Search Posts
Hi guys! Basically all of my characters electricity spells are black and I'm able to cast Fireball as lighting, which happens to be black. The characters magical philosophy is bring the sky to the ground, as hes also a sorcerer with the deep earth celestial crossbloodline. My Gm referred to it as black lightning bomb, but the word bomb outside of alchemists I find a little silly. I at first referred to it as Black lightning Field, but teh "field" ruins the harshness and scariness of the spell. Then I thought Black Skyfall, but he isn't James Bond or Pantheon. So like, a little help pl0x? Thanks :)
Here's The Vanguard of Law Docs Page. So, don't worry about formatting and flavor details right this minute. The iffies are the capstone and the lay on hands replacement (JUDGMENT MODE WOOO) Looking for balance check (that's a pun and you'll find out why) and flavor advice. If you have an original idea for for the class's mechanics, there are a few bland loose ends that could use some shiny new features. You fought the law, (the law might have been overpowered), and the- law won. Also capstone actually makes no sense and I need it to. THANKS
Okay, so I (being incredibly rude, and my actually ever so patient DM have been arguing my weapon. I want to swing around a huge great axe. 18 str and barbarian level 1. Logically and RAW is this possible? Rules as I've read state that I can use a weapon and take -2 for each size larger. so Great Axe +5 to hit (1 BAB) Large great axe +3 Huge +1 Thats how I read it. Just for clarity cause I'm sure people like being rediculous
Hey guys, Demonologist with a homebrew I'll probably never get to playtest. Ehh, its for the community, and I've wanted to make a successful version of this class for a while. I'm completely open to suggestions, comments, praise, inquiries, and the such. Basically, balance and and make it more interesting. Please $ Thank you. Here's a url. Go nuts and thanks. EDIT: this is whack yo, it's not showing up, claiming its missing. Any help here? Your reward is this class. Tee-hee. EDIT: FIXED
I would like to post the original class, but I don't know if I'm allowed to. Someone let me know if I can either web link an online scribd pdf or copy paste it's table+abilities. Ideally, I'd like to keep the flavor and perks the same, however it seems overpowered for 3.5 standards. I don't know how it stands in PF but lets see this mess (14 levels, confusing spellcaster leveling, and overall rediculous necromancy spellcasting)get fixed up. I'm going to start on it now, and I'll post what I've got to be fixed Demonologist
Prereqs:
Level BAB Fort Will Refl Special Spells Per Day
Sage Magic: All Sage of Six Paths class abilities rely on
Paths: All Paths gain the a makeover. The Sage can make
Deva Path: The First Path of Pain is the the Deva Path.
Animal Path: The Second Path of Pain is the Animal Path.
Asura Path: The Third Path of Pain is the Asura Path.
Human Path: The Fourth Path. Linked to the mortal soul.
Preta Path: The Fifth Path. Linked to hunger.
Naraka Path: The Sixth and final Path. Linked to his
Rinnegan (Su): At all times, the Rinnegan eye is active.
At first level, the Sage has these abilities:
At fifth level, the Sage has these abilities:
At Tenth level, the Sage gains these abilities:
So... Basically: advice, criticism, appreciation, legal notifications,
Thanks! |