Kutholiam Vuere

Thaddeus Trelane's page

98 posts. Alias of Arkwright.


Full Name

Thaddeus Trelane

Race

Human (Brevic)

Classes/Levels

Master Summoner 10

Gender

Male

Size

Medium

Age

42

Alignment

LG (Recovering LN)

About Thaddeus Trelane

The 5th Mendevian Crusade:
Name: Thaddeus Trelane
Race: Male Human (Brevic) (42)
Class: Summoner (Master Summoner)
Alignment: LG (Recovering LN)
Backstory: Born into a travelling troupe of entertainers, Thaddeus's childhood was spent half in Port Ice entertaining the royal House Surtova, and half travelling the countryside entertaining villages and towns. Thaddeus was raised by his mother, a relatively young woman but worn down by the furious pride she felt; from birth, she told Thaddeus that he was the son of a great man in House Lodovka, whom she would not say, and that she had been abandoned with her bastard. Despite this, she firmly believed in the principles of honour, teaching Thaddeus that by holding himself to high standards always he would receive the greatness promised to him by his birthright and honour. Thaddeus had a difficult child; his mother regularly beat and tormented him to 'make him strong, like your father', and the troupe children did not take kindly to him, feeling him stuck-up and thinking that he was better than everyone else- which was quite true. Thaddeus looked down on the country bumpkin he was forced to entertain for half the year, eagerly awaiting until he could return to Port Ice and entertain and talk and learn more of the nobles and people of honour there. Most specifically among them was Irina Surtova, one of the younger members of the house and daughter of one of the house's lesser members. He admired her both for her beauty and for her potential as a stepping-stone; while her current power was weak, through listening to the courtly gossip Thaddeus knew that the line of succession between the current house ruler and her was shorter than most suspected.

Shortly after he became an adult, he began to develop magic. He and his mother had long entertained audiences with pieces of trickery and deception, but genuine power began to grow within him, manifesting in his ability to create and control creatures from thin air, as well as a small brown birdlike creature with an abnormally long neck he named Thaddeus. Not long after this, his mother fell ill and died. Seizing the opportunity, Thaddeus sold the caravan and most of his mother's belongings and began the life of an adventurer, focused on earning honour and prestige to help him one day claim his birthright, as well as return to Surtova and ask for Irina's hand in marriage. He did not unduly miss his mother, regarding her more as a trial to be overcome to improve himself. He continued as an adventurer for several years.

During this time, while travelling through a village near the Awerza river pretending to be a travelling magician, he met and fell in love with a young elven woman named Kelha, a farmer. His usual arrogance fell away in her presence, and the two conceived a child. Before the child was born, Thaddeus left one one more adventure, a well-paying job he felt he could not afford to pass up. He returned half a year later, to find his son born, and Kelha insane from the birth and a mangled dose of the relaxing herbs prescribed by the midwife. Examining his bastard, Thaddeus's arrogance reasserted himself, and he decided to leave the child there in the care of his mother. Being a bastard, being a half-elf and being raised by a madwoman would lead to an extremely tormented childhood and, he hoped, a stronger child for it. He left his hat, embroidered with his name, hidden in her cottage and told the villages the child was named Nathaniel, then left.

Continuing with his life as an adventurer for several more years, Thaddeus very occasionally returned to the village to see his son, but making no claim on his parentage. One visit, unknown to him, his son spotted him conversing with his Eidolon.

By now, the first streaks of grey appearing in his hair, Thaddeus had decided that he had amassed enough wealth and prestige to seek his birthright. He had saved villages, killed bandits, always honoured his word and deferred to lords and sheriffs, and gained a reputation. He headed to Acuben Isle, the home of House Lodovka, to confirm what he had long known: that he was of royal blood. Two months in Winterbreak was enough, however, for him to discover that he was wrong. His mother had never visited the Isle, all bastards were known and accounted for, and he shared no resemblance whatsoever to any member of the House Lodovka. Shocked and despairing, Thaddeus asserted himself and returned to Port Ice, to House Surtova, arriving as an adventurer of some renown, and great honour. Seeking a private audience with the still unwed lady Irina, he prostrated himself and spoke of his long admiration for her, his great wealth and honour, and his hopes that she would proffer her hand in marriage. She laughed at him, left and returned with her father, who alternated between furious indignation that a low-born person like Thaddeus would even dare ask for her hand and laughter that he had. Guards were summoned and Thaddeus was kicked out onto the streets.

Feeling completely numb, Thaddeus managed to make his way to Kelha's village, to see his son: the one thing it seemed he still owned in this world. He found Kelha had died, and his son had left the village; he arrived to an empty house. Him and his world-view at the edge of despair, he has made his way to the Worldwound to find his child.

Personality: Previously arrogant, self-absorbed but honourable, always following his given word, prideful and not very interested in others, punishes those who break their own word as best he can. After discovering that his son is dead, still arrogant and prideful but visibly trying to be less so, willing to help others without monetary compensation, still follows his word but doesn't punish those who break theirs, more interested in others and compassionate. Holds himself to a high standard of honour- he does not lie, cheat, deceive or stab an enemy in the back. He has little compunction about leaving such things to Queezle, however. Much anger and fury displaced from himself to the demons who directly killed Nathaniel. He seeks to redeem his actions by resurrecting his son, and then killing demons and devils. What he will do if the crusade succeeds, he does not know... whatever it takes to redeem himself, and to earn his son's forgiveness from the grave. Despite all this melodrama, Thaddeus conducts himself reasonably formally and staidly, hiding his pain and feelings.

Eidolon: Nathaniel formed a deep friendship with his Eidolon and bound himself to it. Thaddeus disdains his eidolon to enhance his connection with the menagerie of extraordinary creatures he can summon and communicate with, seeking greater power through numbers and variety. Thaddeus' eidolon has taken many forms through the years, but currently is that of a hawk-headed tall woman with bronzed skin and armoured plating, named Queezle. The two have a slightly uneasy relationship, based on respect and mutual need, but no affection. Queezle wishes to see the material plane; Thaddeus needs Queezle as a part of his ability to summon other creatures.

Thaddeus description: Thaddeus has cropped short hair and a short black goatee; then age set in, and white and grey now vastly outnumbers the black. He wears long thick leather travelling clothes, sleeves rolled up in hot weather; a hooded cloak covers his head and shoulders. A thin dagger is at his side, a second hidden beneath his clothing pressed into the small of his back. A thick leather rucksack lies on his shoulders beneath his cloak. Underneath his armour is a chain metal undershirt. The emblem-badge beneath his hood is that of a Brevic traveller's good-luck charm.
Face image
Outfit image

Thaddeus Trelane CR10
Human Summoner (Master Summoner)
Init +2; Senses human, Perception + 2

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DEFENSE
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AC 17, touch 12 (+2 dex, +5 armor (+7 and DR 2/- vs Demons))
HP 103

?Fort +10, Ref +9, Will +13

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OFFENSE
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Speed 30ft

?Melee
Dagger +7 1d4-1
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STATISTICS
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Str 9, Dex 14, Con 17, Int 12, Wis 14, Cha 24
Base Atk +7; CMB +7 ); CMD 19

?Feats: Additional Traits, Toughness, Augment Summons, Superior Summoning, Silent Spell, Craft Wand, Summon Good Monster

?Skills : Bluff +16 (+5 ranks, +1 trait, +7 charisma, +3 class), Diplomacy +18 (+7 ranks, +1 trait, +7 charisma, +3 class), Intimidate +8 (+1 trait, +7 charisma), K. Arcana +5 (+2 ranks, +3 class, +1 int), K. Planes +4 (+1 rank, +3 class, +1 int), Spellcraft +9 (+5 ranks, +3 class skill, +1 int), Stealth +16 (+4 ranks, +5 armor, +2 tool, +2 wisdom, +3 class), Fly +9 (+4 ranks, -2 armor, +3 class)

Languages Common, Brevic

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SPECIAL ABILITIES
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Lesser Eidolon: A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal.

Summoning Mastery (Sp): Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If the summoner’s eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. This ability otherwise functions as the summoner’s normal summon monster I ability. Other than these restrictions, there is no limit to how many summon monster or gate spells the summoner can have active at one time.

Maker’s Call (Su): At 6th level, as a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner’s caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th.

Transposition (Su): At 8th level, a summoner can use his maker’s call ability to swap locations with his eidolon. If it is larger than him, he can appear in any square occupied by the eidolon. The eidolon must occupy the square that was occupied by the summoner if able, or as close as possible if it is not able.

Aspect (Su) : At 10th level, a summoner can divert up to 2 points from his eidolon’s evolution pool to add evolutions to himself. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from the eidolon’s evolution pool (reducing the total number available to the eidolon). The summoner can change the evolutions he receives from these points any time he can change the eidolon’s evolutions.

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RACIAL ABILITIES
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Human
Silver-Tongued
Lucky, Lesser

Extremely Fashionable (Diplomacy)
Wisdom in the Flesh (Stealth)
Fast-Talker
Metamagic Mastery (Slow)
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SPELLS
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Spells per day:
1- 7x
2- 6x
3- 5x
4- 3x

Spells known:
0-
Detect Magic
Message
Light
Read Magic
Arcane Mark
Mending

1-
Feather Fall
Grease
Mage Armour
Enlarge Person
Protection from Evil

2-
Create Pit
Glitterdust
Haste
Invisibility
Slow

3-
Dimension Door
Displacement
Invisibility, Greater
Phantom Chariot

4-
Overland Flight
Teleport

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GEAR
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GP 2530

Band of Cha +4
Belt of Con +2
Cloak of Resistance +3
Ring of Sustenance
Goggles of Night
+1 Chain Shirt Shadow Defiant (Outsiders(Demons))
Bag of Holding type I
Sandals of Quick Reaction

UMD Masterwork Tool
UMD Stealth tool

Wand of CLW x2 100/100
Wand of Endure Elements 50/50
Wand of Haste 50/50
Wand of Grease 50/50
Wand of Invisibility 50/50
Wand of Swallow your Fear 50/50
Wand of Weapons against Evil (CL2) 50/50
Wand of Magic Missle (CL2) 50/50

Queezle CR
Eidolon
Init +2; Senses Darkvision 60ft, Perception +15

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DEFENSE
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AC 18, touch 12 (+2 dex, +6 armor)
HP 36

?Fort +5, Ref +6, Will +1;

Concealment 20%
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OFFENSE
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Speed 30ft

?Melee
Clawsx2 +7 1d4+4 20x2
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STATISTICS
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Str 18, Dex 14, Con 14, Int 7, Wis 10, Cha 11
Base Atk +4; CMB +8; CMD 20

?Feats: Toughness, Skill Focus: UMD

?Skills : Perception +15 (+4 ranks, +8 evolution, +3 class skill), Stealth +16 (+4 ranks, +8 evolution, +3 class skill, +1 dex), Survival +15 (+4 ranks, +8 evolution, +3 class skill), +20 UMD (+4 ranks, +8 evolution, +2 tool, +3 skill focus)

?Languages Eidolon, Common, Brevic

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SPECIAL ABILITIES
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Darkvision 60ft
Link
Share Spells
Evasion
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EVOLUTIONS
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Scent- 1
Skilled: Perception- 1
Shadow form- 2
Skilled: UMD- 1
Skilled: Stealth- 1
Skilled: Survival- 1
Aspect: Skilled: Stealth- 1