So far we have been doing fairly well as group, we defeated the piper (I think!) and started our descent into the basement floor of Harrowstone. As my oracle skills had forseen, the bard died, and that player is now rolling a much needed meatshield. And now I am left deciding how to play my character out, I will probably end up being more of a controller since our Cleric seems to be focused on healing. Any suggestions?
Very shortly we will be playing Rise of the Runelords campaign and I am thinking of playing a witch, and more specifically a Scarred Witchdoctor. I like the idea of caster that can take a few hits and keep on kicking. So down to brass tacks. At first level can you take Extra Hex even if you don't get one at first level, or are you restricted until you actually get your first hex? Secondly, the rules are a little hazy around the fetish mask and I was a little curious. It says specifically your familiar is treated as you have the arcane bond wizard ability. Considering your familiar is no longer a creature wouldn't it be safe to say that you consider it a bonded item per the description of arcane bond? I'm sorry if my knowledge of these topics is a little hazy, I am a fairly new Pathfinder player.
Yeah he has been pretty liberal with the xp. We had a session on Halloween where we got a nice chunk of bonus experience if we dressed as our characters, which I did and damn well too, I ended up winning a new set of dice. Anyways two of the players are still level 2, the bard and cleric, as well as being the two of our three new players. Honestly their inexperience has made the encounters more difficult that they should be so combat hasn't really become one sided.
I apologize for leaving my vital stats out, that was a little shortsighted. I am a Human Nature Oracle, the revelations I have are Natures Whispers (Cha for AC) and Natural Divination (bonus to initiative, skill check, or saves a few times a day). Also in terms of how I want to rumble, I think I will probably be more front line centered since I am the least squishy of the group in terms of AC. At the same time though I don't want to entirely focus my spells on melee. The Oracle in me has glimpsed doom for our newbie Bard player, and he has expressed a love of melee classes.
Well, its a little late for battle oracle, and I took a look at rage prophet which seems like you lose out on a bunch of spells for some OK-ish abilities. I am mostly curious as to what spells I should take in the upcoming levels. Spear of purity seemed nice as a non touch spell for fighting undead and ghosts, and I think when I hit level four I might try and take the favored class bonus to pick up divine favor.
So we recently started playing Carrion Crown and I would like some advice on spells to take and feats. Our party is made of a cleric (healer/support), a bard (mostly summons stuff as far as I can tell), Alchemist(bomber), Inquisitor(ranged), and myself(Oracle) who is trying to fill the gap as the melee beater. Pretty much all support classes save myself, we will see how it goes. I chose Nature as my Mystery mostly because I liked it for background fluff, and I didn't feel like optimizing because the majority of the other players are new to the game. Outshining the other characters in terms of damage and abilities might have taken away from their enjoyment of the game so I felt keeping my character somewhat less than stellar. Also we are still pretty early on in the fist book and we just hit level 3, and I am curious as to what would be useful for this campaign. I have heard it is heavily undead/evil/construct filled and am wondering (spoiler free) the kinds of things that would be useful. So far my spells and feats are as such: Feats: Imp Initiative, Extra Revelation (Natural Divination) Spells: 0 lvl: Create Water, Mending, Read Magic, Detect Magic, Light 1st: Bless, Protection from Evil Anywhoo ideas for what feat and spells to take this level an the upcoming ones would be appreciated. |