Question about how ending my turn works and when/what I can cast.
At the end of my turn before I reset my hand I swap a divine card for Cure. At this point I don't believe I can play cure (before I reset my hand). I have to wait until the start of the next player's turn. Is this correct? Doing this means after playing cure (on the next player's turn) I will be down to 5 cards, which is how I play it now (and I usually do not attempt to recharge cure and just leave it in my discard to grab when I want it).
Or can you play cure during that window between swapping and reseting. thereby giving you a full hand at the end of your turn and putting 1d4+1 cards into your deck from discard and leaving cure on your discard pile. I played this way for a turn or two and thought it felt very broken. But the rules did say that you can play power at this time (this is the last time you can do so in fact). But my thoughts were they were referencing specific powers that relate to end of turn/resetting your hand? and not any power you wish?
I have read a lot of threads on end of turn/resetting your hand and I couldn't find a specific answer to this. Most other spells (from the ones I know) would have no use to be cast during this small window, so it really only benefits cure and allows you to cure every turn and reset to a full hand as long as you leave cure in your discard and also have 1 spare divine card at the end of your turn.