Vreeg

The Gang's page

No posts. Alias of Scripps.


Race

Degenerates

About The Gang

Frank
Dwarf Scout/Thug Rogue 4/Raging Drunk Barbarian 2
Str: 16 Dex: 12 Con: 16 Int: 12 Wis: 12 Cha: 10
Feats: Power Attack, Furious Focus, Extra Rage Power
Rage Powers: Reckless Abandon, Staggering Drunk
Rogue Talents: Firearm Training, Grit (So you can wave a pistol around while raging!)
Gunslinger Deeds: Quick Clear

HP: 52
Fort: 8 Ref: 4 Will: 2
Skills:
Bluff 4+3=7
Diplomacy 4+3=7
Disguise 4+3=7
Disable Device 6+1+3=9
Escape Artist 4+1+3=8
Knowledge (Local) 4+1+3=8
Intimidate 6+3=9
Perception 4+1+3=8
Stealth 4+1+3=8
Survival 4+1+3=8

Traits:
Dirty Dealings -- Your long history of shady business practices and criminal activities have left you with a knack for unlawful pursuits. You may make untrained skill checks as long they are used in an attempt to lie, cheat, steal, deceive, swindle or bribe. You receive a +4 trait bonus on all such checks.

Filthy Rich -- Your various business dealings have made you a large fortune. Although the majority of your wealth is tied up in myriad dubiously legal holdings, phony companies and hidden accounts, you still manage to always have enough cash on hand to cover ordinary expenses up to 100 GP per day.

Gear: +1 Keen Scimitar (large), Bag of Holding (Type II), Plague Rat Belt, Rhino Hide Armor, Masterwork Double-barreled pistol, Masterwork Thieves Tools, Potion of Cure Light Wounds x2, Potion of Cure Moderate Wounds x1

Dennis
Tiefling Rake Rogue 3/Court Bard 3
Str: 12 Dex: 16 Con: 10 Int: 13 Wis: 10 Cha: 16
Feats: Extra Rogue Talent, Lingering Song, Weapon Finesse
Rogue Talents: Obfuscate Story, Underhanded (Becauze Denis is a bastardt man)
Spells: Daze, Read Magic, Detect Magic, Ghost Sound, Light, Prestidigitation, Charm Person, Expeditious Retreat, Hideous Laughter, Vanish
HP: 38
Fort: 2 Ref: 10 Will: 4
Skills:
Bluff 6+4+3=13
Diplomacy 6+4+3=13
Disable Device 4+4+3=11
Disguise 2+4+3=9
Escape Artist 2+4+3=9
Knowledge (Arcana)2+1+3=4
Knowledge (Local) 2+1+3=4
Knowledge (Nobility) 2+1+3=4
Perception 2+3=5
Perform 6+4+3=13
Sleight of Hand 2+4+3=9
Intimidate 6+4+3=13
Stealth 6+4+3=13

Traits:
Nihilistic Narcissism -- Your egomania and self-absorption are so profound as to leave you unimpressed by things others find moving. This lack of emotion and empathy grants you a +2 trait bonus on Will saves to resist mind-affecting effects.

Ominous Implication -- You aren't quite as smooth as you think you are -- and being reminded of this brings out your dark side. Once per day when you fail a bluff or diplomacy check, you may immediately attempt an Intimidate check and use the latter result instead. You gain a +4 trait bonus on that check.

Gear: Mithral Shirt, +1 Cruel Rapier, Belt of Incredible Dexterity +2, Headband of Alluring Charisma +2, Masterwork Thieves Tools, Potion of Cure Light Wounds x2, Potion of Cure Moderate Wounds x1

Mac
Half-Orc Order of the Cockatrice Huntmaster Cavalier 2/ Mad Dog Barbarian 2/Ninja 2
Str: 18 Dex: 15 Con: 14 Int: 9 Wis: 8 Cha: 12
Feats: Power Attack, Bludgeoner, Enforcer
Bonus: Dazzling Display, Precise Strike
Ninja Trick: Smoke Bomb
Rage Power: Intimidating Glare (Also known as "the ocular pat down")

Dog animal companion -- Poppins
Size: Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Feats: Die Hard, Endurance

HP: 50
Fort: 9 Ref: 7 Will: -1
Skills:
Climb 1+3+3=7
Disguise 2+1+3=6
Escape Artist 1+2+3=6
Intimidate 3+1+2+3=9
Knowledge (Local) 1-1+3=3
Knowledge (Religion) 1-1+3=3
Perception 3-1+3(+5)=5(10)
Stealth 3+2+3=8
Survival 1-1+3=3

Traits:
Delusions of Grandeur -- You think yourself a far more skilled combatant than you actually are, despite all evidence to the contrary. Once per day when you make an attack roll you may roll twice, but must take the second result, even if it is lower.

Just admit it, Mac -- You receive a +2 trait bonus whenever you make a grapple, sunder or trip attempt against an opponent of the same sex.

Gear: +2 Adamantine Lucerne Hammer, +1 Brawling Armored Coat, Armbands of the Brawler, Headband of Inspired Wisdom +2, Eyes of the Eagle, Potion of Cure Moderate Wounds x2

Charlie
Goblin Urban Ranger 4/ Fire Bomber Alchemist 2
Str: 14 Dex: 18 Con: 14 Int: 13 Wis: 8 Cha: 8
Feats: Burn! Burn! Burn!, Toughness, Weapon Focus (Club)
Bonus: Brew Potion, Power Attack, Throw Anything
Discovery: Feral Mutagen
Favored Enemy: Animal (For rats, of course)
Ranger Spells: Detect Poison
Alchemist Formulae: Expeditious Retreat, Shield
HP: 42
Fort: 9 Ref: 11 Will: -1
Skills:
Climb 4+2+3=9
Craft (Alchemy) 6+1+3=6
Disable Device 6+4+3=13
Disguise 4-2+3=5
Escape Artist 4+4+3=11
Knowledge (Nature) 3+1+3=7
Knowledge (Dungeon) 3+1+3=7
Perception 4-1+3=6
Stealth 4+4+4+3=15
Survival 2-1+3=4

Traits:
Garbage Obsessed -- You live in abject squalor and are obsessed with refuse and garbage. You gain +2 trait bonus on saves against any effect that would apply the sickened or nauseated conditions.

Unrequited Affections -- You are madly in love with a barmaid from a local establishment, who most certainly does not return your affections. Regardless of her aversion to your advances, your love inspires you. Once per day you may reroll any one skill check, taking the higher result.

Gear: +1 Animal Bane Club, Boots of the Cat ("Kitten Mittens"), Hat of Disguise, Otyugh Hide Armor, Dust of Sneezing and Choking, Wand of Cure Light Wounds (8 charges)

Sweet Dee
Half-Elf Bonded Witch 4/Charlatan Rogue 2
Str: 12 Dex: 14 Con: 14 Int: 16 Wis: 10 Cha: 12
Feats: Deceitful, Eldritch Heritage (Abyssal), Extra Hex
Bonus: Skill Focus (Knowledge: Planes)
Patron: Enchantment
Hexes: Cackle, Disguise, Evil-Eye, Slumber
Rogue Talents: Coax Information
Witch Spells: Detect Magic, Read Magic, Light, Daze
Cause Fear, Charm Person, Chill Touch, Ear-Piercing Scream
Burning Gaze, Glitterdust, Sickening Strikes
Bonus Bond Spells: Shield, Ablative Barrier
HP: 38
Fort: 4 Ref: 7 Will: 5
Skills:
Bluff 6+2+1+3=12
Diplomacy 4+1+3=8
Disable Device 4+2+3=9
Disguise 6+2+1+3=12
Escape Artist 2+2+3=7
Knowledge (Arcana) 2+3+3=8
Knowledge (Nobility) 2+3+3=8
Knowledge (Planes) 2+3+3+3=11
Sleight of Hand 4+2+3=9
Spellcraft 4+3+3=10
Stealth 4+2+3=9

Traits:
Aluminum Monster -- Years of wearing a hideous back brace have toughened you both mentally and physically. You can gain a +1 trait bonus to Fortitude and Will saving throws.

Birdlike -- You look like a bird, Dee. In fact, your resemblance to some large, grotesque flightless avian is so profound that you gain the supernatural ability to use Featherfall and Commune With Birds as spell-like abilities once per day.

Gear: Cloak of Resistance +2, Gloves of Larceny, Handy Haversack, Hat of Disguise, Ring of Protection +2, Masterwork Dagger, Masterwork Thieves Tools, Potion of Cure Light Wounds x2, Wand of Burning Hands (4 charges), Wand of Mage Armor (6 charges)