About The Batman of KorvosaThe Batman of Korvosa
Hit Points 13/13 (1d10+2+1)
Fortitude +4, Reflex +5, Will +3
Melee unarmed strike +4 (1d6+4 nonlethal) Ranged chakram +4 (1d8+2/30 ft.) Special Attacks Alchemy, Hidden Strike +1d4/1d8, Inspiration 2/4, Martial Flexibility 4/4
Base Attack Bonus +1
Feats Improved Unarmed Strike, Skill Focus (Perception), Weapon Finesse Traits Absalom Bouncer, Love Lost (Orphan), Quain Martial Artist, Rich Parents Trained Skills
Languages Common, Infernal, Tien, Varisian
Armor and Clothing
Other Gear
Possessions at Home/Cave
Money 18 gp, 4 sp, 9 cp The Legend of the Batman: Who He is and How He Came to Be:
Where are 3 of the places that Batman trained?
Following the deaths of his parents, young Wayne didn't take long to begin traveling across Golarion, needing time and space from the murder--and the right education and experience to seek his justice. At the University of Lepidstadt in Ustalav, he learned philosophy and arts of investigation, from understanding the mind of a criminal, to the rudiments of finding clues and piecing together a mystery. He also learned more of his father's own work, the art of alchemy to cure ailments and discover the truth of the physical world. From there, however, he knew that practical experience would be necessary. The duels at Lepidstadt taught him something of battle, but he would not always have a sword to hand--and few criminals would end a fight at first blood. The journey to Tian Xia was long and arduous, but it helped harden Bruce's body and spirit and ready for his training in distant Quain, famed for its many temples of the martial arts. But the techniques there were still formal, built on mystical theory and spiritual enlightenment as much as bodily function. Bruce holds no ill feeling toward such practices, but he knew he could learn only so much from them. So once he had learned what he could as an apprentice, the young foreigner took his leave and returned again to the other side of the world. He dabbled in multiple regions, learning the ways of criminals, the ways of those who chase them. He finally found a mix of both in Absalom, the bustling metropolis at the heart of the Inner Sea. There he served for over a year as one of the notorious hotspurs, the bodyguard-guides who worked for anyone with coin and a mind to explore the city. This was the closest practical experience he could find, as the work took him from the finer sides of the city to its seediest establishments, defending foolish nobles in bar fights and providing enforcement for common thugs--thugs he would usually turn in later on, quietly leading the city's law to make important arrests. But even this was but training, and a return to his hometown, Korvosa, was always his fate... What does "Wayne Tech" do?
What are your feelings about the Lambs? Do you blame them or their enslaver?
What is the public image of Bruce Wayne?
Most recently, however, there are rumors of Korvosa's prodigal son returning to the city--quietly, and enigmatically, but here once more. What this bodes for Wayne Manor, the company, or even the city at large, remains to be seen. Have you revealed your return in your social identity yet?
Instead, Wayne has been focusing on his own efforts: trying to dig up any information on Gaedren Lamm, the crime lord he blames for his parents' murder. But all the training in the world only goes so far, and the actual experience of fighting crime and searching for criminals is a far cry from his work so far. Already he has suffered wounds and setbacks, and only his sheer drive has kept him focused on a seemingly impossible task. What does your costume look like?
In his trainings, he learned much about the minds of criminals; they are a cowardly and superstitious lot by nature, prone to images of fear. To accompany his armor, he has fashioned a mask, black as the night and shaped to bring primal terror to the front of the mind, evoking the horrors of the creatures that lurk in the darkness. His dark hooded cloak draws on the same imagery, while keeping him hidden in the shadows. He did not consciously choose the name of the Bat-Man, but drawing upon those dread creatures of the night was natural--for no matter where Bruce went in his travels, people instinctively feared those winged hunters in the night. Does your Batman kill? Why or why not?
The setup.
Not a man. A boy, tall and thin, and I know the look by now. A Lamb. Still, I have to pull my punches; he's only a boy. I could take him now, as he's turning, but he could fall on the glass--and in that moment of hesitation, he's already raising the crowbar. I think on my time in Quain, one of the forms for avoiding attack, and drop into the stance. A step to the side and the bar slams into the wood behind me, splintering the boards as the boy grunts. I snap a kick into his side, and I feel one of his ribs give under my boot. He gasps for air, staggering back, and drops over the side. Quickly now. I can't catch him, but I drop to the ground below, a hand already going to my pouches. The fall was less than twenty feet. He's still breathing, but it's shallow, and blood is spreading on the dirt. Thankfully, I already have a curative prepared. I fight the wince in my stomach when his neck bends back unnaturally and pour the liquid down his throat. I watch as his head comes forward, the bloodflow stops, the breath becomes more regular. And as I place my hand on his chest to feel for the life there, I feel something under his thin jacket, like thick parchment. On a hunch, I reach in and slip it free. A Harrow card. Curious. I start to turn it over, but there's shouting. Footsteps. Someone coming. I hiss and stow the card as I drop a pellet beside the Lamb's body. The acrid smoke covers my escape down the alleyways. But this is good. It's a development. It might be a guide.
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