| The Hedgewizard |
After reading over the fighter class changes I feel that while it attempts to make the class have more raw power it doesn't really address the basic problems of playing a fighter. As an example, instead of having armor training grant a +1 bonus to AC (which I don't feel is necessary and can outshine the other fighting classes), why not have it instead increase a type of armor's max dex bonus by 1 and reduce its arcane spell failure by -5%, in addition to lowering the armor check penalty.
This would make dex-based fighters able to wear any armor they wish without that high dex feeling wasted and would make the fighter/wizard combo a bit more viable without prestige classing. On that matter, ray spells should be added to the weapon training ability as well. I also think a fighter should also be able to choose unarmored combat as an armor training style, in which case he or she would then gain the flat +1 to AC.
Finally, although a bit off-topic, something like the knight's ability to make tumbling past him or her more difficult and something to reward high Int fighters (like the warblade's battle sense) could really be added to the class. Just some thoughts on my part, anyway. What do you all think?