! The thoqqua lets out a series of smalls hisses of steam from beneath its scales in its best impression of light-hearted chuckling. My friends and I are looking for an airship pilot. And by your 'eyes' - more hissing - It looks like you might be one. Do you have a ship to sail? Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol looks around in awe at the bustling Cantina. So many races, so many beings all coming together. Conversing, laughing, fighting. What a wonderful place. As Jamila moves around, the thoqqua slithers somewhat distractedly on her own around the stalls. Her head turns as she moves, both taking in the granduer of the dokcs district and looking for men with impressive headgear. Captains are the ones with the best hats. "Hello. Good day. It's a clear-sky day isn't it? Is that your ship? Impressive. I and some others are looking for passage: may we rent a journey?" Gather Information: 1d20 + 1 ⇒ (1) + 1 = 2
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
The thoqqua dips it head a bit as Ashasar mentions airship captains' fears. "Oh. Perhaps my presence is more trouble than good. I can make my scales not as hot to burn through wood though. Do you see?" she says, nodding towards the still-standing floor on which she sits. Know Geography (Max 10): 1d20 - 1 ⇒ (17) - 1 = 16
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
Rhyol looks around at her...colleagues? It seems so, though they're all some different. Shapes and sizes and elements. The Concordance really is something amazing!
Thoqqua barbarian 3 | HP 14/64| AC 18/17/10| F+13,R+7,W+5 (+2 vs spells and spell-like abilities)| Init.+2| Perc.+11| Tremorsense 60ft, Drakvision 60ft
The worm-like thoqqua looks across the roof and out over the expanse of Armun Kelisk. So many people and buildings here. And still all the open space. Barely any ground to cling to, to dig through. This plane is so strange. She looks around at the other creatures as they gather on the rooftop, but few seem to be reaching out to her. Rhyol doesn't mind - she's used to it. Even beyond the 'dumb' reputation thoqquas bear, Rhyol's reddish exterior is dotted with strange green metal that glints in the light and marks her as even more bizarre. Still, as Ashasar comes and brings them into the restaurant she listens patiently and attnetively to his story. Then the thoqqua asks a question (itself an unusual accomplishment for her race), steam and air forced out from her plating and mouth to form words in passable Auran. {Auran} So part of the air is misbehaving. Do you suspect a person is behind it? Or maybe another plane is too close to it. Hot air makes the air around go higher: maybe the disturbance is Fire based. The thoqqua turns her head to the others. Oh, I am rude. My name is Rhyol. |