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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



Scarab Sages

A homebrew I'm working on will feature on Jezelda's realm in the Abyss. I couldn't find a demon that seems to fit in her realm or fit her theme, so I've started on a generic werewolf demon using Table 1-1 of the Bestiary and the monster creation rules from Pathfinder Unchained. I have three different CRs with 3 different flavors...I'm looking for advice on how to make them better (and whether they seem balanced for monster's of their CR). Any advice or fixes are welcome!

GRETHRIX CR 5
XP 1,600
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., scent, see in darkness; Perception +12
DEFENSE
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
Hp 59 (5d10+25)
Fort +9, Ref +6, Will +3
DR 5/good or silver; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 16
OFFENSE
Speed 40 ft.
Melee bite +10 (1d6+5), 2 claws +10 (1d6+5)
Special Attacks curse of lycanthropy (DC 17)
Spell-Like Abilities (CL 5; concentration +6)
3/day—greater teleport (self plus 50 lbs. of objects only), silence (DC 13)
1/day—deeper darkness, summon (1 grethrix 35%, level 3)
STATISTICS
Abilities Str 20, Dex 14, Con 20, Int 12, Wis 14, Cha 12
Base Atk +5; CMB +10; CMD 22
Feats Alertness, Power Attack, Skill Focus (Stealth)
Skills Acrobatics +10 (+14 jump), Bluff +9, Knowledge (planes) +9, Perception +12, Sense Motive +12, Stealth +13, Survival +10 (+14 scent tracking)
Languages Abyssal, Common; telepathy 100 ft.
SQ change shape [beast shape II (specific wolf) or alter self (specific humanoid form)]
SPECIAL ABILITIES
Curse of Lycanthropy (Su) When a grethrix bites a humanoid of small, medium, or large size, that creature must make a Fortitude save or contract lycanthropy. The save DC is Constitution-based.
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or pack (4-12)
Treasure standard (other treasure)
Role Combat

GRETHRIX CR 7
XP 3,200
Medium outsider (chaos, demon, evil, extraplanar, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision, scent, see in darkness; Perception +15
DEFENSE
AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)
Hp 84 (7d10+42)
Fort +11, Ref +7, Will +7
DR 5/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18
OFFENSE
Speed 40 ft.
Melee bite +12 (1d6+5/19-20), 2 claws +12 (1d6+5/19-20)
Special Attacks curse of lycanthropy (DC 15)
Spell-Like Abilities (CL 7; concentration +9)
At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only)
3/day—silence (DC 14)
1/day—rage, summon (1 grethrix, 35%, level 3)
STATISTICS
Abilities Str 20, Dex 14, Con 22, Int 12, Wis 16, Cha 14
Base Atk +7; CMB +12; CMD 24
Feats Alertness, Iron Will, Power Attack, Skill Focus (Stealth)
Skills Acrobatics +12 (+16 jump), Bluff +12, Knowledge (planes) +11, Perception +15, Sense Motive +15, Stealth +15, Survival +13 (+17 scent tracking)
Languages Abyssal, Common; telepathy 100 ft.
SQ change shape [beast shape II (specific wolf) or alter self (specific humanoid form)]
SPECIAL ABILITIES
Curse of Lycanthropy (Su) When a grethrix bites a humanoid of small, medium, or large size, that creature must make a Fortitude save or contract lycanthropy. The save DC is Charisma-based.
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or pack (4-12)
Treasure standard (other treasure)
Role Combat

GRETHRIX CR 13
XP 25,600
CE Medium outsider (chaos, demon, evil, extraplanar, shapechanger)
Init +4; Senses darkvision 60 ft., low-light vision, scent, see in darkness; Perception +23
DEFENSE
AC 28, touch 15, flat-footed 23 (+4 Dex, +1 dodge, +13 natural)
Hp 199 (13d10+117)
Fort +17, Ref +12, Will +10
DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24
OFFENSE
Speed 40 ft.
Melee bite +21 (1d6+8/19-20), 2 claws +21 (1d6+8/19-20)
Special Attacks consume vigor, curse of lycanthropy (DC 20)
Spell-Like Abilities (CL 13; concentration +17)
At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only), rage, silence (DC 16)
3/day—heart attack (DC 19), stop heart (DC 19)
1/day—harm, heart clutch (DC 21), summon (1 grethrix, 35%, level 6)
Cleric Spells Known (CL 13; concentration +17)
6th (3/day)—heal
5th (4/day)—break enchantment, slay living
4th (5/day)—air walk, divine power, greater magic fang
3rd (5/day)—dispel magic, inflict serious wounds, prayer
2nd (5/day)—cure moderate wounds, enemy heart, lesser restoration, undetectable alignment
1st (5/day)—bless, doom, obscuring mist, preserve organ
0 (at will)—create water, detect magic, guidance, light, mending, purify food and drink, read magic, virtue
STATISTICS
Abilities Str 26, Dex 18, Con 28, Int 14, Wis 18, Cha 18
Base Atk +13; CMB +21; CMD 36
Feats Alertness, Dodge, Improved Critical (bite, claws), Iron Will, Power Attack, Skill Focus (Stealth)
Skills Acrobatics +20 (+24 jump), Bluff +20, Knowledge (planes, religion) +18, Perception +24, Sense Motive +24, Stealth +26, Survival +20 (+24 scent tracking)
Languages Abyssal, Common; telepathy 100 ft.
SQ change shape [beast shape II (specific wolf) or alter self (specific humanoid form)]
SPECIAL ABILITIES
Consume Vigor (Su) When a grethrix reduces an opponent to 0 hp, it can eat the opponent’s heart as a swift action within the next minute. This grants temporary hit points equal to its Hit Dice (usually 13) for 1 minute if the opponent had at least half as many Hit Dice as the grethrix (7 HD for a typical grethrix).
Curse of Lycanthropy (Su) When a grethrix bites a humanoid of small, medium, or large size, that creature must make a Fortitude save or contract lycanthropy. The save DC is Charisma-based.
Heart Attack (Sp) functions as hold person, though the target takes 1d6 damage each round that it is paralyzed. When the target dies, it’s heart appears in the grethrix’s hand. This is a level 5 effect.
Heart Clutch (Sp) functions as destruction, though when the target dies, it’s heart appears in the grethrix’s hand. This is a level 7 effect.
Spells A grethrix casts spells as a 13th level oracle, but does not gain a mystery or any other oracle abilities. Also, a grethrix uses the spell progression (spells known and spells per day) of an arcanist, though it knows one fewer spell per level (min 1).
Stop Heart (Sp) functions as suffocation, though when the target dies, it’s heart appears in the grethrix’s hand. This is a level 5 effect.
ECOLOGY
Environment any (Abyss)
Organization solitary, pair, or pack (4-12)
Treasure standard (other treasure)
Role Combat, Spell