Skeleton

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Goblin Squad Member. 4 posts. No reviews. No lists. No wishlists.


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Goblin Squad Member

Sounds great! I think the slow ramp model is a really interesting approach :)

I'm curious about what level of involvement the community will have during development?

Additionally, with budget constraints in mind, will Goblinworks possibly make use of freelance design similar to the RPG superstar model? It might be a great way to get content from a community eager to contribute. Just a thought.

Best of luck!

Goblin Squad Member

Torquar wrote:
Whatever you do, please don't pick Gamebryo!

Agreed on the Gamebryo thing. From my minimal knowledge about these things, I believe there are a few Korean MMO's that use the Unreal Engine. That engine looks great, and combat in it always seems to be very fun :) Just a thought, though there could be technical hurdles there that I'm not aware of.


yoda8myhead wrote:
nblade wrote:
AFAIK, I don't think they plan to do so until the Beta is released.
Which will be the morning of the 14th, when GenCon starts.

Dag...Oh well. At least it's only a week.


Blog post here
The preview mentions the beta character sheet. Starting my game this weekend, and thought I would see if it has been posted anywhere, or is imminent? Would love to get started with the Beta sheet rather then Alpha, and then reprint next Friday. Saves paper you know! :)