Ninja

The Great Shark's page

13 posts. Alias of Michael Johnson 66.


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Male Human Ranger 5/Assassin 4
Dr. Hugo Grimm wrote:

[Dice=bomb] 1d20+7

[DICE=Damage] 3d6+4

The Great Shark falls, screaming and thrashing in agony as the flames cook him, and after a brief fit of wailing convulsions, he falls still.


Male Human Ranger 5/Assassin 4
Professor Solomon Dirge wrote:

(After Grimm)

Snarling the incantation through the pain of the poisoned shuriken, Professor Dirge points at The Great Shark and a bright bolt of lightning arcs from his hand to the master assassin, wrapping him in electricity!

Empowered lightning bolt 15d6

Reflex save versus DC 19 empowered lightning bolt 1d20 + 10 ⇒ (10) + 10 = 20

The Great Shark weaves to the side, evading some of the wizard's electric wrath, but still feeling a few tines of blue energy raking his ribs and face....


Male Human Ranger 5/Assassin 4

Reflex save versus fire bomb 1d20 + 10 ⇒ (2) + 10 = 12 fails! The Great Shark is burnt again for another 9 fire damage!

YAAAAAAAAAAAAAAAA!!!

The Great Shark shrieks in agony!


Male Human Ranger 5/Assassin 4

The Great Shark immediately changes his target to the man who just appeared out of thin air (Professor Dirge)....

Main hand shuriken coated with Large scorpion venom 1d20 + 10 ⇒ (2) + 10 = 12 1d2 + 2 ⇒ (2) + 2 = 4 misses....
Main hand shuriken coated with Large scorpion venom 1d20 + 5 ⇒ (18) + 5 = 23 1d2 + 2 ⇒ (2) + 2 = 4 hits....
Off hand shuriken coated with Large scorpion venom 1d20 + 10 ⇒ (10) + 10 = 20 1d2 + 1 ⇒ (2) + 1 = 3 hits....
Off hand shuriken coated with Large scorpion venom 1d20 + 5 ⇒ (12) + 5 = 17 1d2 + 1 ⇒ (2) + 1 = 3 hits....

Three shuriken stick in Professor Dirge for a total of 10 piercing damage, and three doses of Large scorpion venom!


Male Human Ranger 5/Assassin 4

Reflex save vs DC 20 1d20 + 10 ⇒ (1) + 10 = 11 fails, and The Great Shark is burnt for 9 fire damage....


Male Human Ranger 5/Assassin 4

The Great Shark slides over 5 ft in front of Kermit, now flanking him with the assassin who tumbled behind him. He draws a pair of kukri from sheathes strapped to his forearms as a move action, and slashes at Kermit....1d20 + 15 ⇒ (11) + 15 = 26 1d4 + 3 ⇒ (4) + 3 = 7 plus flanking sneak 2d6 ⇒ (6, 4) = 10....opening a deep red gash on his chest!

Kermit drops motionless to the floor!


Male Human Ranger 5/Assassin 4

The Great Shark springs 30 ft forward, bringing him 10 ft away from Kermit, and whips a shuriken coated with giant wasp poison at the frog-man, appearing out of thin air! 1d20 + 12 ⇒ (1) + 12 = 13 1d2 + 2 ⇒ (1) + 2 = 3 plus Fort save vs giant wasp poison....
But the shuriken flies far from the mark and silently smashes a bottle of Jose Quervo tequila....


Male Human Ranger 5/Assassin 4

Initiative 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Ranger 5/Assassin 4

The Great Shark cups his hands around his mouth and gives out three loud frog-like croaks that echo in the night....

Seconds later, a score of black-clad barracudas pour out of the shadows on all sides of The Box, and begin to seek entry into the residential bunkers, where personnel are apt to be in bed asleep....


Male Human Ranger 5/Assassin 4

Shuriken coated with giant wasp venom 1d20 + 14 ⇒ (19) + 14 = 33 1d2 + 2 ⇒ (2) + 2 = 4 plus sneak 2d6 ⇒ (3, 5) = 8


Male Human Ranger 5/Assassin 4

Stealth check 1d20 + 21 ⇒ (11) + 21 = 32


Male Human Ranger 5/Assassin 4

The Fierce Ones shall be as minnows before The Great Shark and his barracudas, my lord. Their blood shall nourish us.

The Great Shark rises, bows before The Daemon-Lord of the Silver Tower, turns and slips away into the shadows, vanishing among them like a ghost....


Male Human Ranger 5/Assassin 4

From the shadows in a corner of the newly-consecrated temple emerges a man clad in black silken garments suited for the work of a thief or assassin. A pair of sawtoothed sabers are strapped across his back. He moves as silently and as gracefully as a cat, striding over to kneel before The Daemon-Lord of the Silver Tower.

The Great Shark is at your command, my lord.