The_Mad_Monarch's page

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This is something that is running through my mind in regards to the Solarian, is the benefit of selecting a weapon better in the long run then the benefit of selecting the armor?

Early on the difference seems minimal, but with the rapid scaling of weapons past 12th level the benefits of the weapon seem to grow much faster then the armor.

Is the advantage of light armor over heavy armor in Starfinder that much of a boon that it makes it a great choice despite the lack of scaling on the part of the armor?

I mean while light armor has lower check penalties and no speed reduction, they also seem to, on a whole, offer fewer upgrade slots.

That being said, the total AC, assuming your playing a character that gets up to +8 Dex modifier, gets a slightly higher AC in light then in heavy going off the best sets if you take into account the Solarian armor boost.

The AC being on higher by 20th level higher then just wearing heavy armor doesn't seem like that big of a boon, so I guess it's how effective is the resistance going to be at that stage of the game?

And then factor in the Weapon Crystals, the damage is pretty incredible by 5th level when you should start getting access too them.

Is this somewhat mitigated by the games increased focus on ranged weapons?

I am currently thinking that overall the Weapon has the edge over the armor in terms of overall efficiency, though by no means is making a character using Armor a bad choice (My current concept is a Yorski Solarian making use of armor), but the thought of how big the gap between the two in terms of shear usefulness is interesting enough to me.

So, what are everyones thoughts of Weapon Vs Armor? What ones are you planning to use when you make a Solarian?