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Summoner wrote:
A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a summoner wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component.
Magus wrote:
He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component.

Does a Magus or Summoner incur arcane spell failure when wearing a chain shirt combined with a light mithral shield or a mithral buckler?

The way I see it there are two ways to read it.

A. The Summoner does not get ASF for light armor and the shield has 0% ASF for a total ASF of 0%.

B. The Summoner is using a shield and therefor incurse ASF, the total ASF is 20% from the armor + 0% from the shield, for a total of 20%.

Which way is the correct way to read it?


Healer's Handbook wrote:
The witch can touch a creature to suppress or protect it from more debilitating negative conditions. Each time she uses this hex, the witch either chooses the blinded or deafened condition, or chooses a type of effect: curse, disease, or poison. If the target is or later becomes afflicted with the chosen condition or effect, that condition or effect is suppressed for a number of minutes equal to the witch’s level. Alternatively, for 24 hours the witch can grant her target a +4 circumstance bonus on saving throws against effects that cause any two of the above conditions or effects (witch’s choice; she can choose any combination of conditions or effects, as long as she chooses only two total). At 15th level, the witch can choose up to two total conditions or types of effects to suppress or three total conditions or types of effects to grant a circumstance bonus against each time she uses the major ameliorating hex. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.

Is there any information on how long this effect can last?

For example, if the witch uses the hex on an ally and chooses to suppress poisons and then leaves for a week of cackling and potionbrewing.
Is the witch's ally still protected against poisons?

If so, that could mean that given enough days of preparation the witch could put this hex 5 times on the same target to protect them from all 5 conditions, then use it a 6th time for an extra +4 bonus on two of them as well.