| Full Name |
The Silent Knight |
| Race |
Undead |
| Classes/Levels |
Bloody Skeleton [HP: 85/85 | AC:21 | T:12 | FF:19 | CMB:+7 | CMD:19 | Fort:+3 | Ref:+3 | Will:+7 | Init:+6 | Perc:+0 (Darkvision) | Spd 30] |
| Size |
M |
| Special Abilities |
Channel Resistance +4; Deathless; Fast Healing 5; DR 5/Bludgeoning; Cold immunity |
| Strength |
15 |
| Dexterity |
14 |
| Wisdom |
10 |
| Charisma |
14 |
About The Silent Knight
Bloody Skeleton made from a Pious Guard paladin.
Appearance: A tall, thin humanoid in full plate armor with every inch of its skin covered. Its armor is beautifully made and gleams at every angle, looking like it is cleaned and polished every day. It wears a hooded robe made of shimmering golden silk over the armor and clasps an equally beautiful ranseur in one gauntleted hand. All in all, it looks like the champion of some god of good.
HP: 85
AC: 21
Init: +6
Fort: +3
Ref: +3
Will: +7
BAB +7/+2
Consecrated Ranseur +1 +8/+3 2d4+2 (when Consecrated, +2d6 negative energy damage on first hit)
Undead Traits
-No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
-Darkvision 60 feet.
-Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
-Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
-Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
-Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
-Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
-Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
-Not affected by raise dead and reincarnate spells or abilities.
-Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
-Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
-Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
-Undead do not breathe, eat, or sleep.
-Per the spell magic jar: “Undead creatures are powered by negative energy. Only sentient undead creatures have, or are, souls.” This is an important sentence when considering any spells or effects which reference “souls.”
Silent Knight, 4760gp
Bloody skeleton (made from Pious Guard NPC) 250gp onyx
Full Plate +1 2500gp
Consecrated Ranseur +1 2160gp (1 use of channel gives +2d6 negative energy damage on first hit)
85=[10 x (1d8+2+2)]
Fast healing 5
Fort +3 Ref +3 Will +7
BAB +7/+2
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 14
Init +6
Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits
Darkvision