Constant Effects: Vision: Arcane Sight, Aura Sight, See Invisibility (Permanency), True Seeing (Goggles)
Communication: Tongues, Telepathic Bond + Lord Rook and 8 highest-level followers (Permanency)
Defense: Sun Orchid Elixir (Alchemical Allocation), Freedom of Movement (Ring), Invisibility (Ring)
Role: Sniper/healer, skills/utility, extremely long range support
Titles: Steward of Garrowglade, and Personal Physician to Princess Eutropia, House Rook, and several other noble families
Organizational Affiliations: Riftwardens (Outer Planes), Monastery of the Seven Forms (Taldor), Sovereign Court (PFS)
* * *
Story:
A young alchemist’s apprentice born in Nex, Janus was rescued by Lord Rook at a young age from bandits who had killed his master. When the latter returned to Taldor, he brought the boy with him, buying him books to continue his studies and employing him as a general family doctor and expert in alchemical imports. As something of an adopted son, Janus often traveled with Lord Rook, learning a great deal of alchemical wisdom from his vast family libraries and preparing the extracts and balms that allowed the elderly lord to act with as much health as a far younger man.
Doctor Janus has since become one of Golarion’s greatest alchemists, and certainly the most famous to leave Nex for Avistan. He manages much of House Rook’s shipping interests, overseeing the import of exotic foods and herbs from as far away as Tian Xia, and also plays personal physician to many of Taldor’s wealthiest citizens. In many ways, he also serves as Lord Rook’s personal hand in matters of state and economy. And, like his adopted father, he is rumored to be immortal—though nearly a century old, Janus appears barely middle-aged, thanks to his secret perfection of a recipe for sun orchid elixir and a few expensive, smuggled petals.
* * *
Defenses:
HP: 391 (23d10+161)
DR 10/Adamantine
AC 57, Touch 41, FF 40 but never flat-footed (Armor +5, Dex +12, Wis +8, Dodge +5, Natural +6, Natural Enhance +5, Deflection +5, Luck +1)
Fort +31 (+15 Base, +6 Con, +5 Resistance, Luck +1, Competence +1, Morale +1, Alchemical +2), reroll for 2 grit
Ref +36/Evasion (+14 Base, +12 Dex, +5 Resistance, Luck +1, Competence +1, Morale +1, Alchemical +2), reroll for 2 grit
Will +26 (+8 Base, +8 Wis, +5 Resistance, Luck +1, Competence +1, Morale +1, Alchemical +2), immune to mental control and possession, reroll for 2 grit
Offenses:
BAB +23, CMB +35
+5 Speed Distance Light Crossbow, +47/+47/+42/+37/+32 to hit (1d8+20, 17-20/x3), 160’ increment (half penalties)
(BAB +23, Dex +12, Focus +1, Competence +1, Luck +1, Morale +1, Enhancement +5, Training +3/Dex +12, Enhancement +5, Training +3)
Grit and Deeds:
8 points/day (regenerated on crit/ko)
0-Grit Deeds (require 1 point in pool):
-Vigilant Loading (free): No AoOs for reloading
-Gunslinger Initiative (free): +2 Initiative, can draw weapon as part of initiative check
-Evasive (free): Evasion, Uncanny Dodge, Improved Uncanny Dodge
-Vigilant Shooter (free, true grit): Crossbow attacks do not provoke AoO
-Inexplicable Reload (free): Crossbows always loaded, no reloading necessary
-Pinning Shot (free, true grit): Pin target, staggering and entangling target; target cannot move until it takes a standard action to free itself
1-Grit Deeds:
-Sharp Shoot (free): Resolve an attack within first increment against touch AC
-Gunslinger’s Dodge (immediate): +2 AC, move 5’, provokes AoO
-Shooter’s Resolve (standard): No special effect
-Pistol-Whip (standard): Melee attack, base damage 1d6, free trip check
-Dead Shot (full round): Make four attacks, at 0/-5/-10/-15; if any hit or threaten, all do.
-Distracting Shot (free): Miss attack intentionally, target loses Dex to AC for one round
-Targeting (full round): Arms: no damage + drops carried item; Head: damage + confused 1 round; Legs: damage + prone; Torso: no special effect; Wings: damage + DC 20 Fly check or fall 20’
-Bleeding Wound (free, after hit): Deal 12 bleed damage or 1 point physical ability bleed damage (does not stack)
-Slinger’s Luck: Reroll skill check
-Death’s Shot (free, after critical): After attack resolves, DC 32 Fort save or die (no grit granted)
2-Grit Deeds:
-Slinger’s Luck: Reroll save
-Stunning Shot (free, after hit): DC 28 Will save or stunned for 1 round
All-Grit Deeds:
-Cheat Death: Spend all grit (>0) to drop to 1 hp instead of less
Ability Scores and Legendary Gifts:
Bought Stats:
Str 10
Dex 14
Con 12
Int 16 + 2 human
Wis 13
Cha 10
Post-Aging:
Str 10
Dex 14
Con 12
Int 21
Wis 16
Cha 13
Post-Aging, Leveling:
Str 10
Dex 15
Con 12
Int 25
Wis 16
Cha 13
With Persistent Mutagen:
Str 13
Dex 23
Con 18
Int 25
Wis 16
Cha 13
With Enhancement + Inherent Bonuses:
Str 18
Dex 34
Con 24
Int 36
Wis 26
Cha 18
ABP:
-Physical Prowess +6/+4/+2
-Mental Prowess +6/+4/+2
-Deflection +5
-Toughening +5
-Resistance +5
+Legendary Gifts (32 total)
-(15) Legendary Ability (Int +5, Dex +5, Wis +4, Cha +1)
-(2) Legendary Mind
-(6) Legendary Twin Weapons x 3
-(9) Legendary Weapon x 9
Alchemy:
*Note: All Touch Injection cast on familiar
Formulae Known:
Level 1 (19):
-Cure Light Wounds
-Endure Elements
-Identify
-Enlarge Person
-Shrink Person
-Long Arm
-Monkey Fish
-Negate Aroma
-Anticipate Peril
-Ant Haul
-Targeted Bomb Admixture (2x Int modifier for single target bomb)
-Polypurpose Panacea
-True Strike
-Crafter’s Fortune
-Shield
-Touch of the Sea
-Detect Metal
-Detect Undead
-Longshot (+10’ range increment)
Level 6 (8):
-Giant Form I
-Heal
-Wind Walk
-Caging Bomb Admixture
-Twin Form
-True Seeing
Formulae Prepared:
Level 1 (9):
-True Strike x 2
-Shield x 2
-CLW x 5
Level 2 (8+3 Boro Bead):
-Alchemical Allocation x 2 (one daily use for Orchid’s Drop)
-Touch Injection x 4
-Enshroud Thoughts
-Invisibility
-CMW x 3
Level 3 (8):
-Orchid’s Drop (daily, allocation; +2 alchemical to all saves)
-(True Strike + Shield) x2
-Seek Thoughts
-Absorbing Touch
-CSW x 3
Level 4 (8):
-Universal Formula x 2
-CCW x 6
Level 5 (8):
-Spell Resistance x 2 (one touch injection)
-Overland Flight (daily)
-Delayed Consumption (daily, used with True Strike + Shield or other buffs)
-(CMW + CMW) x 4
Level 6 (7):
-(Fluid Form +Monstrous Physique II) x 2 (both touch injection)
-Giant Form I (touch injection) (probably go two-headed troll)
-(CSW + CSW) x 4