| TheJazMaster |
Versus how it would read with the taxing trait:
Whirlwind Strike wrote:Traits: Barbarian, fighter, flourish, taxing
You lash out in a blur of motion, attacking all nearby adversaries. Make a melee Strike against each enemy within your melee reach.That's a reduction in text by a factor of around half, which is quite significant.
This seems like conflating 2 similar things. But I also don't believe either are good usecases.
To clarify: this is all assuming "taxing" means some flavor of "increased MAP" while "sequence" means "MAP doesn't increase until the end of the activity", which seem like fair assumptions based on the names.
With Spellstrike or Whirlwind Strike you're making X attacks and getting X MAP instances. The MAP amount is fine, so taxing wouldn't even fit. What sets these activities apart from basic actions is that the MAP isn't incremented until the action ends, which can be solved with the proposed sequence trait.
Meanwhile with Vicious Swing, you're getting more MAP than you're making attacks. This is where you'd actually want a trait for extra MAP, but it still doesn't make sense to put it on Vicious Swing because the Vicious Swing activity itself isn't an attack, the subordinate Strike is. It would be quite jank if your Strike got disrupted, but because VS is taxing you still took the MAP.
The only way this would work in a consistent way would be if taxing said "attacks made as part of this activity count as two for the purposes of your multiple attack penalty", but that makes the trait super specific and more confusing than just writing it out per feat.
In summary, sequence would be very handy, but I can't see taxing simplifying anything (both because it's mechanically an awkward thing to turn into a trait and because barely anything increments MAP multiple times with one attack). Combining both traits into one doesn't sound like it covers any situations either.