Quinley Basdel

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Sic_Pixie wrote:

I still consider the Greatsword, Bastard sword or Longspear to be the better options, you are much more likely to find these for sale or as loot then you are any of the other weapons.

If you are asking about pure damage then yes the others are better.

Thank you for bringing the voice of reason to the table. I had been looking purely at numerical potential and completely ignoring inventory likelihood.

Sic_Pixie wrote:
I have played fighter types too often and found too many really nice weapons which were not my weapon of choice. Either gimp your char to take the feats for the new weapon, use the new weapon less effectively than you do your own or keep on going with your now less effective hitty stick of choice. You could sell them and have someone re-make a weapon but this does not help you halfway down the dungeon when it is 3 weeks to the closest store.

No, that doesn't sound like an attractive prospect at all.


bfobar wrote:
Or take the whole chain and walk up to bbegs and whallop them for (16d8 + a lot) damage on round one.

That was the idea behind the Barbarian I mentioned earlier as he can just /endrage to accept max damage from those dice. Plus the rage power to increase crit multiplier by 1, another with auto-crit-confirmx1/rage... Ruinous.

EDIT: It's not once per day. I was talking to someone as I was writing...

Also, the rage powers to get the crit-mult give a crazy boost to crit conf roll making auto-conf a little redundant. Unless your dice hate you.


Dwarven Waraxe wrote:
A Medium character can use a dwarven waraxe two-handed as a martial weapon

I knew there was something I was missing. I remembered the bastard sword caveat, but I was too tired to think to check the other. Cheers for the correction.


Seranov wrote:
Bastard Sword or Dwarven Waraxe.

I like your thinking, but please don't disregard the Falcata.

Large Bastard Sword @ 2d8 19-20/x2
Large Dwarven Waraxe @ 2d8 20/x3
Large Falcata @ 2d6 19-20/x3

When you then factor in the increase weapon size due to Enlarge Person you get 3d8 twice, versus 3d6. Each of them suffer the -2 to hit penalty for inappropriate size, but the latter two will incur a further -4 penalty if you do not also take EWP.

For those whom min/max;
Consider the Barbarian. Add the rage power (at level 16) Lethal Accuracy - increase crit multiplier by 1. Add the feat Furious Finish - when using (Imp./Grt) Vital Strike, can elect to deal maximum weapon dice damage at the cost of ending the rage.

Assuming Imp. Crit. or Keen weapon that would be, for a standard action, you get 8(times)d6+bonuses 17-20/x4, enlarged to 12(times)d65+bonuses 17-20/x4.

Even if brought down to PFS legal that would still be 9(times)d6+bonuses 17-20/x3.

Plus a move action somewhere in there.


As much as I love the sound of it, I'm pretty sure the PFS legal Heladin would be beyond my capacity to play.


What about cosmic Law? As in, Man's fundamental need for Order? Check out Kegluneq's posts in the massive thread called "Is there any reason a Paladin can't be a Hellknight".

I would make that a pretty link, but I'm new to this iPhone and just generally posting stuff online...