I've been toying with the idea of using different spell progressions depending on the school. A powerful necromancer may be able to cast (e.g) 9th level necromancy spells but only 6th level conjuration and abjuration, and a maximum of 4th level of the rest. My idea is giving caster classes "spell ranks" that can be allocated in the different "schools skills". The ranks would determine the caster level and the maximum spell level the character can cast of that school. What I just wrote is 90% of this vague idea. I´m trying to reduce the sameness that (IMO) afflict the spell lists of many casters that conceptually should be (again IMO) much more different.
I just want to say one thing about consequences: moderation is key. If the PC eats a guy, try to resist the temptation of turning the whole plot into a story about the revenge of the family of the devoured. If the PC grossly violates the tenets of his fate, don't drag the rest of the group into his epic redemption arc.
One of my players likes playing highly sociable and charismatic characters, far more social and charismatic than himself. I don´t expect shakesperean performances from my geeky friends but sometimes... This was little more than a random encounter. Our brave adventurers were traveling through a bandit infested land when they came across a band of evildoers. At this point, the PC were fairly powerful and have already effortlessly defeated many of their leaders so, when the highwaymen spring out of the bushes, the sorcerer sighs and says to the group: -Ok, guys, leave this to me. And then to the bandits: -Listen, you worthless scum, we have been killing your kind for days and we are already bored. Just this morning we cleared an encampment full of your partners... You know that one down the river? It´s no more... So we are willing to be mercyful. Leave all your things on the ground, run away and abandon this lifestyle forever and we´ll let you live. Do you understand? -Okeeey, roll Intimidate.
This is just one recent example. Social interactions are the part of the game where the barrier between player and character grows thinner and the one that needs more GM discretion. I can´t imagine a system of rules that can make the first work without the second.
The point I was trying to make is that nothing in the alter summoned monster spell modifies the degree of control you exert on the summoned creature.
Caster: "Destroy my enemies, I command you"
The summon monster line of spells give you a more extensive degree of control of the summoned creature even considering the limitations that specifies. Given that alter summon monster is apparently not legal for PFS, I guess I´ll treat (in my home games) the interpersonal relationship between caster and monster closer to that of a planar bindingspell.
Sooo... You summon a Glabrezu instead of a horse when casting Mount... and that´s all, right? So the new hypothetical text should read something like this: You summon a Glabrezu to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.
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