Lopo

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So, I'm running an investigative game using the Pathfinder/Gumshoe mashup, Lorefinder. The setting is western, so there are lots of guns, and one of the players wants to be an inventor that creates new modifications for his gun.

Now, normally I'd do the usual Knowledge (Engineering) to make sure he has the ingenuity to invent something new, and then Craft (Firearms) to actually make it, but in Lorefinder, Engineering works differently. It basically grants you any basic applicable knowledge automatically, and then you can spend points from a pool to get more specific information. This doesn't cover situations when you want a chance of failure, nor does it cover ingenuity, only the ability to access pre-existing knowledge without derailing an investigative game with bad rolls.

I want to accommodate this player, because he has some good ideas, but the Lorefinder rule leaves me letting him invent all he wants with little chance of failure or loss, and that could break the game. I have some ideas about what I could do, but I want to know what you think. Help!


The Tonomode is a Modron-like race my friend and I have been working on for our comedic setting.

Using the rules, here's what we got:

Tonomode
Humanoid (Half-Construct)

Tonomode Racial Traits

+2 Constitution, +2 Intelligence, -2 Wisdom

Small: Tonomodes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack roles, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Tonomodes have a base speed of 20 feet.

Half-Contruct Traits: As Half-Constructs, Tonomodes have the following traits:
-Tonomodes gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
-Tonomodes cannot be raised or resurrected.
-Tonomodes do not breath, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a Tonomode can drink potions and can sleep in order to regain spells, but neither is required to survive or stay in good health.

Illusion Resistance: Tonomodes get a +2 racial saving throw bonus against illusion spells and effects.

Swarming: Up to two Tonomodes can share the same space at the same time. If two Tonomodes that are occupying the same space attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Natural Armor: Tonomodes have a +1 natural armor bonus to AC.

Languages: Tonomodes begin play speaking Beep Boop. Tonomodes with high intelligence scores can choose from the following: Hexadecimal, Binary, Basic, and Common.

Breakdown:
Humanoid (0 RP)
Half-Construct (7 RP)
Small (0 RP)
Slow Speed (-1 RP)
Standard Modifiers (0 RP)
Language: Xenophobic Array (0 RP)
Natural Armor (2 RP)
Illusion Resistance (1 RP)
Swarming (Small, so 1 RP)

Total: 10 RP

What do you think? How does it look as a standard race?