| The Archon |
Can a technomancer use another technomancers (Whether they are alive/dead) spell cache?
This is assuming their spell cache is handheld and not a tattoo/body-mod
I have a player (Level 2 technomancer) who has been taking spell caches, from alive/dead enemies. Now he hasn’t done anything with them nor asked me. But I have the feeling he wants to use them to cast 1 spell he knows per spell cache per day.
To cover my base, I did some digging in the books and couldn’t find anything that limits you from using another technomancers spell cache.
My hot take is:
From a gameplay stance: It is very clever, but I’d say he can’t do it, that would really throw the balance of the game out whack.From an in-game lore stance: I’d say he can’t do it because everyone’s spell cache is made by the caster and is thus unique. The spell cache has a faint techno-magic aura that is specific to the creator (Think of it like your DNA/fingerprint). Because of that, it won’t active unless the creator uses it.
What are your thoughts?
Personally I think this is a pretty cool plan. But I do agree that if he is expecting a spell per day from another cache it would make it way too powerful. However, I would let a person take a spell cache to expand their spells known a-la wizard. Probably with a dc engineering/computers check to unlock the cache. Or you could base the check on the spell levels they are trying to decrypt and put a timer on how often they can retry. Perhaps:
Computers/engineer DC 20+min caster spell level once a day. (Eg for level 2 technomancer spells the dc would be 20+4)
Just like wizards in 5e or Pathfinder 1e you could also have a cost and time associated with transferring the spells over to the player's cache. You know X credits for a memory upgrade for the cache, X hours transferring the encrypted data. Or another DC check for mysticism for the player to understand and transfer the spell.