Tpannon

Tework's page

5 posts. Alias of MrStr4ng3.


About Tework

Tework
Human barbarian 1
Chaotic, Good, Human, Humanoid
Role: Front-Liner (Primary) / Damage Dealer (Secondary)
Percep[E] +1; Senses darkvision, low-light vision
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Defense HP 22 Hero Points 1 Res 1
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TAC 12; AC 13
Fort[E]+4; Ref[T] +2; Will[E] +1
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Offense
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Speed 25 ft.
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Statistics
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Str 17 (+3); Dex 12 (+1); Con 15 (+2); Int 8 (-1); Wis 9 (-1); Cha 10 (+0)
Proficiency Perception [E], All Simple Weapons[T], All Martial Weapons[T], All Light Armor[T], All Medium Armor[T], Unarmored defense[T]
Skills Acrobatics[T] +2, Athletics[T] +3 (+3es, penalties, or modifiers).), Farming Lore[T] +0, Intimidation[T] +1, Stealth[T] +0
Ancestry Feats Natural Ambition
General Feats Toughness (Versatile Heritage)
Class Feats Acute Vision, Sudden Charge[fm Natural Ambition]
Background Feats Assurance[Athletics]
Languages Common, Mwangi
Other Abilities anathema, bestial rage (totem ability), rage
Other Gear
chain shirt{c}
hatchet{c}
javelins (3){c}
maul{c}
backpack{c}
bedroll{p}
belt pouchs (2){c}
climbing kit{p}
cookware{p}
flint and steel{c}
hemp rope (foot)s (50){c}
mirror{c}
ordinary clothing{c}
pack animal (Mule)
pup tent{p}
rations (day)s (5){p}
sacks (5){c}
saddlebagss (2){p}
satchel{c}
torchs (8){p}
torchs (2){c}
purse (8 sp, 9 cp){c}
Bulk 8/13
Carried {c}: 6.9
Pack Mule {p}: 3.1

Animal Totem - Ape
Anathema - Flagrantly disrespecting any animal of your totem animal’s kind or wielding weapons while Raging is anathema to your totem.
Rage
Requirements You can’t be fatigued, raging, or wearing heavy armor.
You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways:
• Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter.
• Take a –1 penalty to AC.
• You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging.
After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.

Background:

Tework had never even been to his parents homeland of Garund nor had he ever seen an Ape until the vision of the great white ape came to him. He was raised on a farm near Sandpoint.
The goblin Raiders came in the night burning and killing, the Ape Spirit came to Tework and her rage joined with his. When his vision cleared his parents and the Goblins where dead and the farm was in flames.

He would get vengeance on these creatures, and all of their ilk, In for a penny, in for a pound.