About The Burning IntellectAlchemist 16
Race
Small size
20rp Elemental
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Gear melds into your body at the time of casting, items with consistent bonuses continue to function but weapons, armor and activatible items cease functioning. Any gear that does not cease functioning resizes to fit your new form.
You can only be under the effects of a single polymorph effect at a time, if you become targeted by a second effect, you can choose which one affects you.
. . . . . . . The Burning Intellect
hp 31/31 (3d8 +8)
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Feats brew potion (bonus), throw anything (bonus), skill focus: engineering (GM boon), combat reflexes, bodyguard
Skills:
Acrobatics +0 (0 Ranks, -4 Wheeled, +3 Dex, -3 ACP) (-4 to jump) Appraise +11 (1 Rank, +3 CS, +2 MWK tools, +5 Int) (+13 Gyro) Climb -9 (-4 Racial, -2 Str, -3 ACP) Craft: Alchemy +18 (3 Ranks, +3 CS, +2 MWK tools, +2 Screwdriver, +3 Alchemy, +5 Int) (+20 Gyro) Craft: Mechanics +13 (1 Rank, +3 CS, +2 MWK tools, +2 Screwdriver, +5 Int) (+15 Gyro) Diplomacy +5 (1 Rank, +3 CS, +1 Cha) Disable Divice +11 (3 Ranks, +3 CS, +1 Racial, +2 MWK tools, +2 Screwdriver, +3 Dex, -3 ACP) (+13 Gyro) Knowledge (Arcana) +19 (3 Ranks, +3 CS, +2 MWT, +1 Bardic Knowledge, +10 Int) Knowledge (Dungeoneering) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Engineering) +22 (3 Ranks, +3 CS, +1 Bardic Knowledge, +3 skill focus, +2 MWK tools, +10 Int) Knowledge (Explosives) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Geography) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (History) +17 (3 Ranks, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Local) +20 (3 Ranks, +3 CS, +1 Bardic Knowledge, +1 Trait, +2 MWK tools, +10 Int) Knowledge (Nature) +16 (1 Rank, +3 CS, +1 Bardic Knowledge, +1 Trait, +10 Int) Knowledge (Nobility) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Planes) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Knowledge (Religion) +15 (1 Rank, +3 CS, +1 Bardic Knowledge, +10 Int) Profession (Maintenance) +6 (1 Rank, +3 CS, +2 MWK tools, +0 Wis) Perception +0 (+0 Wis) Sense Motive -4 (-4 Racial, +0 Wis) Spellcraft +10 (2 Ranks, +3 CS, +5 Int, +1 Magic Lore) (+11 to identify items or scrolls)(+12 Gyro) Survival +2 (+2 MWK tools, +0 Wis) UMD +6 (+2 Ranks, +3 CS, +1 Cha) (+8 Gyro) Languages Common, Celestial, Draconic, Dwarf, Giant, Terran Other Gear:
muleback cords, 1/8lb MWK longspear, 4 1/2lb hide shirt, 9lb Eridian Torch, 2lb Inconceivable Rod MWK tools (assorted wrenches (craft: mechanics), mop (profession: maintenance, doubles as a longspear), electrical circuitry tools (disable device), masters ledger (appraise), tours guide (knowledge: local), glowing orb (knowledge: arcana), survival tools, crafting tools, Super Pocket Protractor (K: Engineering), 8lb 1 shaped Charge, 1lb 6 detonators, 3lb 7 repair kits for service bots, 3 1/2lb Lots of spare parts for service bots, 1lb ECHO Device 5-8 1/4lb homing beacon, 1/8lb satellite phone, 1/8lb code breaker 4 1/2lb Sonic Screwdriver (+2 Craft and DD) 1/8lb Gyroscopic Compressor (+2 to analyze, + advice to fix/modify it ect) 1/2lb 10 pints of oil, grease and liquid power (rations), 5lb Fire bead (4d6 fire damage, DC 15 Ref for half), 1/8lb Fire jell (ranged touch attack, 2d6 fire damage for 3 rounds) (9/10), 2lb 2 stacks of notes labeled "Eridium Project Notes: Injecting Into Biologicals" and "Growing Eridium Fail" respectively, 1/8lb book on how to create bullets, 1/8lb Fausts Journal, 1/8lb Turret Schematics 1 Eridian artifact of unknown use, 1lb 6 Eridian bars, 6lb 320gp ----------------------
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Formula Book:
1st: Ant Haul, Comprehend Languages, Cure Light Wounds, Endure Elements, Expeditious Retreat, Polypurpose Panacea, Shield, Identify, Ilusion of Calm Spells Known:
Cantrips: Prestidigitation, Read Magic, Ghost Sound, Mending, Detect Magic, Light, Mage Hand
1st: Grease, Saving Finale, Vanish, Silent Image -------------------------------------------------------- Backstory:
CL4P-TP was one of the last of his series created by the Dahl Corporation and his series was known for its tendencies to malfunction or otherwise become exceedingly eccentric. Programed to serve and repair he was created to be a maintainence bot or to do other manual labour and this he does well and with a cheery attitude. CL4P-TP stands just over 2 feet high with a slim build supported by a single wheel, has two spindly arms ending in a pair of surprisingly dextrous pincers. At the top-center of his chassis lies a single lens that acts as his eye to the world and his front pannel hinges open to reveal a compartment used to store whatever odds and ends they collect. Always ready to help out with his cheery attitude or to offer advice, yet he tends to come off as annoying more than anything else and due to his extensive memory banks can be a bit of a know-it-all. In an attempt to cheer others up or simply to while away the time he has taken to singing and dancing further cementing his annoying demeanor yet dispite this he usually wishes to remain in the background supporting and fixing out of the spotlight. Burn
ADDIDUMS
Racebuilder:
I have been having a hard time visualizing how my Goblin-turned-Bonfire actually went together what abilities overlapped or became redundant, and how I should build him in general, especially as he gets significantly modified during the process. Specifically, I am using Race Builder to create a Super Modified Goblin," then adding on the Fiery Template and finally casting Polymorph any Object on him to turn him into a Psudo-Elemental (which is based off of Greater Polymorph, which in turn is based off of Elemental Body III).
So here he is, and here is the process on which he gets modified. Race Builder
Points Allocation:
20rp Goblin
0 Humanoid (Augmented, Goblin) 0 Small Size 0 Normal Speed 4 Advanced Stats (+dex, -Str) 4 Advanced Int 2 Gifted Linguist 3 Pyromaniac 2 SLA at will (Acute Senses) 1 Weapon familiarity (Horsechopper and Dogslicer) 4 See in Darkness Notes/Changes:
Burnie Small Humanoid (Augmented, Goblin) Senses: See in Darkness Str: -2, Dex: +4, Con: +2, Int: +4, Wis: +2, Cha: +2 Speed: 30ft Gifted Linguist: +4 linguistics, extra languages.
. SLA at Will:--Acute Senses Fiery Simple Template:
Gives: Fire Subtype, Fire Immunity, Cold vulnerablity, Darkvision 60ft, Dr 5/-, 3d6 fire damage with natural and metal weapons.
+1 CR Changes/Notes:
Burnie Small Humanoid (Augmented, Fire, Goblin) Senses: Darkvision 60ft, See in Darkness Immunities: Fire Resistances: Cold Vulnerability, DR 5/- Str: -2, Dex: +4, Con: +2, Int: +4, Wis: +2, Cha: +2 Speed: 30ft Gifted Linguist: +4 linguistics, extra languages.
Polymorph any Object:
As [url=http://www.d20pfsrd.com/magic/all-spells/e/elemental-body]Elemental Body III[/ooc] for a small sized fire elemental.
+2 size bonus to Dex +2 Natural Armor Bonus Darkvision 60ft Resist Fire 20 Vulnerability to Cold Immune to bleed, Criticals, Sneak Attacks The [url=http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Burn-Ex-]Burn ability: +1d4 damage when both being hit as well as hitting. Ref save or catch on fire Notes/Changes:
Ok... First of all, Polymorph Any Object works as Greater Polymorph except for the duration. Greater Polymorph works as Elemental Body III, so that is what the above is describing.
Burnie
Gifted Linguist: +4 linguistics, extra languages.
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