| The Best Goblin! |
So, I'm running an investigative game using the Pathfinder/Gumshoe mashup, Lorefinder. The setting is western, so there are lots of guns, and one of the players wants to be an inventor that creates new modifications for his gun.
Now, normally I'd do the usual Knowledge (Engineering) to make sure he has the ingenuity to invent something new, and then Craft (Firearms) to actually make it, but in Lorefinder, Engineering works differently. It basically grants you any basic applicable knowledge automatically, and then you can spend points from a pool to get more specific information. This doesn't cover situations when you want a chance of failure, nor does it cover ingenuity, only the ability to access pre-existing knowledge without derailing an investigative game with bad rolls.
I want to accommodate this player, because he has some good ideas, but the Lorefinder rule leaves me letting him invent all he wants with little chance of failure or loss, and that could break the game. I have some ideas about what I could do, but I want to know what you think. Help!