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Cheyanne is completely lost, but Glutton and Gribblex start to notice some of the patterns of the plan. As you travel you notice what looks like a pyramid off in the distance, connected out to where you are by a series of cogs which slowly cross, sometimes porting to find yourself on a different side, but always closer to the "pyramid". Stuck through the center of it is what looks like a giant metal rod- and when a cutter say giant in the planes, it means giant. It looks the size, and if you're being honest the height, or the great Spire of the Outlands (the one Sigil sits atop). As you get closer, you realize that the pyramid is made up of cogs (64 of them to be exact, if you could count), and you realize the giant rod is turning, but are the cogs turning it, or is it turning the cogs? Finally you go through one last portal and realize you must have arrived INSIDE the pyramid, in what looks like a court room. A Modron sits in a box, apparently taking notes- every so often it opens its mouth and paper comes out with words printed on it, slowly collecting on the floor in front of it, the pages folding over themselves. You are pressed forward to the witness box, and the Judge, a Guvner human in a bright robe say, "Welcome Law breakers, to the 13th Inferior Court of Regulus! Wil the charges be read?" The Guvner who brought you repeats the charges he had laid on you originally, to which the Judge responds, "And how do you plead?"
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”ignorance is not an excuse dear child- the LAW here is perfect and absolute.” sorry guys, internet got knocked out by a storm, I’ll get us to Regulus to kick the next part later today
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They make no effort to search or cuff you, merely leading you along across this fear and the next, through a set of portals across big gears and small, empty ones and crowded ones, the gravity turning sometimes so it seemed you were waking up a wall when you switched gears. intelligence or knowledge mechanics rolls to orient yourselves here
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"Imp stool? Oh, no no no- that surely wouldn't be legal- you'd want to go to the abyss for something like that, not here- on Mechanus, everything works the way it was meant to." With a few more words of explanation, he mentions there is an apothecary store you can get LEGAL components at. Padlock agrees to stay hidden and mentions that he consumes machines. . . There IS a whole village/town here- any mundane gear from the CRB is available; will assume you collect supplies before resting for the night The next day! in an ominous tone As you step out of the inn onto the street again, you see a patrol that looks like local militia headed by several men dressed in robes with insignia of the Fraternity of Order. "Stop there! Excuse me, but I do need to have you all arrested. I have this writ, signed by the ruler here- you have all committed a violation of Act 34579^2x@987 (this goes on for a solid 15 seconds- you have NO idea what he is talking about) OR as it is commonly known, unauthorized portal hopping. You will have to come with us to Regulus to stand trial for your crimes!"
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I'm traveling this weekend, I'll press forward to the next day/next situation Sunday evening.
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"Rooms will be a silver a bed; and we have food and drink to spare- anything LEGAL that is!" The fair seems to be something which is akin to rabbit stew, though you can't be certain these are exactly rabbits in it. They have ale, beer, and wine- all at approved alcohol levels Think Utah beer but no spirits.
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Testing her theory, Glutton leans over and drops the potion bottle, and sure enough it falls to the underside of the gear. As you look, you decide the inn might be a place to start and enter, where an old grey bearded gnome stands behind the bar, ”welcome, what can I do for you?” he asks.
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Sorry I was rushing my games last night and couldn't get to getting this next part set up/started, but wanted to give you the indication that the previous part was complete. Thanks for doing the Journal Avesska- maybe someone else can jump in and try to add notes for the last bits that you've missed so far?
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Ghost in the Machine
As you take bearing of your surroundings, you see that there are all the things you would expect to find in a typical castle town- venders, merchants, an inn- if it weren't for the height and the gears you could almost pretend you were in some baron's castle on some prime. Picture added on slide 13
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The end of the Little Lost Gear Spirit adventure brings in 367 experience for a total of 1478- about half way to second level.
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You all slip through the portal, and find yourselves pulled away from Acheron and now standing firmly on a very slowly rotating cog- you've arrived on Mechanus.
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Correct- you need key to open a portal, but currently this one has been opened so anyone can go through. You can typically see through to the other side, and in this case it's very obvious the Modrons are marching forward and the other side seems to be what you might imagine Mechanus to look like As you watch, Glutton begins approaching the portal and the Modrons do not say anything allowing her to simply sidle through alongside them. The operative question is who is carrying Padlock and how are you hiding him?
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oh- yes; they are plot pieces so I’m certainly not leaving them behind because we faded them into the background as non-combatants
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They are with you as far as Acheron, yes- you were theoretically taking them back to the outlands; I suppose Harley Mechaschnauzz the gnome Mechanus petitioner also is sticking with you for now
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As Glutton walks over to see what the gathering modrons are doing it becomes clear- they've opened a portal and are beginning to file back through to Mechanus! The only petitioners who stuck with you were the cat Jysson and the Book
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no- these mono drones are just too focused and simple mentally to give more than the same one tracked answers
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"Get back. . . at? I do not understand. . . What I am is a Gear Spirit- I suppose in most worlds what you might call a petitioner of the Plane of Mechanus. My eternal reward from life is just that- the joy of turning a gear in the great machine of Mechanus forever." Someone mentioned watching the Modrons so after a while, you do indeed see some of them beginning to congregate a few streets over. . .
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I'm sure you'll think of some other way off the cube! collisions are very rare
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Unfortunately, now you reach the point where you know neither a portal close off of Acheron, or necessarily how to find one.
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"This is not the law; this is not chaos. The lost object must be returned, only then can the gear turn again." unfortunately, while Rankev's eloquent arguments distract the Modrons, they do not appear intelligent enough to truly understand and grasp what he is saying. . .nevertheless, the Modrons begin to move away continuing their search elsewhere.
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Padlock floats about a foot off the ground, and is about three feet tall, it would be a size small creature. Cheyanne and Avesska begin distracting some of the Modrons. What are everyone else doing
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As you are talking, a group of Modrons turns a corner and begins marching towards you. "Halt, citizens! Have you seen the lost object of significance?"
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As you venture out into the streets, a nearly giddy Padlock along for the journey you see the patrols of Modrons entering this area. . . Up to you hear if you try to evade the Modrons with Padlock, or let them see him/you and see how they react
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"I'm called Padlock! I sure would like to go on a trip! That would be grand!"
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"Oh, protect me? That would be nice. . . " The Gear Spirit seems to be responding to Avesska's kindness. Is now friendly
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The bladelings each have a long sword and studded leather armor, as well as a smattering of coins totaling Coins: 1d20 + 1d10 ⇒ (5) + (2) = 7 gold. "Automata? That's in the Outlands- you'd have to go back to Mechanus first and THEN there- it would be a big journey. . ." "The Modrons would never let me leave! They just want me to turn, turn turn!" He does not appear intimidated, but isn't hostile- diplomacy checks would be appropriate as you talk with it
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"I am NOT a modron; I am a gear spirit! Yes, they think I need to come back and simply turn the gear. . . forever! Don't make me go back, oh please! So boring!"
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It appears to be a safe house of some kind- sparse furnishings, a few chairs, no way to cook. The creature replies, "I am called padlock. Those nice spikey gentlemen were going to take me to a delicious metal forest!"
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Cure: 1d8 + 1 ⇒ (7) + 1 = 8
OK, definitive end of combat there The Modron "spirit of the land" looks at Gribblix and acts confused, "But. . . I do not want to go back? Why should I?" Avesska: -8/10, stable
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Gribblex moves in and grabs the strange, locking looking creature- but it slips from his grasp, looking at him with a shocked expression! The Bladeling wizard's path cleared, he withdraws, running out into the street to flee! Combat can end here if you do not give chase Stabilize: 1d20 ⇒ 11
Avesska: -8/10, stable
Forgrazar: -12
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With the miss, Glutton goes down! Looking for Gribblix, Throrgar, and Rankev here
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No, no save- it does, however, remove the bladeling's DR for the rest of the day. Stabilize: 1d20 ⇒ 19
Also, looking at it- this will provoke from Glutton so she gets one chance before going under here. With a brutal blow, Avesska and Glutton go down and Gribblex and Throrgar take a brutal blow! Avesska: -8/10, stable
Forgrazar: -12 Pending Glutton's AOO, then Gribblex, Throrgar, and Rankev are still up to act in the next round.
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The wizard does not appear to be stopping or backing down. If Allowed to Act:
The wizard steps to the side, and holding out his hand sends forth a blast of razor shards in a fifteen ft. cone
Damage: 2d6 ⇒ (6, 3) = 9 Turn order:
Status: Avesska: 1/10
Forgrazar: -12 Still pending Gribblex and Throrgar at the current moment
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Round 4
Round 5
AOO: 1d20 + 2 ⇒ (14) + 2 = 16
Glutton misses! Turn order:
Status: Avesska: 1/10
Forgrazar: -12 Still pending Gribblix and Throrgar
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Round 4
Drawing a long sword, he steps to the side, and activates arcane strike before swinging at Glutton!
Turn order:
Status: Avesska: 1/10
And with the last bladeling down, that brings up the whole party!
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Cheyenne misses, but Throrgar pops the last bladeling rogue who goes down, leaving only the Wizard up! pending Glutton
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AOO?: 1d20 + 1 ⇒ (10) + 1 = 11 Miss! Gribblix moves to Avesska, and cures her! Avesska is awake and can act again (at 1 HP)
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Round 4
AOO: 1d20 + 1 ⇒ (7) + 1 = 8
Stabilize: 1d20 ⇒ 1
Long sword: 1d20 + 1 ⇒ (2) + 1 = 3 The bladeling tries again to attack Glutton, missing! Forgrazar casts another spell!
DC 17 Spellcraft:
Cat's Grace Again a crystal floats away, despite his spell not having any obvious effect. DC 14 CMB for this one Turn order:
Status: Avesska: -3/10, stable
That brings up everyone again0 Cheyanne/Throrgar/Glutton act before the spell goes off, then Gribblix/Rankev after.
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no- to get through the door you have to pass through Glutton's square and the one just inside the door, both of which the orange badgering threatensi DC 11 acrobatics to tumble past him though
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As Cheyenne touches the crystal, Throrgar and Glutton's eyes snap open! that will move Glutton in initiative to this point as well, so now pending Glutton and Throrgar
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Round 4
Glutton snores. . . Rankev misses the crystal! The final bladeling slides out of the building This provokes from Gribblex as he moves past and tries to stab the Goblin:
Turn order:
Status: Avesska: -2/10
Pending Cheyanne and Throrgar (and potentially Throrgar if the crystal is grabbed)
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Oops- I applied the +5 Glutton should have got for the reversed lightning bolt to Cheyanne- so Cheyanne is still 5/10 and Glutton is 8/11
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Round 3
Throrgar pops the bladeling, dropping him and only the wizard and one other remains! Forgrazar grunts, twisting his fingers to cast again!
Turn order:
Bladeling (Red): -5 Avesska: -2/10
Avesska (stabilize rolle), Gribblix, Glutton, and Rankev are up now before the last bladeling- pending will saves vs. sleep
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Round 2
Round 3
Gribblix cures Glutton. Glutton misses! Rankev withdraws to position to grab the lightning bolt crystal. The remaining bladelings attack! One tries to stab the grounded Glutton:
While the other turns to try to strike Avesska:
Turn order:
Bladeling (Red): -5 Avesska: -2/10
That brings up Cheyanne and pending the lightning bolt Throrgar
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You'd be at 3 then, since Gribblex acts before you-- you don't roll the stabilize check till your turn, not when you go down.
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