The Red Death |
I think one of the failings of 3.5 is in large parts to not clearly explain the math that's going on behind the hood.
When you read the 1E DMG, it goes on to explain how probabilities work and such. It also has a very inclusive, "we're both DMs, here's why I do this that way" kind of tone to it thanks to EGG.
I'd like to see this from Pathfinder. For instance, the long awaited, never published "High Level Handbook" explaining everything one has to look out for, specific ways to handle specific abilities and spells in adventure design, how to design encounters, et cetera. NOT a rehash of the vastly failed "Epic Level Handbook", I hope I'm clear.
I hope the keys to the system are given to the DMs more than it ever was done in any 3.X variations before. I'd like to see a work that makes the whole mathematics, intricacies, complexities of the system readily understandable to any aspiring DM.
Is that even possible?