Initiative
Player 1 [dice]1d20+2[/dice]
Player 2 [dice]1d20+9[/dice]
Player 3 [dice]1d20-1[/dice]
Player 4 [dice]1d20+4[/dice]
Player 5 [dice]1d20+3[/dice]
Player 6 [dice]1d20+2[/dice]
Toughness: You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Traits:
Focused Mind: Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand.
Benefit: You gain a +2 trait bonus on concentration checks.
Subject of Study: Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the runin and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you. Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type. See the ranger favored enemy suggestions for a list of creature types most likely to appear in this campaign. Undead
Spellcasting:
Spells per day: 3/1+1
Spells Save DC: 13+Spell level
Concentration Modifier: +6
In her last life, Chunhua had visited Ustalav in her travels to explore all that the world had to offer. During her travels, she came to be bitten by a creature of the night, a vampire. Fearing what may become of her if she turned, she sought aid. This led her to find Professor Lorrimar.
The Professor was intrigued by Chunhua's situation. What would happen if she did indeed turn into a vampire herself? And would the curse be lifted if she herself was reincarnated? While Chunhua was afraid of what may come of her, she had to admit a certain degree of curiousity for the matter. So the two came to an agreement. Since they were unable to find the vampire who had bitten Chunhua, it was decided they would wait it out and see if she would turn. If it became apparent that she was going to , Professor Lorrimar would stake her himself.
During the wait, Chunhua practiced exercises taught her as a child so that she might remember Professor Lorrimar during her next life, if needed. He also taught her several techniques for dealing with such creatures, more to keep her mind off the impending change than anything else.
Alas, the change was inevitable. It started small, an aversion to sunlight, prefering meat cooked a little less done. But they both soon realized that soon she would fall to the vampiric kiss that she had been given. At first, Lorrimar didn't want to do it, but Chunhua convinced him. Not only did she not want to die a vampire, for her people death was but a stage, and she would return. She promised that as soon as she was able, she would come visit him upon her reincarnation. So it was a month after being bitten, Professor Lorrimar staked Chunhua.
Her reincarnation took place a few days later, but a good while passed before she was able to recall more than Professor Lorrimar's name. After several months she was finally able to figure out he lived in Ustalav, which is where she was now heading...
Appearance:
The young girl before you, a hand shy of six foot, stands with her hands clapsed before her, head downturned. Well kept black hair rests tied behind her head by a blue ribbon at her neck, going down to her waist. Two thick handfuls instead stream down her front, hiding her face behind it. Peering closer, behind the black strands, her face can be seen a pale coloring as though she is ill. Then realization dawns and it becomes clear her skin is actually a pale blue in color, make-up applied to give it a more natural appearance. As you scrutinize this, she looks up, giving another shock. Her eyes are a solid white color, though it almost seems as though they focus on you. The white orbs quickly look away under your scrutiny. Pulling your gaze back, she dresses in simple clothing. An earthtone tunic, long in sleeve and neck, with another shirt of links of chain on top of that. Simple trousers, matching the tunic, and sturdy black boots help round out the outfit. Surrounding her waist is a simple leather black belt with a steel buckle, on her left hip is a sheathed curved sword, a scimitar, with a strange pouch dangling from her belt giving off an odd aroma of smells. Both of her hands are gloved, dyed black cotton, leaving no skin showing. The last part of her outfit is the long hooded black cloaks she wears, easily able to surround her.