Fiendish Baboon

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Organized Play Member. 55 posts (390 including aliases). No reviews. No lists. No wishlists. 7 aliases.




So, thanks to a great DM open to new ideas I will be playing a quasit character in our Rise of the Runelords campaign. (The backstory is that he has been redeemed by the church of Sarenrae). Overall our party is 3rd level and by delaying some quasit abilities (like flight) this character should fit well.

This character actually will take the place of another character of mine who just died in Thistletop. Our party is currently a rogue 2/barbarian 1 (thug), magus 3 and druid 3.

Right now the character won't have any class levels (when he party gets to 4th he'll get his first class level), but I'm wondering what to take?
I'm thinking of something divine because that goes with the Sarenrae saved background, but don't see any synergy. Rogue is an obvious choice because with invisibility sneak attack will be a tremendous help (and probably the only way to do damage because tiny weapons suck). Sorcerer would be very beneficial for he arcane access. From a RP perspective being an oracle or cleric of Sarenrae would make sense. If there is a way to combine sneak attack + divine spell casting that would be great.

Wondering if I should go arcane trickster? My goal with the character is support, stealth and scouting. Regardless of class I plan to max out UMD because wand/scroll use will be very helpful. Direct damage isn't he biggest goal but obviously doing some damage will be helpful.

Also, he will be taking the leadership feat (per our house rules you only get 1 cohort, no other followers) and will have a human cleric of Sarenrae so that should cover some divine magic in a few levels.
I appreciate any advice on this unusual character!


Hi all,

Our fledgling group is about to get off the ground. There are currently 3 of us (potentially 4). We have a GM (always the rate limiting factor, it seems). To give you an idea, we are all between 30-45, males. We all work, have jobs, are in relationships. We are looking to start what will hopefully become a long-term, regular, weekly campaign. Ideally we'd like a total of 4-6 players in case people can't make it some weeks. We hope to have other people who are laid back, cooperative and enjoy a combination of role-playing, combat and exploration.

We are going to be starting a new game/campaign in a few weeks. We will be playing on Wednesdays probably from about 6-10 pm, most likely at my house in Dublin. We will playing through an adventure path, but not sure which one at this time. Our group is pretty savvy with PF so I expect we will be allowed to use most sources/races/classes (GM has last word, of course). Not looking for min-maxers or power gamers (people who are trying to break the game), but no bias against people who know how to make effective characters.

If this seems interesting, let me know. We'll figure out a time to meet and say hello, both make sure the other person isn't an axe murderer, and see if we're on the same page as for what we're looking for in a game and what we consider a fun time.


Hi all,

I just moved to the Columbus area (Dublin) from Cleveland and am looking for any local groups. I love Pathfinder and would love to be part of an adventure path (I have almost all of them so I could provide it to a GM).

I'm a 35 yo guy who has been playing D&D for the past 25 years or so. Have played from 1st edition through 4E. Overall, I think that 3.5/Pathfinder is my favorite - great combination of player options, role-playing elements, and fantasy feel.

I'm a dedicated player to whatever group I join and like to have a well thought history for my characters. I like games with a combination of intrigue, puzzle-solving and combat (I like to kill things as much as the next guy!).

Anyway, without making this sound like too much of a personal ad, hit me up if you're in the area.


I like witches. True, I'm new to PF and haven't played one yet, but I like them.

I've been looking through the threads and the great class guides but I didn't see discussion of this idea: Dual-cursed oracle 1/witch X

I wonder if the dual-cursed oracle is worth it for the following reason:

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

From my understanding there is no save, so there is no concern of DC because of that. And this power could then be used as the basis of the misfortune hex/cackle etc. The character would be built exactly as a witch (as far as attributes, race considerations, etc) but with the level dip at 1st level.

Is this worth it (for someone who wants to play a very hex-based witch)?


I am going to be starting a new character in PFS and what I consider the best possible place - GenCon 2012! I've played 3.5 for years, played Rise of the Runelords and have made myself familiar with the changes of Pathfinder vs. 3.5

I still consider myself new to both Pathfinder and PFS. Since I don't know what my group will be (playing in the "Intro" scenarios)I was hoping for some advice from people active in PFS. What characters seem to be good or needed? Are certain characters more effective? If there a theme in the adventures (e.g. 30% city time, 30% dungeon exploration, etc)?

I know this won't be my permanent gaming group, but I want to have a character that can be helpful and still have fun. I was thinking of a Zen Archer Monk (though we will be 1st level and from what I understand they don't start to get good until later), a ranger archer or maybe even a sorceror or cleric. I plan on creating and taking 2 characters wih me and using whatever fits with the group.

I appreciate any advice!


Hey guys (and girls),

Looking to recruit a few more players for our weekly game.

Rise of the Runelords Adventure Path
3.5
We roll for stats: 4d6 drop one, seven times. Must roll in front of the DM or use an email dice roller
We are at second level. Not that far into the game at all, so easy for anyone to catch up. Our DM (Zachary) is pretty open about character ideas so I believe most books will be fair game.
1 bonus feat at 1st level
Can have up to 2 flaws, 2 traits (from Unearthed Arcana)
1500 gp to spend on equipment, 500 of which must specifically be spent on anti-undead stuff (see below)

We play on Thursday nights from 7-11 in Decatur. Right now we have 5 people in the group, but for whatever reason someone is always having to miss a session (damn real life!). Our style is a good combination of role-playing and hack-and-slash, and there is a very real chance if you do something stupid you will die!

We are in the midst of re-creating our group because out characters went up against a shadow after several previous battles and had a TPK! It was cinematic and worth it, though.

Hope some people are interested and you can join us!


Hey guys,

Just moved to the area. Live on the West side of Cleveland, but hoping to get into a Pathfinder game as the new rule book gets released. I'm 30, been playing D&D for about 20 years.

I'll admit I was an early convert to 4th edition, but after playing for a year, it really lost its appeal. Unlike 3.x which I enjoyed for years.

So, hoping to get back in the game as a player. I've been a devoted player to every campaign I've joined and looking for people who like to game as much as I do. If you're in the area please hit me up!

Shah_0@yahoo.com