Black Dragon

The Mask's page

109 posts. Alias of Kobold Catgirl.


Full Name

Autumn Storm

Race

Arctic Elf (Avalonian)

Classes/Levels

Arcane Magic User 5 (Boreal Ice Wizard/SnowCaster) Intense Spells (+2 dam).; Listen +6/Spot + 9 <Exp - 19620>

Gender

Female

Size

Medium 6 ft. 125 lbs; Eyes - Silver; Hair - Platinum Blonde; Skin - Albino Blue

Age

125 years

Special Abilities

Arcane Focus, Arcane Reservoir (5), Bloodline (Boreal), Consume Spells, Darkvision 60', Desert/Tundra Runner, Empathic Link, Share Spell, Light Sensitivity, Cold Steel (4), Frost Born, Pragmatic Activator.

Alignment

True Neutral

Deity

Nethys (God of Magic, All Seeing Eye); Seeking Power

Location

Valon Ice Wizard, Cities of Irrisen, Qadira and Bards Gate.

Languages

Auran, Celestial, Draconic, Elven, Goblin, Skald, Sylvan

Occupation

Researcher of Power; Arcanamirium Faction, Harrowed Society Faction

Strength 10
Dexterity 15
Constitution 14
Intelligence 18
Wisdom 10
Charisma 14

About Autumn Storm

Autumn Storm "Luminesraelorn"

Female arctic elf (Snowcaster) arcanist 5
N Medium humanoid (elf superior-race)

Init +2; Senses darkvision 60 ft.; Perception +4 (+9 Spot/+6 Listen)

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Defense
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AC 17/19, touch 12, flat-footed 15/17 ((+2 Reg) +4 armor (MA), +2 Dex, +3 natural)

hp 40 (5d6+10)

Fort +4 (+5 circumstance bonus vs. cold weather)

Ref +4,

Will +5; +1 trait bonus vs. cold effects, +4 trait bonus vs. cold environments

Resist cold 5, electricity 10

Weaknesses light sensitivity

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Offense
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Speed 30 ft.

Melee +1 conductive short sword +3 (1d6+1/19-20) or
. . cestus +2 (1d4/19-20) or
. . dagger +2 (1d4/19-20)

Ranged light crossbow +4 (1d8/19-20)

Special Attacks arcane reservoir (17/17), arcanist exploits (bloodline development[ACG], familiar[ACG], potent magic[ACG],
quick study[ACG], school understanding[ACG]), consume spells, intense spells (+2 damage)

Bloodline Spell-Like Abilities (CL 6th; concentration +12)
. . 7/day—elemental ray (1d6+2 electricity)

Arcanist Spells Prepared (CL 8th; concentration +14)

. . 3rd—haste, lightning bolt (DC 17)

. . 2nd—alter self, blood armor[ACG], Scorching Ray, flurry of snowballs (DC 16)

. . 1st—gravity bow[APG], liberating command[UC], mage armor, magic missile, shield companion, shocking grasp

. . 0 (at will)—acid splash, chameleon scales, dancing lights, detect magic, disrupt undead, haunted fey aspect[UC], resistance
. . Bloodline Elemental

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Statistics
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Str 11, Dex 15, Con 14, Int 18, Wis 10, Cha 14

Base Atk +2; CMB +2; CMD 14

Feats Craft Wondrous Item, Expanded Preparation[ACG], Extra Arcanist Exploit[ACG], Improved Spell Sharing[ACG], Nature Soul

Traits focused mind, frostborn, pragmatic activator

Skills Acrobatics +3 (+11 when balancing), Craft (alchemy) +8, Craft (shoes) +8, Diplomacy +2 (+0 vs. creatures of a different race or culture), Disguise +12, Intimidate +5, Knowledge (arcana) +14, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +11, Knowledge (planes) +8, Knowledge (religion) +11, Linguistics +12, Perception +4 (+6/+9), Profession (sailor) +4, Sense Motive +0 (-2 vs. creatures of a different race or culture), Spellcraft +14 (+16 to identify magic item properties), Stealth +6, Survival +5 (+7 while tracking specific animal), Use Magic Device +12;Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Infernal, Skald, Sylvan

SQ Arcane Focus, bloodline (Air Elemental (Cold, Lightning), elven magic, fire as she bears, Arcane School (Evocation (Admixture) [APG]), versatile evocation, xenophobic.

Combat Gear oil of magic weapon (2), potion of cure light wounds, potion of resist fire 10, potion of shield of faith +2, scroll of comprehend languages, fly, scroll of lesser animate dead, lesser animate dead, sleep, scroll of vanish (x4) (CL 5th), wand of magic missile (CL 3rd, 30 charges), wand of shield (47 charges), caltrops, heatstone[ISWG], liquid ice[APG] (3), oil (5).

Other Gear +1 lamellar cuirass[UC], +1 conductive short sword, cestus[APG], dagger, light crossbow, amulet of natural armor +1, cloak of the yeti (custom), handy haversack, hat of disguise, animal call[ACG], bandolier[UE], bedroll, belt pouch, bomb launcher[ARG], cold weather outfit, elven trail rations[UE] (5), falconry gauntlet[UE], hooded lantern, ink, inkpen, marbles[APG], masterwork backpack[APG], mess kit[UE], parchment (5), poncho[UE], scroll case, sealing wax, snowshoes[APG], spell component pouch, spellbook, compact[ARG], travelling spellbook[APG], waterskin, winter blanket, light horse, animal harness, bit and bridle, feed (per day), riding saddle, saddlebags, sled, diamond dust (worth 300 gp, 0.1 lb), yeti skin,

147 gp, 6 sp, 8 cp

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Tracked Resources
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Arcane Reservoir +1 DC or CL (13/day) (Su) - 0/13
Bomb launcher - 0/1
Consume Spells (2/day) (Su) - 0/2
Dagger - 0/1
Disguise Self (At will) - 0/0
Elemental Ray (1d6+2 electricity, 7/day) (Sp) - 0/7
Elven trail rations - 0/5
Endure Elements (cold only, Constant) - 0/0
Liquid ice - 0/3
Oil of magic weapon - 0/2
Potion of cure light wounds - 1/1
Potion of resist fire 10 - 0/1
Potion of shield of faith +2 - 0/1
Versatile Evocation (7/day) (Su) - 0/7
Wand of magic missile (CL 3rd, 30 charges) - 2/30
Wand of shield (47 charges) - 3/47

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Special Abilities
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Admixture Associated School: Evocation

Arcane Focus +2 to concentration checks to cast arcane spells defensively.

Arcane Reservoir +2 DC or CL (17/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.

Bloodline Development (2 rounds) Use 1 reservoir as a swift action to treat bloodline ability at full level for 2 rds.

Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.

Darkvision (60 feet) You can see in the dark (black and white only).

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Elemental Ray (1d6+2 electricity, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.

Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.

Expanded Preparation (+1 3rd-level spell) You can prepare more spells than other arcanists can.
Prerequisite: Arcanist level 1st.
Benefit: You gain an extra spell prepared of the highest level you can currently cast as an arcanist when selecting this feat. This is

Familiar Bonus: +3 to sight-based and opposed Perception checks in shadows or darkness You gain the Alertness feat while your familiar is within arm's reach.

Fire as She Bears FaSB Helper for Getting the Gauge and Aboard a moving ship.

Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.

Intense Spells (+2 damage) (Su) Evocation spells deal listed extra damage.

Light Sensitivity (Ex) Dazzled as long as remain in bright light.

Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

School Understanding (2 rounds) Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 2 rds.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Speak with Familiar (Ex) You can communicate verbally with your familiar.

Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Xenophobic -2 diplomacy and sense motive vs. those of a different race or culture

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As the exiled Daughter of the Elven Nobility of Irrisien; The Queen killed her parents and exiled her, sold as a apprentice to a travelling Arch Mage of Nex, Who trained her in all his craft and then freed her apon passing his test, asking only that she do the same for another. Circumstances changed, her now adoptive father retired to the monastery outside of Quadira to do research, it was there that she found the party one night in a Inn drinking wine. She has not been home to the monastery since. She has been searching for the power behind these weather patterns. Nethys demands the answer.

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Tracked Resources
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Consumables:
9 flasks of alchemist fire
2 oil of magic weapon
2 GreenBlood Oil
3 scrolls of animate dead.
wand of magic missile

Autumn:
mwk handaxe
Spellbook from Necromancer
Cloak of Yeti.

My spell book (contains): Alter Winds, Mage Armor, snowball (DC 15) , Vanish, Unseen Servant, Shocking Grasp, Grease, Liberating Command, Gasp, Charm Person, Burning Hands (DC 15), Touch of the Sea, .

Treasure Spell book: (contains 0 Level: All, 1: Alarm, Chill Touch, expeditious retreat. feather fall, identify, locate object, and ray of enfeeblement, Lesser Animate Dead, Sleep, Comprehend Languages, Fly, Fireball, Magic Missile, Magic Weapon, Resist Energy, Endure Elements),

Other Books Copied: Burning Hands, Magic Missile, Shield, Ear Piercing Scream, Fire Breath, Scorching Ray.

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Hedwig Snowy Owl
Male boreal snowy owl (infiltrator) (Campaign: Valon, Lost Lands, Irrisen, Land of Eternal Winter)
N Tiny magical beast (Air)
Init +5; Senses Darkvision 60 ft., low-light vision; Perception +18
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Defense
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AC 26, touch 18, flat-footed 21 (+4 armor, +1 deflection, +5 Dex, +4 natural, +2 size)
hp 27 (1d8+2)
Fort +5, Ref +8, Will +9
Defensive Abilities uncanny stealth; Resist cold 10, electricity 10
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Offense
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Speed 10 ft., fly 60 ft. (perfect)
Melee talon +10 (1d4 plus 1d6 cold)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 10, Dex 20, Con 14, Int 9, Wis 17, Cha 11
Base Atk +3; CMB +6; CMD 17
Feats Alertness, Weapon Finesse
[b]Tricks
Air Support, Attack, Bombard, Come, Deliver, Maneuver (Dirty Trick), Sneak
Skills Acrobatics +9 (+1 to jump), Climb +9, Craft (alchemy) +0, Disable Device +12, Escape Artist +9, Fly +21, Knowledge (arcana) +6, Knowledge (dungeoneering) +0, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (planes) +0, Knowledge (religion) +4, Linguistics +4, Perception +18, Profession (sailor) +4, Sense Motive +5, Sleight of Hand +9, Spellcraft +6, Stealth +21 (+25 in snow/frigid waters, +25 in snow), Survival +7 (+11 in snow/frigid waters), Use Magic Device +5; Racial Modifiers +4 Perception, +4 Stealth, +4 Stealth in snow
SQ air support, bombard, come, deliver, fire as she bears, maneuver, sneak, trackless step, trapfinding +2
Combat Gear alchemist's fire (8); Other Gear animal harness[APG], bird feed (per day) (7), cage, tiny[APG], thieves' tools
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Tracked Resources
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Alchemist's fire - 0/8
Bird feed (per day) - 0/7
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Special Abilities
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Air Support [Trick] An animal trained in air support knows the attack, bombard, and deliver tricks.
Bombard [Trick] Drops item on designated point or opponent.
Come [Trick] The animal will come to you on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver [Trick] Delivers item to indicated point or person.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Fire as She Bears FaSB Helper for Getting the Gauge and Aboard a moving ship.
Fly (60 feet, Perfect) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Dirty Trick] Attempts specified maneuver against target.
Sneak [Trick] Creature stays hidden.
Trackless Step (Ex) A boreal creature does not leave a trail in snow and cannot be tracked. It can choose to leave a trail, if it so desires. This special quality does not apply to aquatic boreal creatures.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Stealth (Ex) Retain Dex bonus to AC when flat-footed.

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Horse, light
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Heel, Riding, Sneak, Stay, Watch, Work
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, fire as she bears, riding, sneak, watch, work
Other Gear animal harness[APG], bit and bridle, feed (per day) (5), riding saddle, saddlebags, sled
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Tracked Resources
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Feed (per day) - 0/5
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fire as She Bears FaSB Helper for Getting the Gauge and Aboard a moving ship.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Watch [Trick] Stands watch over designated area.
Work [Trick] The animal pulls or pushes a medium or heavy load.