| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"I guess she's steamed" as he winces at the fire still going.. Moving out of the way he moves up and throws a blast of black swirls of smoke over the two creatures in the mists. (1 action move) 2 actions L1 Grim Tendrils. (Dc Tendrils: 2d4 ⇒ (4, 1) = 5 negative damage and 1 bleed if not immune No Inspire this time. Fire: 1d4 ⇒ 4
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
((last round of free inspire:
Burns: 1d4 ⇒ 21d20 ⇒ 9 Damage then check if still ablaze He points the fey water spirit to attack and then tries to stab the fire fox with his rapier before backing away.. Rapier: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 1 ⇒ (4) + 1 = 5 Melee Rapier +7 (Deadly d8, Disarm, Finesse), Damage 1d6+1 (P)
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Reaction: shield block for 5 less damage (cant remember if this blocks the fire as no damage - assuming it does not and have put details at the end) "Fight fire with waters, right?" Brimstone says as the cloud starts to flow nearer as a Naiad appears with a burst of water over Zanu. 3 action summon of a Naiad, it will appear next Zanu and create water over him to put out the fire. Go to Naiad 2nd level slot so summon has access to 1st level spells. Inspire
2 rounds. Fire: 1d4 ⇒ 1 burning
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone stands his ground, starting to chant occult phrases and a shield shimmers around him. "Definitely getting a bit bloody hotter around here" Lingering/Inspire/Shield - AC back to 19 Lingering Performance: 1d20 + 9 ⇒ (16) + 9 = 25 Performance to continue. Rules for action: 1 action You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds.
1 action Inspire Courage
1 action
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone agrees with the route as he is not the outdoorsy type. "Is this place roasting a bit more than it did when we arrived? never thought i would be desperate for a downpour." He then grimaces "If sideways is water... vertical might be smoke and fire.. We might need to go into the scorching place. Though i like your path better."
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone takes the time holding the plotted route over next to the rubbing from the cave "I think we need to be more south before we head back, assuming base camp is the steps and the water is the waves.." he then looks to be rotating the maps around next to one another. "well I think so at least"
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"Sounds cunning." He says looking over the map and pointing at the rough blob of south west from the water monolith, central southern mapping. "we keep going till we find that other mystic mcguffin with the vertical lines.. sorry more of a big picture type" as he looks up sheepishly from the map "your ground plan sounds good"
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"We have gotten about to the edge of our area.. I think. We can get to the tall wavy lines and report back in then we should be all good, right?" He agrees, obviously not quite used to the wilderness but on board with the rough plan.
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"choices.. follow the spark or keep a path across this place? can see both being worth the leg work." Happy with: 1 - keeping on the same path or 2 - heading south to southwest to follow the spark
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"I guess this is the fashionable look this year in the wilds" as he pulls up the sodden fur cloak. If we can identify this before we move on - Arcana +6, Nature +5, Occultism +6, Religion +5 anyone better with maps than me able to tell if this thing matches with the directions of that rubbing from up north? I mean worst case side-ey waves could be water?" did any of the runes look like the horizontal or vertical styles from the cave or similar?
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Well, that thing will stick in my nightmares fora while.."
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
free action : lingering performance
Performance: 1d20 + 11 ⇒ (9) + 11 = 20 Well.. that lass didn't last so long" and then begins the occult ramblings..
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone stops in his tracks, takes his blade and turns carving a quick circle lightly into the ground, grabbing his flask with the other hand, draining his water bottle into the circle.
level 2 summon - L1 fey Can use tidal surge to push someone out of water or pull folks out of the water..
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Chef competence Inspiration: 1d20 + 11 ⇒ (2) + 11 = 13
Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead.
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone will take heart at the change to the trails already encountered. He will help encourage the others to useful tasks. Seeing if Zanu or Ezren can help tack some lines to get the gear up, brimstone looking to help track a path that could help with the way forward and catching up with Chef it see if he can lend a hand. "I guess they couldn't just keep it flat and easy going.. Lads, looks like we can pull together and I think this country air might be getting to me" Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13 Brimstone pulls off his jacket, laying it over one of the pack animals and begins to try to find his way up and around. Inspire competence for anything i can also assist with but guessing its mostly personal rolls.
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
As he looks over the map, Brimstone points to the far side of allotted mapping.. "Worth digging our way through to the back end of this dirt pit. They we can say we saw what was here to be saw?" ooc (added a possible variant to the route to hit the furtherest away hexes so we can theoretically trek from one end of the map to the other and back and call it a day (if life were ever that simple))
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone will agree with the path to take but is not a wildernessy type. Keep spirits going but big picture says we found the camp do a basic sweep across the place and explore what we can.. ((ooc: agree with the path to keep going on until we find something that looks worth deviating from a good search pattern. do we want to work out a plan of best exploration: travel, explore if there is anything more than game trails and keep pushing on?))
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"The two shapes are likely a sign a conflict in the past, maybe against groups that were once mates. Glowing red eye tends to be some evil shit a brewing and that much light and fire is some bad juju." ((take rubbings/drawings of the markings, guessing we see if anyone has the crafts to sort the resin and move along on our trekking ))
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"Yaknow.. might just be me but that crazy looked alot like portents. oh and a bunch of tree gunk,lovely what they leave for us." Brimstones say as he confirms his lack of crafting capabilities.
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"Not gonna lie, that one was a heck of a big beaker. Guess he took offense at the rock chucking. At least we will eat well tonight folks." He will take the time to Hymn of Healing (16 hp gain) and will sort out a ritual incense burning to get back a focus before planning to move on.
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"Easy big boy.. Anyone wrestled with one of these fellas before? could use a hand.."
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone begins to chant in an ancient garbled tongue and throws out a hand launching a rock out and into the scrub across the water to attempt to cause some reactions. X : inspire courage
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Brimstone will keep looking over and not really making much sense of the maps when compared to the ground the group are trekking through. After hearing about the high level plan to go through though he says.. "That's pretty cunning way of trekking over and swinging through the rest of this place. Might even stumble across that bloody river on our way" ((Happy to confirm this search grid plan for directions.. we can switch off if we find anything majorly interesting but a good base track))
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"Bugs, Trees and i am still not sure what kinda snake that thing was. I see why so few people wanna be tarred with that field commission gig. I say we trek a chunk in and just see if we can find that river.. i mean we can't help but trip over that at least... right?" He continues to trek along with the others and will keep to good humoured disgruntlement about nature.. ((Brimstone is going for big picture, trek in and see if we can find a starting point for low level searching. on a ground level will keep using bardic help to see what he can do and follow along with plans (using summons as a bit of fluff for the bardic inspire) ))
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Looking over to Chef and saying "Alright Chief, you know a bit more about these scrublands than me at least. I'll follow your lead out here" Brimstone says following along with the others. (If there is a way to help out with some Inspire Competence for bits of this tracking / wandering/ etc (and using some summon fae type spells to get some sprites searching if needed)
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"Right.. north of the river to the east of here. Guess we head across the middle and see if we find this place. I mean I am much more of a city lad but yeah.." Unless anyone says otherwise then SE.. the middle ground to begin with..
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"hmm... I guess I can grab more supplies just encase we start to run dry.. Guess we were all picked for our girl scout experiences.Apart from that, sure ready to go up against whatever nature is throwing at us this week." If its okay will buy supplies for another couple of days for the party - use them up last. He then thinks through.. "not really used them much but any beasts of burden that might help us travel a bit farther, if not in style."
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
"Weeks in the wild.. ain't that a kick in the teeth" he says finishing a bite of bread. "Do we know anything of these local Centaurs. I know not to ask them for a ride this time at least.. still got those bruises to show for it" he says giving a lop sided grin. He then grabs up his pack from the edge of the tent. "Looks like we've got a trek to plan my friends"
| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2
Stumbling out of a tent, a long studded leather trenchcoat that definitely looks like it was slept in waving around him, a bestubbled man looks blearily around the camp.
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