Pale Stranger

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CannibalKitten wrote:
I've wanted to maybe attempt to play in an online game for awhile and was wondering how they are? Opinions on either side are welcome. I only have one game that I'm DMing as of now and would enjoy playing in one even online. Thanks guys!

I mastered 2 campaigns on roll20 yet and i'm mastering Kingmakers chapter 2 right now (french group irl).

What can i tell you?

-There is a lot of work to do before the campaign: your players need to have pictures of place and NPC to focus on the game. I suggest using a pinterest gallery for your NPCs, to tease your players and spend less time on it. Designing maps can be a bit challenging in the beginning but as you gain experience you'll be more efficient (takes me 3-10 minutes now to create a cool looking map on roll20)
Music is important for the atmosphere, spend time searching for the right theme.

-Get a webcam for your sessions. Roleplaying only with voice is difficult and you have to pratice accents to differentiate NPCs from one another. Having your face on cam can really help your players to get subtle things.

-Combats are great. Having maps precisely drawn helps A LOT. 5 foot step i a 5 foot step now, you can have the distance between two points or create aoe zones in a blinf an eye. These cool tokens help a lot to show how big that mighty dragon really is!

-Make sure your players are actually playing. Sometimes people get bored and just start some games on their computer. Make sure that everyone has a good microphone.

-Very flexible sessions. My group usually play 1 or 2 4hours session each week. A forum or a website is needed for players to speak between sessions: you dont wan't to waste time on buying/selling things in game (or solo speaking with a npc).

All i can think of right now!


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Gravity Elementals (3rd party)
My players had a hard time on Gelugonwith the right use of persistent image
and of course some good ol'Tucker's Kobolds.