About The Harlequin
The being now known as the The Harlequin is part Evil Psionic outsider (Only known as "Them") a mete MEME life Form that lives by taking over the minds or midea of other beings, a Virus of the mind. This being is Vastly old and lives by copying itself into hosts and objects that Infect such hosts. In this case a Harlequin mask. This was was placed on the face of an elf Bard, blending with her mind and making the "The Harlequin". As it is an outsider it is a pour Sociopath, having no real Empathy or understanding of others Emations. Yet it can act with great skill as if it dos. You may think it feels what you feel but you would be wrong it is all just an act.
Str 10 +0
Dex 16 +3 (+2 Race +4 Spend 5p)
Con 10 +0 (-2 Race +2 Spend 2p)
Int 22 +6 (+2 Race +7 Spend 13p +1Level +2Head Band )
Wis 13 +1 (+3 Spend 3p)
Cha 15 +2 (+5 Spend 5p)
Hit Die: d8 = HP32
AC 15 (10 +2Armor +3Dex) (Tch 13* 12FI*)
Perf Combat +2
Fort Save +1
+5 Concentration checks
Mind Thrust at will 1d6D no lose P-Focus
Powers (That cost PP to use)
Senses: darkvision (60 feet Race)
Emphathic link (With Race only)
Dream 1/day (race)
know Direction1/day (feat)
Detect Magic 1/day (feat)
Versatile Performance (Ex) Acting skill replaces Bluff and Disguise
Bardic Knowledge +2 (Ex) Add + 2 to all knowledge skill checks.
Class Skills <
All Skills +2 if one round take to cast 0level Spell Uncanny E-
+10 Acrobatics(+3dex, 4rank)<
Weapon and Armor Proficiency: Elf + Bard + Psions = proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.
From Levels - 3 feats
Skill focus Knowledge (Arcane) +3
Feats from Race Elf
Elven weapon proficiency Race feat
Feats from Bard Class
Bard weapon proficiency Class feat
All of the following are class features of the bard.
Weapon and Armor Proficiency:
Feats from Psion Class
Psion weapon proficiency Class - feat
Psicrystal Affinity Bonus feat level 1
Expanded Knowledge [Psionic] You learn another power. Bonus feat level 5
Mental Intrusion (Ex) Class - feat
The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier.
At 2nd level, as long as you maintain psionic focus, increase the save DC of any mind-affecting power you manifest by 1 for every 2 power points you spend augmenting the power, provided the augmentation does not already increase the power’s save DC. For the purpose of this ability, you may spend additional power points augmenting a mind-affecting power’s save DC even on a power that normally does not have any augment options.
Feats From Things, Items and Objects
Alertness* From Psicrystal feat
Benefit: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Focused Mind (magic)
Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand.
Benefit: You gain a +2 trait bonus on concentration checks.[/i]
You study magic at one of Taldor’s many social clubs, wowing your friends with your expertise in the simplest of magical exploits.
Benefit: Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st). If you have levels in a class that can cast these cantrips, your caster level for these cantrips is equal to that class level.
Race Features Elf:
Dusk Elf: Racial Traits
Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Elves are Humanoids with the elf subtype.
Base Speed: Elves have a base speed of 30 feet.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Senses Racial Traits
Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
Race Features Harlequin:
The mind of a Harlequin must always be part of an active group of one or more minds v mind link, if not the Harlequin becomes 'Shaken' until its is. Familers, PsiCyrtals and Psion Soulbound Dolls are often used to over come this Harlequin weakness.
Special Class Features Telepath:
Bonus feat (in Feats)
detect psionics (free Power)
discipline talents (free Power x 2)
Discipline Talents (Ps)
Each discipline gains access to two psi-like abilities that can be used as long as the psion maintains psionic focus. Discipline talents are treated as 0-level powers for all purposes (such as save DC). The manifesting time for a discipline talent is the same as if it was manifested normally, or a standard action if the discipline talent does not mimic a psionic power. These powers do not count as powers known for the psion; to manifest them normally, he must select them as his powers known normally.
As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. The damage of mind thrust is reduced to 1d6. You may only use conceal thoughts on yourself if used as one of your discipline talents.
detect psionics Free Power
40 Power points PerDay Current Day Count=
Points/Day +25 (from class) +5 (from Level feat) +15 (for Int22)
= 45PP per-day
CLass & Discipline Talent powers (Ps):
Level 1 Powers:
Autohypnosis Skill (Wis; Trained Only)
Special Class Features Bard - :
Elf Bard gets to Add +1 to the elf's CMD when resisting a disarm or sunder attempt.
See Bard Class
Level0 - 6known - Unlimited use:
Level1 - 5Known - 4/day:
Psicrystal Troop member The Devil:
A long thin red Ctrystal, on a chain around neck
A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat). A psicrystal appears as a crystalline construct about the size of a human hand
Improved Familiar - Psionic Elemental - Small - Troop member Pozzo:
This Familiar has been Altered by means of Phantom Familiar
Small Psionic Elemental CR 2
AC 18, touch 11, flat-footed 17 (+7 natural, +1 size)
Speed fly 60 ft. (perfect)
Str 11, Dex 11, Con 10, Int 10, Wis 11, Cha 14
+3 Acrobatics(+0dex, 0rank)<
Psi-Like Abilities (Ps)
A psionic elemental has a number of psi-like abilities. Its manifester level (2ML) is equal to its Hit Dice unless noted otherwise. The save DCs are Charisma-based for all psionic elementals. Psi-like abilities augmented for the elemental's manifester level are noted with an asterisk.
Warp Reality (Sp)
By folding the dimensions around its body, a psionic elemental can automatically deflect one attack per round directed against it back upon the attacker. The attacker takes full damage just as if he had hit the psionic elemental (including any special effects of the attack such as a flaming weapon dealing fire damage). Spells can be reflected using this power, but only those that specifically target the elemental. Area of effect spells are not reflected and have full effect on the psionic elemental.
Psion Soulbound Dolls x3 Troop members Vladimir, Estragon and Lucky:
The Two Dolls look like Tiny clown tramps and play the fools to the Pozzo and tricks on the Devil who is always trying to drag them to hell, becouse they are some times naurty.
Psion Soulbound Dolls CR 2
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Speed 20 ft.
Space 2-1/2 ft.; Reach 0 ft.
3/day—mindlink, far hand, my light, empathy
Str 6, Dex 14, Con --, Int 12, Wis 10, Cha 9
Based on Soul bound Doll info See
Coin 10,500 to spend (Items 1/2 price)
Leather armor 10gp
Handy Haversack 1kgp